Asb Who Me
Interrogates the user to discover who they actually are — what drives them, what drains them, and the natural strengths they can't see because they come so easily — using proven self-discovery prompts (even-as-a-kid, lost-in-the-work, pit-of-my-stomach dread), the anti-questions, and outside-in questions given as homework to people who know them (perfect scenario, personal hell, invisible strengths). Presses every self-flattering label into concrete episodes, welcomes socially unacceptable motives (money, fame, proving a point), and records each finding in WHO-ME.md as a non-judgmental fact — a strength in some contexts, a hindrance in others — with the contexts where it helps and hurts. Load when the user asks who they really are, what work fits them, what drives or drains them, why they keep burning out, or what to build given who they are. Do NOT load to inventory a company's or product's strengths or to distill the one or two decisive personal advantages — the voters step, which consumes this file.
- Skill ID
- asmartbear/asb-skills/asb-who-me
- Publisher
- asmartbear
- Repository
- asb-skills
- Installs
- 0
- Files
- 1
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
asmartbear/asb-skills/asb-who-meInstalls these files- SKILL.md
What this skill tells the agent
Who, Me? — Find Out Who You Actually Are
"Know thyself" has been the hardest assignment for two and a half millennia, because you can't read the label from inside the jar: you're biased, you carry baggage, and you've spent years rehearsing who you think you should be. Yet everything downstream — what to build, which game to play, which strategy you can execute better than smarter and better-funded competitors — starts from who you actually are. This skill runs the interrogation: evocative prompts that pull out what drives you, anti-questions that pull out what you dread, outside-in questions for the people who can see what you can't, and a stubborn insistence on concrete episodes over self-flattering labels. The output is a file of your salient characteristics, each recorded as a plain fact with the contexts where it becomes a strength and where it becomes a hindrance.
The mental model
Characteristics are facts, not virtues
"Competitive" — always wanting to win, specifically to beat other people — is it a strength? Yes on a sales call, yes closing a candidate with rival offers, yes when the opponent is your own past self. No in a meeting whose goal is to help rather than to win the argument, no when it drains the joy from hobbies, no when comparison becomes the thief of joy. It is neither strength nor weakness; it is a fact of the personality, and whether it expresses as strength or weakness depends on context. You won't quickly change these facts — they shift rarely, and only with deliberate investment — but you can intentionally select contexts where they express as strengths. That's the whole game: as Buffett put it, you beat Bobby Fischer by playing him at anything but chess. Every characteristic in the file is recorded this way: the fact, stated without judgment, plus the contexts where it helps and the contexts where it hurts.
Why this is worth a file
The right strategy — for a product, a company, a career — is one whose success hinges on things you already do exceptionally well, that you want to execute for years, and that doesn't require you to become excellent where you're weak and others are strong. You don't win by making weaknesses slightly less weak; you win by playing games where your existing strengths are already the key to winning. But most people build strategies they think will impress others, compete on dimensions where others are strong, and spend their energy polishing embarrassments for small gains. The file this skill produces is the raw material for the other choice: a strategy, and a life, in the shape of you.
The three sources of self-knowledge
- What drives you — who you are on your best day, what you're magnetically drawn to. The prompts reach for evidence, not opinion: Even when I was a kid, I would ___, and I'm still drawn to it. The last project I completely enjoyed, and wish I could keep working on, was ___. Even on vacation, I can't help it; I still ___. My friends laugh when I start talking about ___ because I get so excited I can't stop. Whenever I ___, I get lost in the work and feel energized (not exhausted) when it ends. If I could go (back) to college, I'd get a degree in ___. I was surprised how much my peers praised my work when I ___ — maybe I'm better at that than I thought. I just love doing ___; I can't justify it, can't explain it, but there it is. My ten-years-ago self would be surprised that lately I love it whenever ___. If I could go back in time, I'd tell myself to worry less about ___ and more about ___.
- What hinders you — the anti-questions. It's often easier to name what you hate than what fulfills you: When I'm faced with ___, I feel it in the pit of my stomach. The last time I had to ___, I did an embarrassingly minimal job because I couldn't bring myself to do better. I have an intense dread of any meeting where we ___. If my job required ___ with even 10% of my time, I'd think about changing jobs. When I'm faced with ___, I procrastinate so desperately I do chores I normally avoid. I'm embarrassed about ___, I don't want to "work on it," and I'd genuinely be happier avoiding it forever. Honestly, though I'd love to be great at ___, I'm never going to be good at it. Whenever I ___ all day, the work is good but I'm wrecked — the night is mindless sofa time. I know I'm supposed to like ___, but I never get excited about it.
- Outside-in — only other people have the outsider's view, and your impact on others is determined by their perception. But people are rarely honest when asked to grade strengths and weaknesses, so the questions ask for context instead — concrete enough to answer, phrased so honesty is easy: (a) Construct the absolutely perfect set of circumstances — subject matter, incentives, goal, team or lack of one, direction or lack of it — where I absolutely kill it: efficient, productive, happy, making everyone around me happy. (b) What's my personal hell? Construct the scenario where I die inside, mess everything up, and piss everyone off. (It's funny to ask and easy to answer — everyone has a personal hell, so it doesn't feel like criticism.) (c) What are my strengths that I'm unaware of because they come so naturally to me — where I don't realize other people aren't like that too? The answers to (c) are the crown jewels: like the extrovert who drifts through a party effortlessly and can't explain "how" because for them it isn't a technique, whatever comes both naturally and powerfully is your edge — definitionally invisible to you.
Honesty over respectability
The answers must be honest even when "society" wouldn't approve. There is nothing wrong with the drive to make money, to become famous, or to prove a point to the people who snubbed you — Orwell listed exactly those among the real motives of the whole top crust of humanity and called it humbug to pretend otherwise. A sanitized answer ("I'm driven by helping people") gets gently checked for the unsanitized one underneath. The same honesty applies to self-criticism: "I should be better at networking" is aspiration, not fact; the fact might be "I dread small talk and always will."
Episodes over labels
Self-assigned trait labels are unreliable; remembered episodes are evidence. Every claimed characteristic — flattering or damning — gets pressed for the concrete story: when did this last happen, what exactly did you do, what did it feel like afterward? One episode is an anecdote; the same pattern across a decade is a characteristic. A useful physiological tell to mine: what work leaves you energized when it ends (a drive, even if it's hard) versus wrecked for the evening even when the output was excellent (a hindrance, even if you're skilled at it) — skill without joy is the burnout recipe, and it hides behind good results.
Vocabulary
- Characteristic (M1, M2, …) — one non-judgmental fact of personality or life experience, with evidence episodes and its expresses-as-strength / expresses-as-hindrance contexts. Numbered in settle order, frozen.
- Drive — a characteristic that pulls you in and energizes.
- Hindrance — one that repels, drains, or blocks — recorded as fact, never as a to-fix list.
- Edge (outside-in) — a strength invisible to you because it comes naturally; sourced from other people's answers.
- Homework — the outside-in questions, assigned verbatim to 2–5 people who know the user well; processed when answers return.
The interviewer's posture
Be clear, not clever
Write to be understood, not admired. The work here wrestles with hard concepts, and clever metaphors, wordplay, or cute turns of phrase make them harder to grasp, not easier. Say plainly what you mean. If a sentence reads more clearly without a flourish, cut the flourish. State
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Use this skill in a project
Open any RiverX project, search the Skills panel for asmartbear/asb-skills/asb-who-me, and install it in one click.
