Specification
- Skill ID
- bowtiedswan/animejs-skills/animejs
- Publisher
- bowtiedswan
- Repository
- animejs-skills
- Installs
- 0
- Files
- 5
- Synced
- Sep 23, 2026
How to use it
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
bowtiedswan/animejs-skills/animejsInstalls these files- README.md
- SKILL.md
- install.sh
- references/api-reference.md
- references/examples.md
What this skill tells the agent
Anime.js v4 Skill
Anime.js is a lightweight JavaScript animation library with a simple yet powerful API. It works with CSS properties, SVG, DOM attributes, and JavaScript Objects.
Installation
NPM
npm install animejsES Modules Import
import { animate } from 'animejs';CDN (ES Modules)
import { animate } from 'https://esm.sh/animejs';CDN (UMD)
<script src="https://cdn.jsdelivr.net/npm/animejs/dist/bundles/anime.umd.min.js"></script>
<script>
const { animate } = anime;
</script>Core Concepts
Anime.js v4 is modular and tree-shakeable. Import only what you need:
// Full import
import { animate, createTimeline, stagger, createDraggable } from 'animejs';
// Standalone modules for smaller bundles
import { animate } from 'animejs/animation';
import { createTimeline } from 'animejs/timeline';
import { createTimer } from 'animejs/timer';Documentation Sitemap
The complete anime.js v4 documentation structure:
Getting Started
- Installation (NPM, CDN, Direct download)
- Module imports (ES Modules, CommonJS, UMD)
- Using with vanilla JS
- Using with React
Timer (createTimer)
- Playback Settings: delay, duration, loop, loopDelay, alternate, reversed, autoplay, frameRate, playbackRate
- Callbacks: onBegin, onComplete, onUpdate, onLoop, onPause, then()
- Methods: play(), reverse(), pause(), restart(), alternate(), resume(), complete(), reset(), cancel(), revert(), seek(), stretch()
- Properties: currentTime, progress, paused, completed, etc.
Animation (animate)
- Targets: CSS Selector, DOM Elements, JavaScript Objects, Array of targets
- Animatable Properties: CSS Properties, CSS transforms, CSS Variables, JS Object properties, HTML Attributes, SVG Attributes
- Tween Value Types: Numerical, Unit conversion, Relative (+=, -=, *=), Color, Color function, CSS variable, Function based
- Tween Parameters: to, from, delay, duration, ease, composition, modifier
- Keyframes: Tween values, Tween parameters, Duration based, Percentage based
- Playback Settings: delay, duration, loop, loopDelay, alternate, reversed, autoplay, frameRate, playbackRate, playbackEase, persist
- Callbacks: onBegin, onComplete, onBeforeUpdate, onUpdate, onRender, onLoop, onPause, then()
- Methods: play(), reverse(), pause(), restart(), alternate(), resume(), complete(), cancel(), revert(), reset(), seek(), stretch(), refresh()
Timeline (createTimeline)
- Add timers, Add animations, Sync WAAPI animations, Sync timelines, Call functions
- Time Position: Absolute (ms), Relative (<, >, +=, -=), Labels
- Playback Settings: defaults, delay, loop, loopDelay, alternate, reversed, autoplay, frameRate, playbackRate, playbackEase
- Callbacks: onBegin, onComplete, onBeforeUpdate, onUpdate, onRender, onLoop, onPause, then()
- Methods: add(), set(), sync(), label(), remove(), call(), init(), play(), reset(), reverse(), pause(), restart(), alternate(), resume(), complete(), cancel(), revert(), seek(), stretch(), refresh()
Animatable (createAnimatable)
- Settings: unit, duration, ease, modifier
- Methods: Getters, Setters, revert()
Draggable (createDraggable)
- Axes Parameters: x, y, snap, modifier, mapTo
- Settings: trigger, container, containerPadding, containerFriction, releaseContainerFriction, releaseMass, releaseStiffness, releaseDamping, velocityMultiplier, minVelocity, maxVelocity, releaseEase, dragSpeed, dragThreshold, scrollThreshold, scrollSpeed, cursor
- Callbacks: onGrab, onDrag, onUpdate, onRelease, onSnap, onSettle, onResize, onAfterResize
- Methods: disable(), enable(), setX(), setY(), animateInView(), scrollInView(), stop(), reset(), revert(), refresh()
Layout (createLayout) - NEW
- Usage: Specifying a root, CSS display animation, Staggered layout, DOM order animation, Enter/Exit layout animation, Swap parent animation, Modal dialog animation
- Settings: children, delay, duration, ease, properties
- States: enterFrom, leaveTo, swapAt
- Methods: record(), animate(), update(), revert()
- Layout id attribute, Callbacks, Properties, Common gotchas
Scope (createScope)
- Add constructor function, Register method function
- Parameters: root, defaults, mediaQueries
- Methods: add(), addOnce(), keepTime(), revert(), refresh()
Events / Scroll (onScroll)
- Settings: container, target, debug, axis, repeat
- Thresholds: Numeric values, Positions shorthands, Relative position values, Min max
- Synchronisation Modes: Method names, Playback progress, Smooth scroll, Eased scroll
- Callbacks: onEnter, onEnterForward, onEnterBackward, onLeave, onLeaveForward, onLeaveBackward, onUpdate, onSyncComplete, onResize
- Methods: link(), refresh(), revert()
SVG Utilities
morphTo()- SVG shape morphingcreateDrawable()- SVG line drawing animationcreateMotionPath()- Motion path animation
Text Utilities (splitText)
- Settings: lines, words, chars, debug, includeSpaces, accessible
- Split Parameters: class, wrap, clone
- HTML template support
- Methods: addEffect(), revert(), refresh()
Utilities
stagger()- Time/values/timeline staggering with grid support$()- Query selector utilityget()/set()- Get/set CSS property valuescleanInlineStyles()- Remove inline stylesremove()- Remove animations from targetssync()- Synchronize animationskeepTime()- Time keeper utilityrandom()/createSeededRandom()/randomPick()/shuffle()- Random utilitiesround()/clamp()/snap()/wrap()- Math utilitiesmapRange()/lerp()/damp()- Interpolation utilitiesroundPad()/padStart()/padEnd()- String paddingdegToRad()/radToDeg()- Angle conversion- Chain-able utilities
Easings
- Built-in: linear, easeIn, easeOut, easeInOut (with Quad, Cubic, Quart, Quint, Sine, Expo, Circ, Back, Elastic, Bounce variants)
- Custom: Cubic Bezier, Linear (multi-point), Steps, Irregular
- Spring:
createSpring({ stiffness, damping, mass, velocity })
WAAPI (Web Animation API)
- When to use WAAPI vs JS animation
- Hardware-accelerated animations
- Improvements to native WAAPI
- API differences (iterations, direction, easing, finished)
waapi.convertEase()
Engine Configuration
- Parameters: timeUnit (ms/s), speed, fps, precision, pauseOnDocumentHidden
- Methods: update(), pause(), resume()
- Engine defaults
Quick Reference
Basic Animation
import { animate } from 'animejs';
animate('.element', {
translateX: 250,
rotate: '1turn',
duration: 800,
ease: 'outExpo'
});Timeline
import { createTimeline } from 'animejs';
const tl = createTimeline({ defaults: { duration: 500 } });
tl.add('.box1', { x: 100 })
.add('.box2', { x: 100 }, '<') // Start with previous
.add('.box3', { x: 100 }, '-=200'); // 200ms before endStagger
import { animate, stagger } from 'animejs';
animate('.item', {
translateY: [-20, 0],
opacity: [0, 1],
delay: stagger(100, { from: 'center' }),
duration: 600
});Scroll Animation
import { animate, onScroll } from 'animejs';
animate('.element', {
translateX: [0, 500],
autoplay: onScroll({
target: '.element',
sync: true
})
});SVG Line Drawing
import { animate, createDrawable } from 'animejs';
animate(createDrawable('path'), {
draw: ['0 0', '0 1'],
duration: 2000,
ease: 'inOutQuad'
});Draggable
import { createDraggable, createSpring } from 'animejs';
createDraggable('.draggable', {
container: '.container',
releaseEase: createSpring({ stiffness: 200, damping: 20 })
});Function-Based Values
animate('.element', {
translateX: (el, i, total) => i * 50,Use this skill in a project
Open any RiverX project, search the Skills panel for bowtiedswan/animejs-skills/animejs, and install it in one click.
