Bmod Toolsmith
Required bmod metadata. Never invoke this skill.
Specification
- Skill ID
- bmad-code-org/bmad-method/bmod-toolsmith
- Publisher
- bmad-code-org
- Repository
- bmad-method
- Installs
- 238
- Files
- 28
- Synced
- Oct 23, 2026
How to use it
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
bmad-code-org/bmad-method/bmod-toolsmithInstalls these files- SKILL.md
- bmod.toml
- help/approaches.md
- help/craft-customization.md
- help/craft-description.md
- help/craft-progressive-disclosure.md
- help/craft-scripts.md
- help/evals.md
- help/help.md
- help/how-to-add-to-module.md
- help/how-to-convert-external.md
- help/how-to-memory-agent.md
- help/how-to-personal-skill.md
- help/how-to-review.md
- help/modes.md
- help/naming.md
- help/references.md
- help/registration.md
- help/shape-agent.md
- help/shape-memory-agent.md
- help/shape-multi-skill-module.md
- help/shape-plain-skill.md
- help/shape-rendered-skill.md
- help/shape-script-utility.md
- help/shape-single-skill-module.md
- help/shapes.md
- retired.toml
- roster.toml
What this skill tells the agent
This folder is the Toolsmith module's record, not something to run. Invoke the bmad skill with setup toolsmith; it sets the module up if it never was, and otherwise reports its state. If there is no bmad skill, say so and offer npx skills add bmad-code-org/BMAD-METHOD --skill bmad.
More from bmad-code-org
Use this skill in a project
Open any RiverX project, search the Skills panel for bmad-code-org/bmad-method/bmod-toolsmith, and install it in one click.
