Media3 Cast Integration
Implements Google Cast support in Android apps using Jetpack Media3.
- Skill ID
- android/skills/media3-cast-integration
- Publisher
- android
- Repository
- skills
- Installs
- 0
- Files
- 4
- License
- See repository
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
android/skills/media3-cast-integrationInstalls these files- SKILL.md
- references/android/media/media3/cast/create-castplayer.md
- references/android/media/media3/cast/customize-castoptions.md
- references/android/media/media3/cast/index.md
What this skill tells the agent
Prerequisites
- Jetpack Media3 version must be
>= 1.9.0. Cast isn't available in lower versions.
Glossary
- `CastPlayer` : Media3
Playerthat controls playback on both local and remote Cast devices. - `RemoteCastPlayer` : Media3
Playerthat communicates with a Cast receiver, only used for remote playback. - Google Cast SDK: Legacy casting SDK in maintenance mode, superseded by Jetpack Media3.
- `OptionsProvider` : Interface providing configuration options to initialize GMS
CastContext.
Common guidelines
- Legacy Google Cast SDK is in maintenance mode.
- For new Cast setups:
- You must use Jetpack Media3 Cast.
- You mustn't use legacy Cast SDK unless explicitly requested.
Step 1: Set up dependencies
To complete this step, you MUST ensure the following:
- In the app-level build file, declare the
media3-castdependency version 1.9.0 or higher.
implementation("androidx.media3:media3-cast:1.11.0")
- Ensure required Media3 dependencies are present:
androidx.media3:media3-exoplayerandroidx.media3:media3-sessionandroidx.media3:media3-ui-compose- If the application uses legacy Views, add
media3-ui.
- Enforce the same versions across all Media3 dependencies.
- Use configurations in "Add build dependencies" section of Getting started with CastPlayer as the source of truth.
- For apps without an existing Cast integration:
- Verify legacy Cast SDK (
libs.play.services.cast.framework) is absent. - If Migrating from Legacy Cast SDK:
- Add Media3 Cast dependencies first.
- Keep existing legacy dependencies untouched at this stage to prevent compilation errors.
Step 2: Update the manifest
To complete this step, you MUST ensure the following:
- Inside the manifest's
<application>tag, declare the Cast options provider. - Use
DefaultCastOptionsProviderby default. See the "OptionsProvider" section in Getting started with CastPlayer. - Declare a custom
OptionsProvideronly if explicitly requested. See Customize CastOptions. - Ensure
INTERNETpermission is present. Don't add any unnecessary permissions. - If Migrating from Legacy Cast SDK:
- Don't delete existing custom options provider files or manifest entries.
Step 3: Implement the player and service
Architecture baseline
Before integrating Media3 Cast, an existing app follows one of two setups:
- Local-only playback: Uses Media3
ExoPlayeronly to support local playback. - Legacy Cast setup: Uses
ExoPlayerfor local playback, alongside aPlayerwrapper over the legacyRemoteMediaClientfor remote playback. The UI interfaces with aMediaSessioninteracting with aForwardingPlayer, which finally routes controls to either local or remote playback.
To complete this step, you MUST ensure the following:
- Inside the application's
MediaSessionService(orMediaLibraryService)onCreate()method, initializeExoPlayerandCastPlayer. - Use
CastPlayerby default unlessRemoteCastPlayeris explicitly requested. See the "Build a CastPlayer" section in Getting started with CastPlayer. - For
CastPlayer, pass the instance directly toMediaSession.Builder. - Replace all legacy forwarding player wrappers.
- Don't delete legacy class files yet to prevent compilation errors during migration.
Advanced: RemoteCastPlayer
- Use
RemoteCastPlayeronly if explicitly requested by user. - Initialize
MediaSessionwithlocalPlayerand set aSessionAvailabilityListeneronRemoteCastPlayerto transfer playback state on Cast session availability changes:
class PlaybackService : MediaSessionService() { private var mediaSession: MediaSession? = null private lateinit var localPlayer: ExoPlayer private lateinit var remotePlayer: RemoteCastPlayer
override fun onCreate() { super.onCreate()
localPlayer = ExoPlayer.Builder(this).build() remotePlayer = RemoteCastPlayer.Builder(this).build() mediaSession = MediaSession.Builder(this, localPlayer).build()
remotePlayer.setSessionAvailabilityListener( object : SessionAvailabilityListener { override fun onCastSessionAvailable() { transferPlaybackState(localPlayer, remotePlayer) }
override fun onCastSessionUnavailable() { transferPlaybackState(remotePlayer, localPlayer) } } ) }
private fun transferPlaybackState(previousPlayer: Player, newPlayer: Player) { if (previousPlayer.mediaItemCount > 0) { val transferStateBuilder = PlayerTransferState.builderFromPlayer(previousPlayer) if (previousPlayer.playbackState == Player.STATE_ENDED || previousPlayer.currentPosition == C.TIME_END_OF_SOURCE) { transferStateBuilder.setCurrentMediaItemIndex(0) transferStateBuilder.setCurrentPosition(0) } transferStateBuilder.build().setToPlayer(newPlayer) }
previousPlayer.stop() previousPlayer.clearMediaItems() newPlayer.prepare() mediaSession?.setPlayer(newPlayer) } }
Step 4: Set up the UI
Compose-based UI
To complete this step, you MUST ensure the following:
- See the "Add a MediaRouteButton Composable to the Player" section in Getting started with CastPlayer for Compose integration guidelines.
- Use the `MediaRouteButton` composable from
androidx.media3.castpackage. - Don't use
AndroidViewin the Compose UI hierarchy. - Place
MediaRouteButtonin an area next to playback controls. Don't hide it behind system UI. - Don't use
PlayerSurfacefor custom player UI. Use the Material3 `Player` composable. - Force recomposition on playback location shifts to ensure UI sync. Use key constraints on
DeviceInfochanges:
@OptIn(UnstableApi::class) @Composable fun MainScreen() { val player = rememberMediaController() val deviceInfo = rememberDeviceInfo(player) player?.let { activePlayer -> key(deviceInfo) { PlayerScreen(player = activePlayer) } } }
@Composable private fun rememberMediaController(): Player? { // Logic to connect MediaController to MediaSession and release it }
@Composable private fun rememberDeviceInfo(player: Player?): DeviceInfo? { var deviceInfo by remember(player) { mutableStateOf(player?.deviceInfo) } DisposableEffect(player) { val activePlayer = player ?: return@DisposableEffect onDispose {} deviceInfo = activePlayer.deviceInfo val listener = object : Player.Listener { override fun onDeviceInfoChanged(info: DeviceInfo) { deviceInfo = info } } activePlayer.addListener(listener) onDispose { activePlayer.removeListener(listener) } } return deviceInfo }
View-based UI
To complete this step, you MUST ensure the following:
- For View-based UI setups, see the "Add UI elements" section in Getting started with CastPlayer.
- Casting Activities must extend
AppCompatActivityorFragmentActivityand use aTheme.AppCompatdescendant.
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