M03 Mutability
CRITICAL: Use for mutability issues. Triggers: E0596, E0499, E0502, cannot borrow as mutable, already borrowed as immutable, mut, &mut, interior mutability, Cell, RefCell, Mutex, RwLock, 可变性, 内部可变性, 借用冲突
Specification
- Skill ID
- actionbook/rust-skills/m03-mutability
- Publisher
- actionbook
- Repository
- rust-skills
- Installs
- 0
- Files
- 1
- Synced
- Sep 23, 2026
How to use it
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
actionbook/rust-skills/m03-mutabilityInstalls these files- SKILL.md
What this skill tells the agent
Mutability
Layer 1: Language Mechanics
Core Question
Why does this data need to change, and who can change it?
Before adding interior mutability, understand:
- Is mutation essential or accidental complexity?
- Who should control mutation?
- Is the mutation pattern safe?
Error → Design Question
| Error | Don't Just Say | Ask Instead |
|---|---|---|
| E0596 | "Add mut" | Should this really be mutable? |
| E0499 | "Split borrows" | Is the data structure right? |
| E0502 | "Separate scopes" | Why do we need both borrows? |
| RefCell panic | "Use try_borrow" | Is runtime check appropriate? |
Thinking Prompt
Before adding mutability:
- Is mutation necessary?
- Maybe transform → return new value
- Maybe builder → construct immutably
- Who controls mutation?
- External caller →
&mut T - Internal logic → interior mutability
- Concurrent access → synchronized mutability
- What's the thread context?
- Single-thread → Cell/RefCell
- Multi-thread → Mutex/RwLock/Atomic
Trace Up ↑
When mutability conflicts persist:
E0499/E0502 (borrow conflicts)
↑ Ask: Is the data structure designed correctly?
↑ Check: m09-domain (should data be split?)
↑ Check: m07-concurrency (is async involved?)| Persistent Error | Trace To | Question |
|---|---|---|
| Repeated borrow conflicts | m09-domain | Should data be restructured? |
| RefCell in async | m07-concurrency | Is Send/Sync needed? |
| Mutex deadlocks | m07-concurrency | Is the lock design right? |
Trace Down ↓
From design to implementation:
"Need mutable access from &self"
↓ T: Copy → Cell<T>
↓ T: !Copy → RefCell<T>
"Need thread-safe mutation"
↓ Simple counters → AtomicXxx
↓ Complex data → Mutex<T> or RwLock<T>
"Need shared mutable state"
↓ Single-thread: Rc<RefCell<T>>
↓ Multi-thread: Arc<Mutex<T>>Borrow Rules
At any time, you can have EITHER:
├─ Multiple &T (immutable borrows)
└─ OR one &mut T (mutable borrow)
Never both simultaneously.Quick Reference
| Pattern | Thread-Safe | Runtime Cost | Use When |
|---|---|---|---|
&mut T | N/A | Zero | Exclusive mutable access |
Cell<T> | No | Zero | Copy types, no refs needed |
RefCell<T> | No | Runtime check | Non-Copy, need runtime borrow |
Mutex<T> | Yes | Lock contention | Thread-safe mutation |
RwLock<T> | Yes | Lock contention | Many readers, few writers |
Atomic* | Yes | Minimal | Simple types (bool, usize) |
Error Code Reference
| Error | Cause | Quick Fix |
|---|---|---|
| E0596 | Borrowing immutable as mutable | Add mut or redesign |
| E0499 | Multiple mutable borrows | Restructure code flow |
| E0502 | &mut while & exists | Separate borrow scopes |
Interior Mutability Decision
| Scenario | Choose |
|---|---|
| T: Copy, single-thread | Cell<T> |
| T: !Copy, single-thread | RefCell<T> |
| T: Copy, multi-thread | AtomicXxx |
| T: !Copy, multi-thread | Mutex<T> or RwLock<T> |
| Read-heavy, multi-thread | RwLock<T> |
| Simple flags/counters | AtomicBool, AtomicUsize |
Anti-Patterns
| Anti-Pattern | Why Bad | Better |
|---|---|---|
| RefCell everywhere | Runtime panics | Clear ownership design |
| Mutex for single-thread | Unnecessary overhead | RefCell |
| Ignore RefCell panic | Hard to debug | Handle or restructure |
| Lock inside hot loop | Performance killer | Batch operations |
Related Skills
| When | See |
|---|---|
| Smart pointer choice | m02-resource |
| Thread safety | m07-concurrency |
| Data structure design | m09-domain |
| Anti-patterns | m15-anti-pattern |
More from actionbook
Use this skill in a project
Open any RiverX project, search the Skills panel for actionbook/rust-skills/m03-mutability, and install it in one click.
