bitjaru/styleseed1 file

Ss Motion

Apply a named StyleSeed motion from the five personality seeds or the keyword move library. Use when asked for a specific motion or a vibe word like "springy", "snappy", or "shimmer".

Specification
Skill ID
bitjaru/styleseed/ss-motion
Publisher
bitjaru
Repository
styleseed
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

bitjaru/styleseed/ss-motionInstalls these files
  • SKILL.md

What this skill tells the agent

Motion Seed Applier

Registry-first artifact boundary

When .styleseed/project.json and .styleseed/artifacts/index.json exist, resolve the requested artifact ID first, then read only .styleseed/bundles/<artifact-id>.md and .styleseed/manifests/<artifact-id>.json. Never fall back to the global legacy bundle for a registry project. Legacy projects may use .styleseed/effective-rules.md only when no registry exists.

When NOT to use

  • For general framer-motion docs or learning → use the framer-motion site
  • For non-React motion (CSS-only transitions, GSAP) — this skill targets motion.X JSX only
  • For full scroll-linked timelines or parallax — out of scope for this skill (it does per-component seeds/moves). Note these ARE allowed on a marketing/landing/brand page (DESIGN-LANGUAGE §43 Cinematic tier); just build them with a scroll library, not this skill. On app/data surfaces they stay banned.
  • For tweaking the existing FadeIn/FadeUp/Stagger wrappers — edit engine/components/ui/motion.tsx directly

Vibe → Seed mapping

Translate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts:

Words the user might saySeed
bouncy, springy, playful, energetic, aliveSpring
smooth, silky, fluid, elegant, composed, continuousSilk
snappy, quick, instant, decisive, sharp, preciseSnap
floaty, gentle, weightless, dreamy, ambient, driftingFloat
rhythmic, punchy, pulsing, heartbeat, beatPulse
"Toss style", "Arc style"Spring (per brand default)
"Stripe style", "Notion style"Silk
"Linear style", "Raycast style", "Vercel style"Snap

If the user says only a brand name, use that brand's default seed from BRAND_DEFAULT_SEED. If the user is explicit about a seed name (spring, silk, etc.), respect it verbatim.

Recommend mode — use-case → motion (when the user describes the moment, not the vibe)

If the user describes what the thing is ("a like button", "a modal", "the loading state", "items in a feed") rather than a feeling, recommend from the use-case map (MOTION_BY_USECASE in engine/motion/library.ts, exported from @engine/motion):

Use caseReach forWhy
Primary button / CTA pressspring · presstactile, confident — the press should "give"
Modal / dialog / sheet entersilk · entrancesmooth; never bounce serious/destructive content
Dropdown / popover / menusnap · entranceinstant, precise — frequent UI shouldn't wait
Toast / inline notificationspring · entrancesmall friendly arrival, non-blocking
List / feed items appearingstagger-cascadechoreograph order, gently
Feature / marketing card hovertilt-3ddepth/flair OK on content-light marketing
Dashboard / data card hoversnap · hovera subtle lift only — keep dense UI calm
Like / favorite / reactionlike-bursta celebratory one-shot; reward the tap
Live / online / recording dotpulse-beatlooping heartbeat = "alive"
Loading / skeletonshimmercalm directional progress
Success / confirmationpop-inpositive little "done"
Toggle / tab / segment switchtoggle-flipdistinctive, recognizable switch
Page / route transitionsilk · entrancesmooth, minimal, get out of the way
Number / balance / KPI / price revealnonedon't animate the payload — it must read instantly

Two anti-rules override the table (state them if you deviate):

  1. One seed per product. If the project already uses a seed, match it — don't introduce a second personality.
  2. Never delay the payload. Don't animate a balance, price, or search result into view; motion is for affordance, not content.

Named motion keywords (distinctive moves)

Seeds set a personality (how a fade/scale feels). The motion library in engine/motion/library.ts adds distinctive moves — a flip, a curtain wipe, a morph — each behind a unique keyword. Prefer a keyword when the user wants a specific, recognizable motion rather than a generic feel.

engine/motion/library.ts (exported as MOTION_LIBRARY / MOTION_BY_KEY from @engine/motion) is the single source of truth — every keyword carries its own runnable snippet. Pull the snippet from there; never hand-write the params.

KeywordMoveSay it when the user wants…
toggle-flip3D Y-axis card flipa switch/toggle to flip between two faces
toggle-slideslide-stack swapa value to slide out and the next to slide in
toggle-morphpill ⇄ circle morpha control to change shape on toggle
toggle-curtaintop→bottom clip-path wipea panel to reveal like a curtain
reveal-blurblur(12px)→0 focus-incontent to focus-pull into place
reveal-risemasked clip-path text risea headline/text to climb into view
reveal-unfoldscaleY from top edgean accordion/panel to unfold
pop-inspring overshoot from 0a badge/checkmark to pop in bouncily
press-squishscale-down + skewa button to feel jelly/tactile on tap
tap-rippleradial ripple from tapMaterial-style press feedback
pulse-beatlooping scale pulsea live/recording/heartbeat indicator
wigglequick horizontal shakeerror / invalid-input feedback
shimmerskeleton loading sweepa loading placeholder
stagger-cascadechildren fade-up in sequencea list to animate in one-by-one

Applying a keyword:

  1. Read the exact recipe from engine/motion/library.ts — find the entry whose key matches, copy its snippet verbatim (it is calibrated and runnable).
  2. Adapt only the element/content to the user's JSX; keep the transition values.
  3. If the keyword is stateful (toggles, ripple), wire the useState shown in the snippet. If it's a one-shot reveal, a key bump replays it.
  4. Tell the user the keyword you applied so they can reuse it elsewhere for consistency, and point them at /motion to preview/Copy others.

If the user describes a move but no exact keyword fits, fall back to a seed + context. If they say a keyword that doesn't exist, suggest the closest real one from the table — never invent a keyword.

Context detection

Infer one of the five contexts from the prompt:

  • "on hover" / "when hovered" → hover
  • "on press" / "on tap" / "on click" → press
  • "when it appears" / "on mount" / "entering" → entrance
  • "when it leaves" / "on close" / "exiting" → exit (requires <AnimatePresence>)
  • "when layout changes" / "FLIP" / "rearranging" → layout

If ambiguous, default to entrance. If multiple contexts are reasonable (e.g., a button needs both hover and press), apply both.

Application steps

Apply seed: $0 · Context: $1 · Target: $ARGUMENTS

  1. Read the target file at the path given (or, if no path was given, ask the user which file). Locate the JSX element the user is talking about — usually a <button>, <div>, <Card>, or similar.
  1. Confirm the import paths. The component file must be able to import:
  • motion (and AnimatePresence for exit) from "framer-motion"
  • the chosen seed from "@engine/motion" — in a project that doesn't use the @engine/* alias, use a relative path to engine/motion
  1. Replace the target tag with a `<motion.X>` and spread the seed's recipe:
   // hover example
   <motion.button {...spring.hover}>Save</motion.button>

   // press + hover combined
   <motion.button {...spring.press} {...spring.hover}>Save</motion.button>

   // entrance (mount)
   <motion.div {...silk.entrance}>...</motion.div>

   // exit (requires AnimatePresence wrapper somewhere up the tree)
   <AnimatePresence>
     {open && <motion.div {...silk.entrance} {...silk.exit} />}
   </AnimatePresence>

   // layout (FLIP)

Use this skill in a project

Open any RiverX project, search the Skills panel for bitjaru/styleseed/ss-motion, and install it in one click.

Use this skill