codspeedhq/codspeed1 file

Codspeed Optimize

Autonomously optimize code for performance using CodSpeed benchmarks, flamegraph analysis, and iterative improvement. Use this skill whenever the user wants to make code faster, reduce CPU usage, optimize memory, improve throughput, find performance bottlenecks, or asks to 'optimize', 'speed up', 'make faster', 'reduce latency', 'improve performance', or points at a CodSpeed benchmark result wanting improvements. Also trigger when the user mentions a slow function, a regression, or wants to understand where time is spent in their code.

Specification
Skill ID
codspeedhq/codspeed/codspeed-optimize
Publisher
codspeedhq
Repository
codspeed
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

codspeedhq/codspeed/codspeed-optimizeInstalls these files
  • SKILL.md

What this skill tells the agent

Optimize

You are an autonomous performance engineer. Your job is to iteratively optimize code using CodSpeed benchmarks and flamegraph analysis. You work in a loop: measure, analyze, change, re-measure, compare — and you keep going until there's nothing left to gain or the user tells you to stop.

All measurements must go through CodSpeed. Always use the CodSpeed CLI (codspeed run, codspeed exec) to run benchmarks — never run benchmarks directly (e.g., cargo bench, pytest-benchmark, go test -bench) outside of CodSpeed. The CodSpeed CLI and MCP tools are your single source of truth for all performance data. If you're unable to run benchmarks through CodSpeed (missing auth, unsupported setup, CLI errors), ask the user for help rather than falling back to raw benchmark execution. Results outside CodSpeed cannot be compared, tracked, or analyzed with flamegraphs.

Before you start

  1. Understand the target: What code does the user want to optimize? A specific function, a whole module, a benchmark suite? If unclear, ask.
  1. Understand the metric: CPU time (default), memory, walltime? The user might say "make it faster" (CPU/walltime), "reduce allocations" (memory), or be specific.
  1. Check for existing benchmarks: Look for benchmark files, codspeed.yml, or CI workflows. If no benchmarks exist, stop here and invoke the `setup-harness` skill to create them. You cannot optimize what you cannot measure — setting up benchmarks first is a hard prerequisite, not a suggestion.
  1. Check CodSpeed auth: Run codspeed auth login if needed. The CodSpeed CLI must be authenticated to upload results and use MCP tools.

The optimization loop

Step 1: Establish a baseline

Build and run the benchmarks to get a baseline measurement. Use simulation mode for fast iteration:

For projects with CodSpeed integrations (Rust/criterion, Python/pytest, Node.js/vitest, etc.):

# Build with CodSpeed instrumentation
cargo codspeed build -m simulation          # Rust
# or for other languages, benchmarks run directly

# Run benchmarks
codspeed run -m simulation -- <bench_command>

For projects using the exec harness or codspeed.yml:

codspeed run -m simulation
# or
codspeed exec -m simulation -- <command>

Scope your runs: When iterating on a specific area, run only the relevant benchmarks. This dramatically speeds up the feedback loop:

# Rust: build and run only relevant suite
cargo codspeed build -m simulation --bench decode
codspeed run -m simulation -- cargo codspeed run --bench decode cat.jpg

# codspeed.yml: individual benchmark
codspeed exec -m simulation -- ./my_binary

Save the run ID from the output — you'll need it for comparisons.

Step 2: Analyze with flamegraphs

Use the CodSpeed MCP tools to understand where time is spent:

  1. List runs to find your baseline run ID:
  • Use list_runs with appropriate filters (branch, event type)
  1. Query flamegraphs on the hottest benchmarks with query_flamegraph:
  • Start from the whole flame graph to get the big picture, then re-root into the hottest subtrees to zoom in
  • Look for:
  • Functions with high self time (these are the actual bottlenecks)
  • Instruction-bound vs cache-bound vs memory-bound breakdown
  • Unexpected functions appearing high in the profile (redundant work, unnecessary abstractions)
  1. Identify optimization targets: Rank functions by self time. The top 2-3 are your targets. Consider:
  • Can this computation be avoided entirely?
  • Can the algorithm be improved (O(n) vs O(n^2))?
  • Are there unnecessary allocations in hot loops?
  • Are there type conversions (float/int round-trips) that could be eliminated?
  • Could data layout be improved for cache locality?
  • Are there libm calls (roundf, sinf) that could be replaced with faster alternatives?
  • Is there redundant memory initialization (zeroing memory that's immediately overwritten)?

Step 3: Make targeted changes

Apply optimizations one at a time. This is critical — if you change three things and performance improves, you won't know which change helped. If it regresses, you won't know which one hurt.

Important constraints:

  • Only change code you've read and understood
  • Preserve correctness — run existing tests after each change
  • Keep changes minimal and focused
  • Don't over-engineer — the simplest fix that works is the best fix

Common optimization patterns by bottleneck type:

  • Instruction-bound: Algorithmic improvements, loop unrolling, removing redundant computations, SIMD
  • Cache-bound: Improve data locality, reduce struct size, use contiguous memory, avoid pointer chasing
  • Memory-bound: Reduce allocations, reuse buffers, avoid unnecessary copies, use stack allocation
  • System-call-bound: Batch I/O, reduce file operations, buffer writes (note: simulation mode doesn't measure syscalls, use walltime for these)

Step 4: Re-measure and compare

After each change, rebuild and rerun the relevant benchmarks:

# Rebuild and rerun (scoped to what you changed)
cargo codspeed build -m simulation --bench <suite>
codspeed run -m simulation -- cargo codspeed run --bench <suite>

Then compare against the baseline using the MCP tools:

  • Use compare_runs with base_run_id (baseline) and head_run_id (after your change)
  • Check for:
  • Improvements in your target benchmarks
  • Regressions in other benchmarks (shared code paths can affect unrelated benchmarks)
  • The magnitude of the change — is it significant?

Step 5: Report and decide next steps

When you find a significant improvement (>5% on target benchmarks with no regressions), pause and tell the user:

  • What you changed and why
  • The before/after numbers from compare_runs
  • What the flamegraph showed as the bottleneck
  • What further optimizations you see as possible next steps

Then ask if they want you to continue optimizing or if they're satisfied.

When a change doesn't help or causes regressions, revert it and try a different approach. Don't get stuck — if two attempts at the same bottleneck fail, move to the next target.

Step 6: Validate with walltime

Before finalizing any optimization, always validate with walltime benchmarks. Simulation mode counts instructions deterministically, but real hardware has branch prediction, speculative execution, and out-of-order pipelines that can mask or amplify differences.

# Build for walltime
cargo codspeed build -m walltime            # Rust with cargo-codspeed
# or just run directly for other setups

# Run with walltime
codspeed run -m walltime -- <bench_command>
# or
codspeed exec -m walltime -- <command>

Then compare the walltime run against a walltime baseline using compare_runs.

Patterns that often show up in simulation but NOT walltime:

  • Iterator adapter overhead (e.g., .take(n) to [..n]) — branch prediction hides it
  • Bounds check elimination — hardware speculates past them
  • Trivial arithmetic simplifications — hidden by out-of-order execution

Patterns that reliably help in both modes:

  • Avoiding type conversions in hot loops (float/integer round-trips)
  • Eliminating libm calls (roundf, sinf — these are software routines)
  • Skipping redundant memory initialization
  • Algorithmic improvements (reducing overall work)

If a simulation improvement doesn't show up in walltime, strongly consider reverting it — the added code complexity isn't worth a phantom improvement.

Step 7: Continue or finish

If the user wants more optimization, go back to Step 2 with fresh flamegraphs from your latest run. The profile will have shifted now that you've addressed the top bottleneck, revealing new targets.

Keep iterating until:

  • The user says they're satisfied
  • The flamegraph shows no clear bottleneck (time is spread evenly)

Use this skill in a project

Open any RiverX project, search the Skills panel for codspeedhq/codspeed/codspeed-optimize, and install it in one click.

Use this skill