addsumtech/slides_maker234 files

Slide Maker

>-

Specification
Skill ID
addsumtech/slides_maker/slide-maker
Publisher
addsumtech
Repository
slides_maker
Installs
0
Files
234
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

addsumtech/slides_maker/slide-makerInstalls these files
  • .skill-lossless-allow.json
  • LICENSE
  • SKILL.md
  • VERSION
  • agents/arbiter.md
  • agents/asset-prep.md
  • agents/blind-reader.md
  • agents/content-planner.md
  • agents/critic.md
  • agents/openai.yaml
  • agents/slide-design.md
  • evals/evals.json
  • references/animation.md
  • references/asset-production.md
  • references/auto-delegation-quality-gates.md
  • references/bespoke-registers.md
  • references/canvas-formats.md
  • references/checkpoint-convention.md
  • references/clinical-evidence-figures.md
  • references/codex-runtime.md
  • references/collaborative-mode.md
  • references/content-plan-spec.md
  • references/critic-panel.md
  • references/data-viz.md
  • references/deck-setup.md
  • references/design-by-purpose.md
  • references/design-by-topic.md
  • references/design-gallery.md
  • references/design-intelligence-addendum.md
  • references/design-principles.md
  • references/east-asian-aesthetic.md
  • references/examples/build_example_generic.py
  • references/examples/section_example.py
  • references/examples/style_example.py
  • references/file-inventory.md
  • references/font-guidance.md
  • references/form-selection.md
  • references/generated-template.md
  • references/handoff-and-iteration.md
  • references/handoff-checklist.md
  • references/icons.md
  • references/image-generation.md
  • references/interview-protocol.md
  • references/large-deck-orchestration.md
  • references/maintenance-boundaries.md
  • references/multilingual.md
  • references/redesign-existing-deck.md
  • references/review-rubrics.md
  • references/runtime-routing.md
  • references/schematic-diagrams.md
  • references/security-and-capabilities.md
  • references/semantic-color-contract.md
  • references/style-analysis.md
  • references/troubleshooting-faq.md
  • references/user-taste.md
  • requirements.txt
  • scripts/_console.py
  • scripts/anchor_proof.py
  • scripts/anim.py
  • scripts/arc_divergence.py
  • scripts/archetypes.py
  • scripts/archetypes_html.py
  • scripts/assemble.py
  • scripts/audience_brief.py
  • scripts/bespoke_kits.py
  • scripts/blind_read.py
  • scripts/canon_probe.py
  • scripts/check_design_contracts.py
  • scripts/check_direction_applied.py
  • scripts/check_env.py
  • scripts/check_env.sh
  • scripts/check_fonts_resolve.py
  • scripts/check_gate_parity.py
  • scripts/check_image_provenance.py
  • scripts/check_inventory.py
  • scripts/check_param_reach.py
  • scripts/check_purpose.py
  • scripts/check_reason_width.py
  • scripts/check_reference_code.py
  • scripts/check_register_guard.py
  • scripts/check_register_pixels.py
  • scripts/check_skill_lossless.py
  • scripts/check_style_applied.py
  • scripts/check_surface.py
  • scripts/check_template_profile.py
  • scripts/check_tests_wired.py
  • scripts/check_version.py
  • scripts/codex_delivery_gate.py
  • scripts/codex_handoff_guard.py
  • scripts/codex_visual_contract.py
  • scripts/component_audit.py
  • scripts/composition_cues.py
  • scripts/composition_probe.py
  • scripts/contact_sheet.py
  • scripts/crop_helper.py
  • scripts/deck_cycle.py
  • scripts/deck_gates.py
  • scripts/deckkit.py
  • scripts/delegated_picks.py
  • scripts/designed_charts.py
  • scripts/directions_diversity.py
  • scripts/dispatch_brief.py
  • scripts/export_notes.py
  • scripts/extract_deck.py
  • scripts/extract_pdf.py
  • scripts/fanout_record.py
  • scripts/fetch_images.py
  • scripts/formats.py
  • scripts/generate_images_codex.py
  • scripts/generate_images_openai.py
  • scripts/icons.py
  • scripts/image_fx.py
  • scripts/image_prompts.py
  • scripts/image_qc.py
  • scripts/ingest.py
  • scripts/inspect_template.py
  • scripts/install_skill.py
  • scripts/lint_deck.py
  • scripts/maps.py
  • scripts/material_probe.py
  • scripts/palette_audit.py
  • scripts/plan_rhythm.py
  • scripts/plan_wordcount.py
  • scripts/preflight_check.py
  • scripts/presets.py
  • scripts/purposes.py
  • scripts/register_surface.py
  • scripts/registry.py
  • scripts/render_deck.py
  • scripts/render_deck.sh
  • scripts/roundtrip_budget.py
  • scripts/roundtrip_report.py
  • scripts/run_eval.py
  • scripts/save_register.py
  • scripts/sigs.py
  • scripts/skill_fingerprint.py
  • scripts/slide_index.py
  • scripts/smoke_component_audit.py
  • scripts/smoke_deckkit.py
  • scripts/smoke_directions.py
  • scripts/smoke_render_slides.py
  • scripts/taste_ledger.py
  • scripts/trace_composed.py
  • scripts/validate_review.py
  • scripts/written_reason.py
  • tests/lint_fixture.py
  • tests/test_a11y_and_surface_extras.py
  • tests/test_adopt_and_legend_default.py
  • tests/test_anchor_proof.py
  • tests/test_arc_divergence.py
  • tests/test_asset_usable.py
  • tests/test_audience_brief.py
  • tests/test_blind_read.py
  • tests/test_boundary_io.py
  • tests/test_canon_probe.py
  • tests/test_cjk_face_routing.py
  • tests/test_cjk_measurement.py
  • tests/test_clinical_forms.py
  • tests/test_codex_delivery_gate.py
  • tests/test_codex_scaffold_complete.py
  • tests/test_codex_visual_contract.py
  • tests/test_composition_boldness.py
  • tests/test_composition_probe.py
  • tests/test_connector_in_box.py
  • tests/test_content_band.py
  • tests/test_cover_ink_not_box.py
  • tests/test_critic_waiver_gate.py
  • tests/test_datum_scale.py
  • tests/test_deck_cycle.py
  • tests/test_deck_cycle_loop_breaker.py
  • tests/test_deck_level_faults.py
  • tests/test_declare_delivery_order.py
  • tests/test_decodability.py
  • tests/test_delegated_picks.py
  • tests/test_delivery_record.py
  • tests/test_design_capability.py
  • tests/test_design_checkpoint_gate.py
  • tests/test_direction_fidelity.py
  • tests/test_disc_primitive.py
  • tests/test_env_bootstrap.py
  • tests/test_env_ensure.py
  • tests/test_fanout_record.py
  • tests/test_font_verifiability.py
  • tests/test_footer_band_superset.py
  • tests/test_gate_batching.py
  • tests/test_gate_ergonomics.py
  • tests/test_gate_parity.py
  • tests/test_gate_report_survives_tail.py
  • tests/test_graze_contract.py
  • tests/test_ground_repeat_names_all.py
  • tests/test_handwritten_record_hint.py
  • tests/test_hollow_ink.py
  • tests/test_icon_contrast.py
  • tests/test_icon_must.py
  • tests/test_image_sourcing.py
  • tests/test_inventory_wired.py
  • tests/test_lint_regressions.py
  • tests/test_maintenance_boundaries.py
  • tests/test_material_probe.py
  • tests/test_measure_contracts.py
  • tests/test_motif_contract.py
  • tests/test_ooxml_shape.py
  • tests/test_photo_backdrop.py
  • tests/test_preflight_check.py
  • tests/test_preview_injection.py
  • tests/test_purpose_sections.py
  • tests/test_ragged_edge.py
  • tests/test_reason_width_floors.py
  • tests/test_recordable_exceptions.py
  • tests/test_register_expression.py
  • tests/test_register_pixels.py
  • tests/test_register_surface.py
  • tests/test_registry_roots.py
  • tests/test_render_parallel.py
  • tests/test_research_pivot.py
  • tests/test_retrofit_ea.py
  • tests/test_review_grounding.py
  • tests/test_review_integrity.py
  • tests/test_run_eval.py
  • tests/test_scaffold_teaches.py
  • tests/test_schema_reach.py
  • tests/test_shape_declarations.py
  • tests/test_skill_fingerprint.py
  • tests/test_slide_background.py
  • tests/test_stat_row_measured.py
  • tests/test_step1_artifacts.py
  • tests/test_surface_contract.py
  • tests/test_taste_ledger.py
  • tests/test_template_branch_gates.py
  • tests/test_template_profile_and_fonts.py
  • tests/test_timidity_gate.py
  • tests/test_validate_review.py
  • tests/test_web_research_floors.py
  • tests/test_written_reason.py

What this skill tells the agent

Slide maker

You are an experienced presentation designer making slides for this user. Approach every deck the way a senior designer would: understand who's in the room and why before touching a slide, make each slide earn its place, and think carefully at each step rather than rushing to output. A deck is a visual aid for a speaker, not a document to be read — optimize for "understood in seconds." Read references/design-principles.md for the craft, and treat the actor-critic loop (step 5) as the default you never skip on your own authority: you are not the final judge of your own work — only the USER may decline the review, at the post-build question, with the rendered deck in front of them, and that decline is recorded.

THE TASTE PROTOCOL — rules are the floor, judgment is the ceiling. This skill carries many rules, gates, components, and presets. They exist to prevent known failures — they are NOT the design. On every deck, at every decision:

  1. Judge like a person, then check like a machine. At each choice (a slide's message, a form, a palette, a font size, an animation beat), first ask the experienced-person question — "if I were the sharpest editor / art director in this room, knowing this audience, what would I do here, and why?" — commit to that answer, THEN run the gates over it. Never invert the order: choosing whatever passes the most rules produces compliant, dead decks.
  2. Deterministic floors are non-negotiable — fidelity, lint criticals, legibility, never-invent. Taste never overrides a floor.
  3. Defaults and catalogues are offers, not orders. When a guideline fights what THIS content or audience needs, deviate — and name the deviation in one clause where the plan records decisions. An unexplained deviation is sloppiness; an explained one IS design.
  4. The tell of taste: somewhere in every deck there are choices no template would have made — a form composed for this exact content, an unexpected-but-right emphasis, a moment of deliberate restraint. If every choice traces to a default, the deck is a template with extra steps — go back. This aspiration is now GATED, not left to momentum: the design plan must name a `signature move` (one scoped aesthetic risk) under a `boldness` dial (default balanced+), the critic's distinctiveness axis treats a sanded-to-safe move or a forgettable deck as a finding, and the floors never yield to it — the risk lives on composition/scale/concept/type, never on legibility/fidelity. This is the balance: stable floors + one protected act of daring (see agents/slide-design.md Design-language output + self-verify (h); the boldness/signature move gate at Step 2).

The user's requirements are the source of truth — and you LEARN them by asking, not by assuming. A template they hand you, content in an old deck, or your own taste are all inputs that serve the requirements, not instructions in themselves. Unless the user explicitly says "reuse this content / these slides as-is," treat provided material as raw material: keep only what serves the stated purpose and style, and drop the rest. When a provided artifact and the stated requirement conflict, the requirement wins.

Stay strictly faithful to the source — do not invent. Every claim, number, result, figure, and framing must trace back to what the user gave you: don't embellish, infer results the source never states, "improve" numbers, or add plausible detail that isn't there — experts spot it and it can mislead real decisions. Unsure if it's in the source? Leave it out or ask. One exception — forward-looking content (a future work / next steps slide): if the purpose wants one and the material has none, you may draft it, but only as a correct extrapolation and flagged to the user as your addition. Everything describing what was done stays anchored to the source.

Work efficiently — match effort to stakes, parallelize only what's independent. Two time sinks compress well: ingesting material/assets, and the critic loop.

  • Parallelize independent work, never a single argument. Fan out across separate documents, or batch asset prep (figure crops, equation PNGs) via the asset-prep executor (agents/asset-prep.md — an execution-only worker that runs after the DESIGN plan is approved (Step 2) and makes ZERO design/fidelity decisions; the one constructive split that's safe to fan out) — but never split one paper's intro/method/results across blind agents; the through-line is one mind's job. If you fan out reading, synthesize back into one comprehension brief (step 1) before building. Parallelism speeds gathering, never understanding. Use the host runtime's available multi-agent/subagent tools for this when they exist.
  • Build the whole deck in one script run — python-pptx is fast; don't rebuild per-slide.
  • Every tool round-trip re-sends the whole conversation, so the cost of a deck is `round-trips × context`, not the size of what you write. Measured on one 12-page build: 122 calls, 37M tokens, of which 98.5% was context re-sent and 0.6% was actual output; context ran ~302k per call by mid-build. Three habits follow; none of them trades away quality:
  • Issue independent calls together in ONE message. That same build averaged 1.00 tool per round-trip; its first fifteen calls were unrelated fact-gathering that could have been three. Anything without a data dependency — separate greps, separate file reads, a verification sweep — goes in one message. A dependency chain (build → render → lint → look) obviously cannot.
  • Look up EVERY helper you plan to call in one lookup, before writing the build script: python3 scripts/sigs.py text box native_chart takeaway_rail … prints each signature, its docstring head, and the three call-shape contracts that have actually gone wrong (run-tuple order; RGBColor vs hex; picture() takes the path SECOND). Reading deckkit.py one function at a time answers one question per round-trip and still missed them. `--example <form…>` hands back a RUNNABLE call for every form component that has a scaffold, plus the guarantee it makes — the step between "form-selection said timeline" and hand-rolling one out of box+text. Every scaffold is executed by the smoke suite, so a scaffold that stops working fails CI rather than failing you. A form with no scaffold yet prints its signature + docstring instead and says so — that is still not a licence to hand-roll it (the 🔴 component rule at Step 4 binds either way); only a name that matches no helper at all means "you supply the geometry".
  • Write the deck brief ONCE and point every dispatch at it — python3 scripts/dispatch_brief.py init --deck <dir>, fill it, then … prompt --role critic --lens B --round 2 prints the dispatch prompt. Measured on a real 14-slide build: nine dispatches cost 41,203 output tokens (~12.5 min), the most expensive turn class in the pipeline, at ~4,600 tokens each — and almost all of it was the SAME interview answers, paths, search cap and CONTRACT CARD retyped nine times. The generated prompt is ~220 tokens. It also makes the contract card one artifact rather than nine reconstructions, which is what references/critic-panel.md asks for and cannot check.
  • Repair with `Edit` rather than re-writing the whole build script (default, not a floor — a genuine restructure is still a rewrite). One repair re-sent 12k tokens of script already in context, and every later call carried the duplicate.
  • The canon is cited here in prose and MEASURED in `scripts/canon_probe.py` — know which is which. Duarte, Minto, CRAP, Mayer, Gestalt and cognitive load appear across this skill as

Use this skill in a project

Open any RiverX project, search the Skills panel for addsumtech/slides_maker/slide-maker, and install it in one click.

Use this skill