dylantarre/animation-principles1 file

Anime JS

Use when implementing Disney's 12 animation principles with Anime.js library

Specification
Skill ID
dylantarre/animation-principles/anime-js
Publisher
dylantarre
Repository
animation-principles
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

dylantarre/animation-principles/anime-jsInstalls these files
  • SKILL.md

What this skill tells the agent

Anime.js Animation Principles

Implement all 12 Disney animation principles using Anime.js's flexible animation engine.

1. Squash and Stretch

anime({
  targets: '.ball',
  scaleX: [1, 1.2, 1],
  scaleY: [1, 0.8, 1],
  duration: 300,
  easing: 'easeInOutQuad'
});

2. Anticipation

anime.timeline()
  .add({
    targets: '.character',
    translateY: 10,
    scaleY: 0.9,
    duration: 200
  })
  .add({
    targets: '.character',
    translateY: -200,
    duration: 400,
    easing: 'easeOutQuad'
  });

3. Staging

anime({
  targets: '.background',
  filter: 'blur(3px)',
  opacity: 0.6,
  duration: 500
});
anime({
  targets: '.hero',
  scale: 1.1,
  duration: 500
});

4. Straight Ahead / Pose to Pose

anime({
  targets: '.element',
  keyframes: [
    { translateX: 0, translateY: 0 },
    { translateX: 100, translateY: -50 },
    { translateX: 200, translateY: 0 },
    { translateX: 300, translateY: -30 }
  ],
  duration: 1000
});

5. Follow Through and Overlapping Action

anime.timeline()
  .add({ targets: '.body', translateX: 200, duration: 500 })
  .add({ targets: '.hair', translateX: 200, duration: 500 }, '-=450')
  .add({ targets: '.cape', translateX: 200, duration: 600 }, '-=500');

6. Slow In and Slow Out

anime({
  targets: '.element',
  translateX: 300,
  duration: 600,
  easing: 'easeInOutCubic'
});
// Options: easeInQuad, easeOutQuad, easeInOutQuad
// easeInCubic, easeOutCubic, easeInOutCubic
// spring(mass, stiffness, damping, velocity)

7. Arc

anime({
  targets: '.ball',
  translateX: 200,
  translateY: [
    { value: -100, duration: 500 },
    { value: 0, duration: 500 }
  ],
  easing: 'easeOutQuad',
  duration: 1000
});

// Or use SVG path
anime({
  targets: '.element',
  translateX: anime.path('.motion-path')('x'),
  translateY: anime.path('.motion-path')('y'),
  duration: 1000
});

8. Secondary Action

const tl = anime.timeline();
tl.add({
  targets: '.button',
  scale: 1.1,
  duration: 200
})
.add({
  targets: '.icon',
  rotate: 15,
  duration: 150
}, '-=150')
.add({
  targets: '.particles',
  opacity: [0, 1],
  delay: anime.stagger(50)
}, '-=100');

9. Timing

// Fast - snappy
anime({ targets: '.fast', translateX: 100, duration: 150 });

// Normal
anime({ targets: '.normal', translateX: 100, duration: 300 });

// Slow - dramatic
anime({ targets: '.slow', translateX: 100, duration: 600 });

// Spring physics
anime({ targets: '.spring', translateX: 100, easing: 'spring(1, 80, 10, 0)' });

10. Exaggeration

anime({
  targets: '.element',
  scale: 1.5,
  rotate: '2turn',
  duration: 800,
  easing: 'easeOutElastic(1, 0.5)' // overshoot
});

11. Solid Drawing

anime({
  targets: '.box',
  rotateX: 45,
  rotateY: 30,
  perspective: 1000,
  duration: 500
});

12. Appeal

anime({
  targets: '.card',
  scale: 1.02,
  boxShadow: '0 20px 40px rgba(0,0,0,0.2)',
  duration: 300,
  easing: 'easeOutQuad'
});

Stagger Animation

anime({
  targets: '.item',
  translateY: [20, 0],
  opacity: [0, 1],
  delay: anime.stagger(100), // 100ms between each
  easing: 'easeOutQuad'
});

Key Anime.js Features

  • anime.timeline() - Sequence animations
  • keyframes - Multiple poses
  • anime.stagger() - Offset delays
  • anime.path() - SVG motion paths
  • Built-in easings + spring() + elastic()
  • '-=200' - Relative offset timing
  • anime.set() - Instant property set

Use this skill in a project

Open any RiverX project, search the Skills panel for dylantarre/animation-principles/anime-js, and install it in one click.

Use this skill