Emotional Disconnect
Use when animation feels wrong, creates unintended emotional response, or mismatches context
- Skill ID
- dylantarre/animation-principles/emotional-disconnect
- Publisher
- dylantarre
- Repository
- animation-principles
- Installs
- 0
- Files
- 1
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
dylantarre/animation-principles/emotional-disconnectInstalls these files- SKILL.md
What this skill tells the agent
Emotional Disconnect
Align animation emotion with context using Disney's principles.
Problem Indicators
- Animation feels "off" but hard to articulate
- Playful motion on serious content
- Sterile motion on warm content
- Users describe UI as cold/robotic or chaotic/annoying
- Mismatch between animation and message
Diagnosis by Principle
Appeal
Issue: Animation lacks emotional resonance Fix: Define the emotional goal. Warm = soft easing, overshoot. Professional = crisp, linear. Match motion to message.
Exaggeration
Issue: Wrong intensity for emotional context Fix: Serious contexts need restraint. Joyful contexts can be bouncy. Match exaggeration to emotional stakes.
Timing
Issue: Speed conflicts with emotional tone Fix: Calm emotions = slower. Excitement = faster. Tension = variable speed. Timing IS emotion.
Squash and Stretch
Issue: Elastic effects on rigid contexts Fix: Squash/stretch implies playfulness and life. Remove for serious, clinical, or professional contexts.
Follow Through
Issue: Endings don't match emotional intent Fix: Abrupt endings feel harsh. Soft landings feel gentle. Bouncy endings feel playful. Choose consciously.
Quick Fixes
- Name the target emotion - "This should feel calm"
- Match easing to emotion - Bouncy = playful, smooth = calm
- Adjust timing to context - Slow down serious moments
- Remove mismatch sources - Cut animations that fight the tone
- Test with emotional vocabulary - Ask users "how does this feel?"
Troubleshooting Checklist
- [ ] What emotion should this moment evoke?
- [ ] Does animation easing match that emotion?
- [ ] Is timing appropriate for emotional context?
- [ ] Would removing animation feel better?
- [ ] Do similar products use different motion here?
- [ ] Ask users: "What 3 words describe this animation?"
- [ ] Does animation match content gravity?
- [ ] Test: Cover content, does motion emotion match?
Emotion-to-Motion Map
| Emotion | Easing | Timing | Effects |
|---|---|---|---|
| Joy | Bouncy overshoot | Fast | Squash/stretch, scale up |
| Calm | Gentle ease-out | Slow | Fade, subtle slide |
| Trust | Smooth, predictable | Medium | Minimal, consistent |
| Urgency | Sharp ease-in | Fast | Direct, no overshoot |
| Playful | Spring physics | Variable | Rotation, bounce |
| Serious | Linear or subtle ease | Slow | Minimal movement |
Code Pattern
/* Calm/trustworthy */
--ease-calm: cubic-bezier(0.4, 0, 0.2, 1);
/* Playful/joyful */
--ease-playful: cubic-bezier(0.34, 1.56, 0.64, 1);
/* Urgent/serious */
--ease-urgent: cubic-bezier(0.4, 0, 1, 1);More from dylantarre
Use this skill in a project
Open any RiverX project, search the Skills panel for dylantarre/animation-principles/emotional-disconnect, and install it in one click.
