dylantarre/animation-principles1 file

Emotional Disconnect

Use when animation feels wrong, creates unintended emotional response, or mismatches context

Specification
Skill ID
dylantarre/animation-principles/emotional-disconnect
Publisher
dylantarre
Repository
animation-principles
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

dylantarre/animation-principles/emotional-disconnectInstalls these files
  • SKILL.md

What this skill tells the agent

Emotional Disconnect

Align animation emotion with context using Disney's principles.

Problem Indicators

  • Animation feels "off" but hard to articulate
  • Playful motion on serious content
  • Sterile motion on warm content
  • Users describe UI as cold/robotic or chaotic/annoying
  • Mismatch between animation and message

Diagnosis by Principle

Appeal

Issue: Animation lacks emotional resonance Fix: Define the emotional goal. Warm = soft easing, overshoot. Professional = crisp, linear. Match motion to message.

Exaggeration

Issue: Wrong intensity for emotional context Fix: Serious contexts need restraint. Joyful contexts can be bouncy. Match exaggeration to emotional stakes.

Timing

Issue: Speed conflicts with emotional tone Fix: Calm emotions = slower. Excitement = faster. Tension = variable speed. Timing IS emotion.

Squash and Stretch

Issue: Elastic effects on rigid contexts Fix: Squash/stretch implies playfulness and life. Remove for serious, clinical, or professional contexts.

Follow Through

Issue: Endings don't match emotional intent Fix: Abrupt endings feel harsh. Soft landings feel gentle. Bouncy endings feel playful. Choose consciously.

Quick Fixes

  1. Name the target emotion - "This should feel calm"
  2. Match easing to emotion - Bouncy = playful, smooth = calm
  3. Adjust timing to context - Slow down serious moments
  4. Remove mismatch sources - Cut animations that fight the tone
  5. Test with emotional vocabulary - Ask users "how does this feel?"

Troubleshooting Checklist

  • [ ] What emotion should this moment evoke?
  • [ ] Does animation easing match that emotion?
  • [ ] Is timing appropriate for emotional context?
  • [ ] Would removing animation feel better?
  • [ ] Do similar products use different motion here?
  • [ ] Ask users: "What 3 words describe this animation?"
  • [ ] Does animation match content gravity?
  • [ ] Test: Cover content, does motion emotion match?

Emotion-to-Motion Map

EmotionEasingTimingEffects
JoyBouncy overshootFastSquash/stretch, scale up
CalmGentle ease-outSlowFade, subtle slide
TrustSmooth, predictableMediumMinimal, consistent
UrgencySharp ease-inFastDirect, no overshoot
PlayfulSpring physicsVariableRotation, bounce
SeriousLinear or subtle easeSlowMinimal movement

Code Pattern

/* Calm/trustworthy */
--ease-calm: cubic-bezier(0.4, 0, 0.2, 1);

/* Playful/joyful */
--ease-playful: cubic-bezier(0.34, 1.56, 0.64, 1);

/* Urgent/serious */
--ease-urgent: cubic-bezier(0.4, 0, 1, 1);

Use this skill in a project

Open any RiverX project, search the Skills panel for dylantarre/animation-principles/emotional-disconnect, and install it in one click.

Use this skill