Axiom Design
Use when making visual or interaction design decisions for an Apple app — HIG patterns, Liquid Glass, SF Symbols, typography, app entry-point and auth-flow structure.
- Skill ID
- charleswiltgen/axiom/axiom-design
- Publisher
- charleswiltgen
- Repository
- axiom
- Installs
- 0
- Files
- 10
- License
- MIT
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
charleswiltgen/axiom/axiom-designInstalls these files- SKILL.md
- skills/app-composition.md
- skills/hig-ref.md
- skills/hig.md
- skills/liquid-glass-auditor.md
- skills/liquid-glass-ref.md
- skills/liquid-glass.md
- skills/sf-symbols-ref.md
- skills/sf-symbols.md
- skills/typography-ref.md
What this skill tells the agent
Design & HIG
You MUST use this skill for ANY visual design, HIG compliance, Liquid Glass, SF Symbols, typography, or app composition work.
<!-- AXIOM_AUDITOR_INLINE_BEGIN — auto-maintained by scripts/build-inlined-auditors.ts; do not hand-edit -->
Not on Claude Code? Where this router says "Launchsome-auditoragent", read that auditor's file in this suite and follow it inline — the same procedure, needing only file search and read. Available here:skills/liquid-glass-auditor.md. Agents that need Bash — builds, tests, simulators, crash symbolication — stay Claude Code-only; there is no inline equivalent for those.
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Quick Reference
| Symptom / Task | Reference |
|---|---|
| Design decisions, HIG compliance, colors, backgrounds | See skills/hig.md |
| Spacing, padding, margins, insets — what value to use | See skills/hig.md |
| Designing for iPhone Duo — poses, controls on the side, keeping UI out of the fold | See axiom-swiftui (skills/iphone-duo.md) |
| Section index / A–Z index strip / alphabet scrubber — should this list have one | See skills/hig.md |
| Semantic colors, custom color patterns, material styles | See skills/hig-ref.md |
| Liquid Glass effects, adoption, migration from blur effects | See skills/liquid-glass.md |
| App-wide Liquid Glass adoption, platform differences | See skills/liquid-glass-ref.md |
Backward compatibility: the UIDesignRequiresCompatibility opt-out, and why the 27 SDK ignores it on OS 27 | See skills/liquid-glass.md (Backward Compatibility) |
| SF Symbols rendering modes, effects, animations | See skills/sf-symbols.md |
| SF Symbols API signatures, UIKit equivalents, availability | See skills/sf-symbols-ref.md |
Verify a symbol name exists / check one symbol's availability or supported modes (sfsymbols CLI) | See skills/sf-symbols-ref.md (Part 11) |
| San Francisco fonts, text styles, Dynamic Type, tracking | See skills/typography-ref.md |
| App entry points, auth flows, root view switching, scene lifecycle, document-based apps | See skills/app-composition.md |
| Apple Pay button / Wallet pass design / Tap to Pay button | See axiom-payments suite, plus skills/hig.md for cross-cutting HIG context |
Decision Tree
digraph design {
start [label="Design task" shape=ellipse];
what [label="What do you need?" shape=diamond];
start -> what;
what -> "skills/hig.md" [label="design decision,\nHIG compliance,\ncolor/background choice"];
what -> "skills/hig.md" [label="spacing/padding/margin value"];
what -> "skills/hig-ref.md" [label="semantic color API,\ncustom color code,\nmaterial style details"];
what -> "skills/liquid-glass.md" [label="Liquid Glass effects,\nmigrate from blur,\nRegular vs Clear,\nopt-out key"];
what -> "skills/liquid-glass-ref.md" [label="app-wide Liquid Glass plan,\nplatform differences"];
what -> "skills/sf-symbols.md" [label="rendering mode choice,\nsymbol effects/animations,\ncustom symbols"];
what -> "skills/sf-symbols-ref.md" [label="SF Symbols API syntax,\nUIKit equivalents,\navailability matrix"];
what -> "skills/typography-ref.md" [label="font selection,\nDynamic Type,\ntext styles, tracking"];
what -> "skills/app-composition.md" [label="@main entry point,\nauth flow, root view,\nscene lifecycle"];
}- Design decision / HIG compliance / choosing colors or backgrounds? →
skills/hig.md
1a. Need semantic color API, custom color code, or material style details? → skills/hig-ref.md
- Liquid Glass effects / migrating from blur / Regular vs Clear variant? →
skills/liquid-glass.md
2a. Planning app-wide Liquid Glass adoption / platform differences? → skills/liquid-glass-ref.md 2b. Opting out of Liquid Glass / UIDesignRequiresCompatibility / backward compatibility? → skills/liquid-glass.md (Backward Compatibility)
- SF Symbols rendering mode / symbol effects / custom symbols? →
skills/sf-symbols.md
3a. Need SF Symbols API syntax / UIKit equivalents / availability check? → skills/sf-symbols-ref.md
- Font selection / Dynamic Type / text styles / tracking / leading? →
skills/typography-ref.md - App entry point / auth flow / root view switching / scene lifecycle? →
skills/app-composition.md - SwiftUI view implementation? →
/skill axiom-swiftui - TextKit / rich text editing / Writing Tools? →
/skill axiom-uikit - Accessibility compliance (VoiceOver, contrast, touch targets)? →
/skill axiom-accessibility - Audit UI for Liquid Glass adoption? → liquid-glass-auditor (Agent — surfaces migration opportunities AND adoption-completeness gaps: variant discipline, nesting hygiene, unstyled pre-26 fallbacks, semantic toolbar placement, the
UIDesignRequiresCompatibilityopt-out, accessibility re-check; scores ADOPTED / PARTIAL / NOT ADOPTED) - CarPlay app design, categories, driver-distraction rules? →
/skill axiom-media(carplay-hig.md)
Platform-specific HIG
- watchOS design (glanceable UI, watchOS 10 navigation) → See axiom-watchos (skills/design-for-watchos.md)
Conflict Resolution
design vs swiftui: When building UI:
- Use design FIRST — Decide what to build (colors, materials, typography, layout intent) before how to build it.
- Then use swiftui — Implement the design decision in SwiftUI code.
design vs accessibility: When choosing colors or typography:
- Color contrast or Dynamic Type compliance? → use accessibility
- Which semantic color or text style to pick? → use design
design (liquid-glass) vs swiftui: When implementing Liquid Glass:
- What Liquid Glass is, when to use Regular vs Clear, migration strategy → use design (
skills/liquid-glass.md) - SwiftUI code for
.glassEffect()modifier → use design (skills/liquid-glass-ref.md), then swiftui for surrounding view code
design (app-composition) vs swiftui: When structuring app architecture:
- @main entry, auth state machine, root view switching, scene lifecycle → use design (
skills/app-composition.md) - NavigationStack, NavigationSplitView, tab structure → use swiftui
design vs media (CarPlay): When designing for CarPlay:
- General iOS HIG principles (colors, typography, Liquid Glass) → use design
- CarPlay-specific rules (app categories, entitlement review, template-only UI, driver distraction, per-category design rules) → invoke axiom-media (
skills/carplay-hig.md) - CarPlay rules are stricter than iOS HIG and enforced at entitlement review, not just App Store review.
Critical Patterns
HIG Quick Decisions (skills/hig.md):
- Background color decision tree (media-focused vs standard)
- Typography selection (headline vs body vs caption)
- Color usage guidelines and when to use semantic vs custom colors
- Design review checklist for HIG compliance
HIG Comprehensive Reference (skills/hig-ref.md):
- All semantic colors with platform availability
- Custom color patterns with dark mode support
- Background hierarchy and material styles
- Code examples for every color and background pattern
Liquid Glass (skills/liquid-glass.md):
- What Liquid Glass is and how it differs from blur effects
- Regular vs Clear variant selection
- Migration strategy from pre-iOS 26 materials
- Tinting, legibility, and adaptive behavior troubleshooting
- Expert review criteria for Liquid Glass implementations
- The
UIDesignRequiresCompatibilityopt-out and its measured SDK × OS behavior
Liquid Glass Adoption (skills/liquid-glass-ref.md):
- App-wide adoption planning (icons, controls, navigation, menus)
- Platform-specific behavior (iOS, iPadOS, macOS, tvOS, watchOS)
- Accessibility compliance with Liquid Glass interfaces
SF Symbols (skills/sf-symbols.md):
- Rendering mode selection (Monochrome, Hierarchical, Palette, Multicolor)
- Symbol effect selection (Bounce, Pulse, Scale, Wiggle, Rotate, Breathe, Draw)
- Custom symbol creation workflow
More from charleswiltgen
Use this skill in a project
Open any RiverX project, search the Skills panel for charleswiltgen/axiom/axiom-design, and install it in one click.
