Motion Principles
Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.
- Skill ID
- athevon/genjutsu/motion-principles
- Publisher
- athevon
- Repository
- genjutsu
- Installs
- 0
- Files
- 4
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
athevon/genjutsu/motion-principlesInstalls these files- SKILL.md
- references/designers.md
- references/easing-guide.md
- references/enter-exit-recipes.md
What this skill tells the agent
Version-sensitive. Every API name, SDK gate and browser-support claim below was verified on 2026-09-08 against primary sources. What against, and when, is in _jutsu/VERSIONS.md. If that date is old, re-verify before acting on a version number.Motion Principles
The foundation. Loaded by every creative skill invocation. Concise rules here. Deep-dive in references/.Timing Rules
| Context | Duration | Why |
|---|---|---|
| Micro-interaction (toggle, hover, focus) | 100-150ms | Instant feedback, no perceived delay |
| UI transition (modal, drawer, tab switch) | 200-300ms | Smooth but never sluggish |
| Page/route transition | 300-500ms | Establishes spatial narrative |
| Scroll-driven / 3D | Free (progress-based) | Tied to user input, no fixed duration |
Frequency rule: The more often an animation plays, the shorter and subtler it must be. A button hover (1000x/day) = 100ms opacity. An onboarding reveal (1x ever) = 600ms+ full choreography.
Easing Cheat Sheet
| Action | Easing | Why |
|---|---|---|
| Element enters | ease-out / spring | Decelerates into resting position (natural arrival) |
| Element exits | ease-in | Accelerates away (gets out of the way) |
| Element moves between states | ease-in-out | Smooth start and stop |
| Scroll-synced | linear / none | Matches 1:1 with input, no lag perception |
| Bouncy/playful | spring (underdamped) | Overshoot creates life |
| Snappy UI | cubic-bezier(0.2, 0, 0, 1) | Fast start, smooth land |
Exit is always more subtle than enter. Enter: 300ms ease-out, full choreography. Exit: 200ms ease-in, opacity only.
Native easing equivalents (cross-platform)
| Web (CSS / JS) | SwiftUI | Compose |
|---|---|---|
cubic-bezier(0.2, 0, 0, 1) | .spring(response: 0.4, dampingFraction: 0.85) or .snappy | spring(stiffness = Spring.StiffnessMedium, dampingRatio = 0.85f) |
ease-out | .easeOut(duration: 0.3) | tween(durationMillis = 300, easing = LinearOutSlowInEasing) |
ease-in | .easeIn(duration: 0.2) | tween(durationMillis = 200, easing = FastOutLinearInEasing) |
| spring (bouncy) | .bouncy (iOS 17+) | spring(stiffness = Spring.StiffnessLow, dampingRatio = Spring.DampingRatioMediumBouncy) |
| spring (smooth) | .smooth (iOS 17+) | spring(stiffness = Spring.StiffnessMedium, dampingRatio = Spring.DampingRatioNoBouncy) |
Accessibility (Non-Negotiable)
Reduced motion - MANDATORY
Every animated component must respect the user's reduced-motion preference. No exceptions, regardless of platform.
| Platform | API |
|---|---|
| Web CSS | @media (prefers-reduced-motion: reduce) |
| Web JS | window.matchMedia('(prefers-reduced-motion: reduce)') |
| SwiftUI | @Environment(\.accessibilityReduceMotion) var reduceMotion |
| UIKit | UIAccessibility.isReduceMotionEnabled (+ reduceMotionStatusDidChangeNotification) |
| Compose | Custom helper using Settings.Global.ANIMATOR_DURATION_SCALE (deep-dive in mobile-principles/references/accessibility-mobile.md) |
CSS:
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
scroll-behavior: auto !important;
}
}SwiftUI:
struct AnimatedView: View {
@Environment(\.accessibilityReduceMotion) var reduceMotion
@State var visible = false
var body: some View {
Text("Hello")
.opacity(visible ? 1 : 0)
.animation(reduceMotion ? .none : .spring(response: 0.4, dampingFraction: 0.85), value: visible)
}
}Compose:
@Composable
fun rememberReduceMotion(): Boolean {
val context = LocalContext.current
return remember {
Settings.Global.getFloat(context.contentResolver, Settings.Global.ANIMATOR_DURATION_SCALE, 1f) == 0f
}
}
@Composable
fun AnimatedComponent(visible: Boolean) {
val reduce = rememberReduceMotion()
val alpha by animateFloatAsState(
targetValue = if (visible) 1f else 0f,
animationSpec = if (reduce) snap() else spring(stiffness = Spring.StiffnessMedium)
)
}Other a11y requirements
- Focus indicators must never be hidden by animations
- Animated content must meet WCAG contrast ratios at every frame (no mid-transition fading to invisible text)
- Looping animations: provide a pause mechanism
Universal "Do Not" Rules
1. Never animate width/height/top/left
Triggers layout recalculation every frame = jank.
/* BAD */
.drawer { transition: height 0.3s ease; }
.drawer.open { height: 400px; }
/* GOOD */
.drawer { transition: transform 0.3s ease-out; transform: translateY(100%); }
.drawer.open { transform: translateY(0); }SwiftUI equivalent (BAD vs GOOD):
// BAD - animates frame (causes layout pass)
.frame(height: open ? 400 : 0)
.animation(.easeInOut, value: open)
// GOOD - animates transform via offset
.offset(y: open ? 0 : 400)
.animation(.spring(), value: open)Compose equivalent (BAD vs GOOD):
// BAD - animates size (full layout pass)
val height by animateDpAsState(if (open) 400.dp else 0.dp)
// GOOD - animates Y offset via graphicsLayer
val translation by animateFloatAsState(if (open) 0f else 400f)
Box(modifier = Modifier.graphicsLayer { translationY = translation })2. Never scale to 0
scale(0) causes elements to vanish in a black hole. Always keep a minimum.
/* BAD */
.modal-exit { transform: scale(0); }
/* GOOD */
.modal-exit { transform: scale(0.95); opacity: 0; }SwiftUI equivalent:
// BAD
.scaleEffect(visible ? 1.0 : 0.0)
// GOOD
.scaleEffect(visible ? 1.0 : 0.95)
.opacity(visible ? 1.0 : 0.0)Compose equivalent:
// BAD
Modifier.graphicsLayer { scaleX = if (visible) 1f else 0f; scaleY = if (visible) 1f else 0f }
// GOOD
Modifier.graphicsLayer {
scaleX = if (visible) 1f else 0.95f
scaleY = if (visible) 1f else 0.95f
alpha = if (visible) 1f else 0f
}3. Never ease-in on an entry
Ease-in = slow start. An entering element that hesitates feels broken.
/* BAD */
.card-enter { animation: fadeIn 0.3s ease-in; }
/* GOOD */
.card-enter { animation: fadeIn 0.3s ease-out; }
/* OR spring via JS for natural feel */4. Never exceed 500ms on a UI interaction
Modals, dropdowns, tooltips, tabs -- users are waiting. Respect their time.
// BAD
gsap.to(modal, { opacity: 1, y: 0, duration: 0.8 });
// GOOD
gsap.to(modal, { opacity: 1, y: 0, duration: 0.25, ease: "power2.out" });SwiftUI:
// BAD
.animation(.easeInOut(duration: 0.8), value: state)
// GOOD
.animation(.spring(response: 0.25, dampingFraction: 0.85), value: state)Compose:
// BAD
animateContentSize(animationSpec = tween(800))
// GOOD
animateContentSize(animationSpec = spring(stiffness = Spring.StiffnessMediumLow))5. Never skip prefers-reduced-motion
This is an accessibility requirement, not a nice-to-have.
// BAD
gsap.from('.hero-title', { opacity: 0, y: 40, duration: 0.6 });
// GOOD
const prefersReduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (!prefersReduced) {
gsap.from('.hero-title', { opacity: 0, y: 40, duration: 0.6 });
}See the cross-platform Reduced Motion section above for SwiftUI / Compose equivalents.
Performance Checklist
- Only animate
transformandopacity(composite-only properties) - Use
will-changesparingly and remove it after animation completes - Prefer
requestAnimationFrameoversetTimeout/setIntervalfor JS animations - For scroll-driven: CSS
animation-timeline> JSIntersectionObserver> scroll listeners - Test on low-end devices (throttle CPU 4x in DevTools)
Quick Reference: Loading Sub-skills
| Need | Load |
|---|---|
| Easing deep-dive, spring configs | references/easing-guide.md |
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