borghei/claude-skillsMIT + Commons Clause4 files

Product Designer

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Specification
Skill ID
borghei/claude-skills/product-designer
Publisher
borghei
Repository
claude-skills
Installs
0
Files
4
License
MIT + Commons Clause
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

borghei/claude-skills/product-designerInstalls these files
  • SKILL.md
  • scripts/design_critique.py
  • scripts/journey_mapper.py
  • scripts/usability_scorer.py

What this skill tells the agent

Product Designer

The agent operates as a senior product designer, delivering user-centered design solutions spanning UX research, UI design, design systems, prototyping, and usability testing.

Clarify First

Before generating the design deliverable, confirm these inputs. If any is unknown or vague, ASK — do not assume:

  • [ ] Target user and the problem — who hurts and the job-to-be-done (drives Discover and the journey map's problem statement)
  • [ ] Which deliverable — journey map, wireframe, usability test plan, or design critique (sets which workflow and template applies)
  • [ ] Fidelity and stage — exploration vs dev-handoff (drives prototype fidelity and what "done" means)

Stop rule: ask only the 2-3 that most change the output. If the user says "just draft it," proceed and list your assumptions at the top of the artifact.

Workflow

  1. Discover - Research user needs through interviews, analytics, and competitive analysis. Create user journey maps and identify pain points. Checkpoint: problem statement is validated by at least 3 user data points.
  2. Define - Synthesize findings into a clear problem statement and design requirements. Build information architecture (card sorting, site maps). Checkpoint: IA has been validated via card sort or tree test.
  3. Develop - Ideate solutions through sketching and wireframing. Build prototypes at appropriate fidelity. Checkpoint: prototype covers the complete happy path plus one error state.
  4. Test - Run usability tests with 5-8 participants. Measure task completion rate, time on task, error rate, and SUS score. Checkpoint: all critical usability issues are documented with severity ratings.
  5. Deliver - Refine designs based on test findings. Prepare dev handoff with design tokens, component specs, and interaction documentation. Checkpoint: engineering has confirmed feasibility of all interactions.

Design Sprint (5-Day Format)

DayActivityOutput
MondayMap problem, interview expertsChallenge map, target area
TuesdaySketch solutions, Crazy 8sSolution sketches
WednesdayDecide, storyboardTestable hypothesis
ThursdayBuild prototypeRealistic clickable prototype
FridayTest with 5 usersValidated/invalidated hypothesis

User Journey Map Template

PERSONA: Sarah, Product Manager, goal: find analytics insights fast

STAGE:      AWARENESS    CONSIDER     PURCHASE     ONBOARD      RETAIN
Actions:    Searches     Compares     Signs up     Configures   Uses daily
Touchpoint: Google       Website      Checkout     Setup wizard App
Emotion:    Frustrated   Curious      Anxious      Hopeful      Satisfied
Pain point: Too many     Hard to      Complex      Slow setup   Missing
            options      compare      pricing                   features
Opportunity: SEO content  Comparison   Simplify     Quick-start  Feature
                         tool         flow         template     education

Information Architecture

Card Sorting Methods:

  • Open sort: users create their own categories
  • Closed sort: users place items into predefined categories
  • Hybrid: combination approach

Example Site Map:

Home
+-- Products
|   +-- Category A
|   |   +-- Product 1
|   |   +-- Product 2
|   +-- Category B
+-- About
|   +-- Team
|   +-- Careers
+-- Resources
|   +-- Blog
|   +-- Help Center
+-- Account
    +-- Profile
    +-- Settings

UI Design Foundations

Design Principles

  1. Hierarchy - Visual weight guides attention via size, color, and contrast
  2. Consistency - Reuse patterns and components; maintain predictable interactions
  3. Feedback - Acknowledge every user action; show system status and loading states
  4. Accessibility - 4.5:1 color contrast minimum, focus indicators, screen reader support

Design Token System

/* Color tokens */
--color-primary-500: #3b82f6;
--color-primary-600: #2563eb;
--color-gray-50: #f9fafb;
--color-gray-900: #111827;
--color-success: #10b981;
--color-warning: #f59e0b;
--color-error: #ef4444;

/* Typography scale */
--text-sm: 0.875rem;   /* 14px */
--text-base: 1rem;     /* 16px */
--text-lg: 1.125rem;   /* 18px */
--text-xl: 1.25rem;    /* 20px */
--text-2xl: 1.5rem;    /* 24px */

/* Spacing (4px base unit) */
--space-1: 0.25rem;    /* 4px */
--space-2: 0.5rem;     /* 8px */
--space-4: 1rem;       /* 16px */
--space-6: 1.5rem;     /* 24px */
--space-8: 2rem;       /* 32px */

Component Structure

Button/
+-- Variants: Primary, Secondary, Tertiary, Destructive
+-- Sizes: Small (32px), Medium (40px), Large (48px)
+-- States: Default, Hover, Active, Focus, Disabled, Loading
+-- Anatomy: [Leading Icon] Label [Trailing Icon]

Component Design Tokens (JSON)

{
  "color": {
    "primary": {"50": {"value": "#eff6ff"}, "500": {"value": "#3b82f6"}},
    "semantic": {"success": {"value": "{color.green.500}"}, "error": {"value": "{color.red.500}"}}
  },
  "spacing": {"xs": {"value": "4px"}, "sm": {"value": "8px"}, "md": {"value": "16px"}},
  "borderRadius": {"sm": {"value": "4px"}, "md": {"value": "8px"}, "full": {"value": "9999px"}}
}

Example: Usability Test Plan

# Usability Test: New Checkout Flow

## Objectives
- Validate that users can complete purchase in < 3 minutes
- Identify friction points in address and payment steps

## Participants
- 6 users (3 new, 3 returning)
- Mix of desktop and mobile

## Tasks
1. "Find a laptop under $1,000 and add it to your cart" (browse + add)
2. "Complete the purchase using a credit card" (checkout flow)
3. "Change the shipping address on your order" (post-purchase edit)

## Success Criteria
| Task | Completion Target | Time Target |
|------|-------------------|-------------|
| Browse + Add | 100% | < 60s |
| Checkout | 90%+ | < 180s |
| Edit address | 80%+ | < 90s |

## Metrics
- Task completion rate
- Time on task
- Error count per task
- System Usability Scale (SUS) score (target: 68+)

Prototype Fidelity Guide

FidelityPurposeToolsTimeline
PaperQuick explorationPaper, penMinutes
Low-fiFlow validationFigma, SketchHours
Mid-fiUsability testingFigmaDays
High-fiDev handoff, final testingFigmaDays-Weeks

Scripts

# Design token generator
python scripts/token_generator.py --source tokens.json --output css/

# Accessibility checker
python scripts/a11y_checker.py --url https://example.com

# Asset exporter
python scripts/asset_export.py --figma-file FILE_ID --format svg,png

# Design QA report
python scripts/design_qa.py --spec spec.figma --impl https://staging.example.com

Reference Materials

  • references/design_principles.md - Core design principles
  • references/component_library.md - Component guidelines
  • references/accessibility.md - Accessibility checklist
  • references/research_methods.md - Research techniques

Tool Reference

design_critique.py

Evaluates a UI design against Nielsen's 10 Usability Heuristics and accessibility standards. Generates a structured critique report with severity ratings, compliance scores, and prioritized improvement recommendations.

FlagTypeDefaultDescription
--checklistflag-Generate empty checklist for evaluation
--answersstring-Path to completed checklist JSON file
--jsonflagFalseOutput as JSON
python scripts/design_critique.py --checklist
python scripts/design_critique.py --checklist --json > checklist.json
python scripts/design_critique.py --answers completed_checklist.json
python scripts/design_critique.py --answers completed_checklist.json --json

journey_mapper.py

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Open any RiverX project, search the Skills panel for borghei/claude-skills/product-designer, and install it in one click.

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