Axiom Games
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support. Covers scene graphs, ECS, physics, actions, game loops, rendering, TouchController, GCController.
- Skill ID
- charleswiltgen/axiom/axiom-games
- Publisher
- charleswiltgen
- Repository
- axiom
- Installs
- 0
- Files
- 6
- License
- MIT
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
charleswiltgen/axiom/axiom-gamesInstalls these files- SKILL.md
- skills/game-input.md
- skills/spritekit-auditor.md
- skills/spritekit-diag.md
- skills/spritekit-ref.md
- skills/spritekit.md
What this skill tells the agent
Games
You MUST use this skill for ANY game development, SpriteKit, SceneKit, RealityKit, touch controls, game controller, or interactive simulation work.
<!-- AXIOM_AUDITOR_INLINE_BEGIN — auto-maintained by scripts/build-inlined-auditors.ts; do not hand-edit -->
Not on Claude Code? Where this router says "Launchsome-auditoragent", read that auditor's file in this suite and follow it inline — the same procedure, needing only file search and read. Available here:skills/spritekit-auditor.md. Agents that need Bash — builds, tests, simulators, crash symbolication — stay Claude Code-only; there is no inline equivalent for those.
<!-- AXIOM_AUDITOR_INLINE_END -->
Quick Reference
| Symptom / Task | Reference |
|---|---|
| Building a SpriteKit game | See skills/spritekit.md |
| Adding touch controls to a game (TouchController) | See skills/game-input.md |
| Game controller input (GCController, polling vs handlers) | See skills/game-input.md |
Controller Home button settings, spatial accessories OS27 | See skills/game-input.md |
Game window resizing, orientation lock, UIRequiresFullScreen OS27 | See axiom-uikit (skills/uikit-modernization.md) |
| SpriteKit API lookup | See skills/spritekit-ref.md |
| Physics contacts not firing | See skills/spritekit-diag.md |
| Frame rate drops (SpriteKit) | See skills/spritekit-diag.md |
| Touches not registering | See skills/spritekit-diag.md |
| Memory spikes in gameplay | See skills/spritekit-diag.md |
| Coordinate confusion | See skills/spritekit-diag.md |
| Scene transition crashes | See skills/spritekit-diag.md |
| Objects tunneling through walls | See skills/spritekit-diag.md |
| SpriteKit node/action reference | See skills/spritekit-ref.md |
| SceneKit maintenance/migration | See axiom-graphics (skills/scenekit.md) |
| SceneKit API / migration mapping | See axiom-graphics (skills/scenekit-ref.md) |
| RealityKit (3D, ECS, AR) | See axiom-graphics (skills/realitykit.md) |
| RealityKit API reference | See axiom-graphics (skills/realitykit-ref.md) |
| RealityKit diagnostics | See axiom-graphics (skills/realitykit-diag.md) |
| RealityKit 27 game features (navmesh, LOD, splats) | See axiom-graphics (skills/realitykit-ref.md Part 10) |
| Long-session game performance tracing (metalperftrace) | See axiom-graphics (skills/display-performance.md Part 12) |
| Porting a Mac/Windows game to Metal | See axiom-graphics (skills/metal-migration.md) |
| In-game content, asset packs, IAP | See axiom-integration (skills/background-assets.md, skills/in-app-purchases.md) |
External Routes
These topics are part of the broader games/3D domain but live in separate skill suites:
SceneKit (3D — soft-deprecated iOS 26):
- Maintenance and migration planning → See axiom-graphics (skills/scenekit.md)
- API reference and migration mapping → See axiom-graphics (skills/scenekit-ref.md)
RealityKit (3D — modern):
- ECS architecture, AR, SwiftUI integration → See axiom-graphics (skills/realitykit.md)
- API reference → See axiom-graphics (skills/realitykit-ref.md)
- Troubleshooting → See axiom-graphics (skills/realitykit-diag.md)
- 27-cycle game-engine layer: navigation mesh + pathfinding, behavior trees, animation graphs, LOD, Gaussian splats → See axiom-graphics (skills/realitykit-ref.md Part 10)
Game performance and porting:
- Long-session game traces, metalperftrace CLI, Game Performance Overview template → See axiom-graphics (skills/display-performance.md Part 12)
- Metal migration, shader conversion → See axiom-graphics (skills/metal-migration.md)
In-game content and monetization:
- Apple-Hosted Background Assets, asset packs, Steam depot conversion → See axiom-integration (skills/background-assets.md)
- In-app purchase, StoreKit views → See axiom-integration (skills/in-app-purchases.md)
Windowing and orientation (OS27):
- Every app resizes at 27, iPhone included.
UIRequiresFullScreennow means discrete snap-resizing for games (not a fullscreen opt-out); orientation lock is a preference; minimum size viasizeRestrictions→ See axiom-uikit (skills/uikit-modernization.md) - Game runs in iPhone Mirroring: trackpad/mouse input reaches custom gestures as indirect events, and the scene always reports portrait → See axiom-uikit (skills/uikit-modernization.md)
- Metal drawable sizing, render-target reallocation, and quality throttling during live resize → See axiom-graphics (skills/resizable-rendering.md)
Decision Tree
digraph games {
start [label="Game development" shape=ellipse];
what [label="Which framework?" shape=diamond];
sprite_what [label="SpriteKit need?" shape=diamond];
start -> what;
what -> sprite_what [label="SpriteKit (2D)"];
what -> "skills/game-input.md" [label="touch controls / game controllers"];
what -> "axiom-graphics/scenekit" [label="SceneKit (3D legacy)"];
what -> "axiom-graphics/realitykit" [label="RealityKit (3D modern)"];
what -> "axiom-graphics/metal-migration" [label="porting (Metal)"];
sprite_what -> "skills/spritekit.md" [label="architecture/patterns"];
sprite_what -> "skills/spritekit-ref.md" [label="API lookup"];
sprite_what -> "skills/spritekit-diag.md" [label="broken/slow"];
}- Building/designing a 2D SpriteKit game? →
skills/spritekit.md - How to use a specific SpriteKit API? →
skills/spritekit-ref.md - SpriteKit broken or performing badly? →
skills/spritekit-diag.md - Adding touch controls, or handling game controller input? →
skills/game-input.md - Maintaining existing SceneKit code? → See axiom-graphics (skills/scenekit.md)
- SceneKit API reference or migration mapping? → See axiom-graphics (skills/scenekit-ref.md)
- Building new 3D game or experience? → See axiom-graphics (skills/realitykit.md)
- How to use a specific RealityKit API? → See axiom-graphics (skills/realitykit-ref.md)
- RealityKit entity not visible, gestures broken, performance? → See axiom-graphics (skills/realitykit-diag.md)
- Migrating SceneKit to RealityKit? → See axiom-graphics (skills/scenekit.md) (migration tree) + See axiom-graphics (skills/scenekit-ref.md) (mapping table)
- Building AR game? → See axiom-graphics (skills/realitykit.md)
- Porting a Mac/Windows game to Apple platforms? → See axiom-graphics (skills/metal-migration.md)
- Unlocking in-game content (asset packs, IAP)? → See axiom-integration (skills/background-assets.md, skills/in-app-purchases.md)
- Game needs fullscreen/orientation lock, or breaks when its window resizes? → See axiom-uikit (skills/uikit-modernization.md)
- Want automated SpriteKit code scan? →
spritekit-auditoragent
Automated Scanning
SpriteKit audit → Launch spritekit-auditor agent or /axiom:audit spritekit
Detects anti-patterns AND architectural gaps:
- Physics bitmask issues (default
0xFFFFFFFF, missingcontactTestBitMask, magic numbers) - Draw call waste (
SKShapeNodein gameplay, missing texture atlases) - Node accumulation and runaway spawn-in-
update()without cleanup - Action memory leaks (strong
self,.repeatForeverwithoutwithKey:) - Coordinate confusion (
touch.location(in: self.view)instead ofin: self) - Silent input dead zones (custom
touchesBeganwithoutisUserInteractionEnabled) - Missing object pooling for hot spawns
- Missing/ungated debug overlays
- Leaked scenes (transition without
removeAllActions()and child cleanup) - Missing time-step clamping → spiral-of-death teleports bodies through walls
- HUD attached to scene root instead of camera (drifts with scrolling)
- Fast bodies without
usesPreciseCollisionDetection(tunneling)
Scores: PERFORMANT / DEGRADED / UNPLAYABLE
Critical Patterns
SpriteKit (skills/spritekit.md):
- PhysicsCategory struct with explicit bitmasks (default
0xFFFFFFFFcauses phantom collisions) - Camera node pattern for viewport + HUD separation
- SKShapeNode pre-render-to-texture conversion
More from charleswiltgen
Use this skill in a project
Open any RiverX project, search the Skills panel for charleswiltgen/axiom/axiom-games, and install it in one click.
