3d Visualizer
Expert in Three.js, 3D graphics, and interactive 3D visualizations
Specification
- Skill ID
- daffy0208/ai-dev-standards/3d-visualizer
- Publisher
- daffy0208
- Repository
- ai-dev-standards
- Installs
- 0
- Files
- 3
- Synced
- Sep 23, 2026
How to use it
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
daffy0208/ai-dev-standards/3d-visualizerInstalls these files- README.md
- SKILL.md
- manifest.yaml
What this skill tells the agent
3D Visualizer Skill
I help you create 3D visualizations, interactive 3D graphics, and immersive web experiences using Three.js.
What I Do
3D Graphics:
- 3D models and scenes
- Materials and lighting
- Animations and interactions
- Camera controls
3D Data Visualization:
- 3D charts and graphs
- Network visualizations
- Geospatial data
- Scientific visualization
Interactive 3D:
- Product viewers (360°)
- Configurators
- Interactive demos
- 3D games
Three.js with React Three Fiber
npm install three @react-three/fiber @react-three/dreiBasic 3D Scene
// components/Scene3D.tsx
'use client'
import { Canvas } from '@react-three/fiber'
import { OrbitControls, Box, Sphere } from '@react-three/drei'
export function Scene3D() {
return (
<Canvas camera={{ position: [5, 5, 5], fov: 50 }}>
{/* Lighting */}
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} />
{/* 3D Objects */}
<Box position={[-2, 0, 0]} args={[1, 1, 1]}>
<meshStandardMaterial color="hotpink" />
</Box>
<Sphere position={[2, 0, 0]} args={[0.7, 32, 32]}>
<meshStandardMaterial color="cyan" metalness={0.8} roughness={0.2} />
</Sphere>
{/* Camera Controls */}
<OrbitControls />
</Canvas>
)
}3D Model Loader
'use client'
import { useGLTF } from '@react-three/drei'
import { Canvas } from '@react-three/fiber'
function Model() {
const { scene } = useGLTF('/models/product.glb')
return <primitive object={scene} />
}
export function ProductViewer() {
return (
<Canvas>
<ambientLight intensity={0.5} />
<spotLight position={[10, 10, 10]} angle={0.15} />
<Model />
<OrbitControls
enableZoom={true}
enablePan={false}
minPolarAngle={Math.PI / 4}
maxPolarAngle={Math.PI / 2}
/>
</Canvas>
)
}Animated 3D
'use client'
import { useRef } from 'react'
import { useFrame } from '@react-three/fiber'
import { Mesh } from 'three'
function RotatingCube() {
const meshRef = useRef<Mesh>(null)
useFrame((state, delta) => {
if (meshRef.current) {
meshRef.current.rotation.x += delta
meshRef.current.rotation.y += delta * 0.5
}
})
return (
<mesh ref={meshRef}>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color="orange" />
</mesh>
)
}
export function AnimatedScene() {
return (
<Canvas>
<ambientLight />
<pointLight position={[10, 10, 10]} />
<RotatingCube />
</Canvas>
)
}3D Chart (Bar Chart)
'use client'
import { Canvas } from '@react-three/fiber'
import { OrbitControls, Text } from '@react-three/drei'
interface DataPoint {
label: string
value: number
color: string
}
function Bar3D({ position, height, color, label }: {
position: [number, number, number]
height: number
color: string
label: string
}) {
return (
<group position={position}>
<mesh position={[0, height / 2, 0]}>
<boxGeometry args={[0.8, height, 0.8]} />
<meshStandardMaterial color={color} />
</mesh>
<Text
position={[0, -0.5, 0]}
fontSize={0.3}
color="black"
>
{label}
</Text>
</group>
)
}
export function BarChart3D({ data }: { data: DataPoint[] }) {
return (
<Canvas camera={{ position: [5, 5, 8] }}>
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} />
{data.map((item, i) => (
<Bar3D
key={i}
position={[i * 1.5 - (data.length * 1.5) / 2, 0, 0]}
height={item.value}
color={item.color}
label={item.label}
/>
))}
<OrbitControls />
</Canvas>
)
}
// Usage
const salesData = [
{ label: 'Jan', value: 4, color: '#3b82f6' },
{ label: 'Feb', value: 3, color: '#3b82f6' },
{ label: 'Mar', value: 6, color: '#3b82f6' },
{ label: 'Apr', value: 8, color: '#3b82f6' }
]
<BarChart3D data={salesData} />Interactive 3D Product Configurator
'use client'
import { useState } from 'react'
import { Canvas } from '@react-three/fiber'
import { OrbitControls } from '@react-three/drei'
const colors = {
red: '#ef4444',
blue: '#3b82f6',
green: '#10b981',
yellow: '#f59e0b'
}
function Product({ color }: { color: string }) {
return (
<mesh>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color={color} metalness={0.5} roughness={0.3} />
</mesh>
)
}
export function ProductConfigurator() {
const [selectedColor, setSelectedColor] = useState('blue')
return (
<div className="flex gap-4">
<div className="w-2/3">
<Canvas camera={{ position: [3, 3, 3] }}>
<ambientLight intensity={0.5} />
<spotLight position={[10, 10, 10]} />
<Product color={colors[selectedColor]} />
<OrbitControls />
</Canvas>
</div>
<div className="w-1/3">
<h3 className="font-bold mb-4">Choose Color</h3>
<div className="grid grid-cols-2 gap-2">
{Object.entries(colors).map(([name, hex]) => (
<button
key={name}
onClick={() => setSelectedColor(name)}
className={`p-4 rounded border-2 ${
selectedColor === name ? 'border-black' : 'border-gray-300'
}`}
style={{ backgroundColor: hex }}
>
{name}
</button>
))}
</div>
</div>
</div>
)
}Network Graph 3D
'use client'
import { Canvas } from '@react-three/fiber'
import { Line } from '@react-three/drei'
interface Node {
id: string
position: [number, number, number]
}
interface Edge {
from: string
to: string
}
function NetworkGraph({ nodes, edges }: {
nodes: Node[]
edges: Edge[]
}) {
const nodeMap = new Map(nodes.map(n => [n.id, n]))
return (
<>
{/* Nodes */}
{nodes.map((node) => (
<mesh key={node.id} position={node.position}>
<sphereGeometry args={[0.2]} />
<meshStandardMaterial color="cyan" />
</mesh>
))}
{/* Edges */}
{edges.map((edge, i) => {
const from = nodeMap.get(edge.from)
const to = nodeMap.get(edge.to)
if (!from || !to) return null
return (
<Line
key={i}
points={[from.position, to.position]}
color="white"
lineWidth={1}
/>
)
})}
</>
)
}
export function Network3DVisualization() {
const nodes = [
{ id: 'A', position: [0, 0, 0] },
{ id: 'B', position: [2, 1, 0] },
{ id: 'C', position: [-2, 1, 0] },
{ id: 'D', position: [0, 2, 1] }
]
const edges = [
{ from: 'A', to: 'B' },
{ from: 'A', to: 'C' },
{ from: 'B', to: 'D' },
{ from: 'C', to: 'D' }
]
return (
<Canvas camera={{ position: [0, 0, 8] }}>
<ambientLight />
<pointLight position={[10, 10, 10]} />
<NetworkGraph nodes={nodes} edges={edges} />
<OrbitControls />
</Canvas>
)
}Performance Tips
Instanced Mesh (Many Objects)
'use client'
import { useRef, useMemo } from 'react'
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
export function Particles({ count = 1000 }: { count?: number }) {
const meshRef = useRef<THREE.InstancedMesh>(null)
const particles = useMemo(() => {
const temp = []
for (let i = 0; i < count; i++) {
const t = Math.random() * 100
const factor = 20 + Math.random() * 100
const speed = 0.01 + Math.random() / 200
temp.push({ t, factor, speed, mx: 0, my: 0 })
}
return temp
}, [count])
useFrame((state) => {
if (meshRef.current) {
particles.forEach((particle, i) => {More from daffy0208
Use this skill in a project
Open any RiverX project, search the Skills panel for daffy0208/ai-dev-standards/3d-visualizer, and install it in one click.
