dylantarre/animation-principles1 file

Implementation Debugging

Use when animation doesn't work as expected, has bugs, or behaves inconsistently

Specification
Skill ID
dylantarre/animation-principles/implementation-debugging
Publisher
dylantarre
Repository
animation-principles
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

dylantarre/animation-principles/implementation-debuggingInstalls these files
  • SKILL.md

What this skill tells the agent

Implementation Debugging

Debug animation issues using Disney's principles as diagnostic framework.

Problem Indicators

  • Animation doesn't play at all
  • Animation plays but looks wrong
  • Works in dev, broken in production
  • Inconsistent across browsers
  • Animation triggers at wrong time
  • Flickering or visual glitches

Diagnosis by Principle

Timing

Issue: Animation timing is off Debug: Check duration values. Verify units (ms vs s). Check if CSS transition is being overridden. Inspect computed styles.

Straight Ahead vs Pose-to-Pose

Issue: Keyframes not hitting Debug: Verify all keyframe percentages. Check for typos in property names. Ensure values are animatable.

Staging

Issue: Animation hidden or clipped Debug: Check z-index, overflow, opacity. Verify element is in viewport. Check for visibility: hidden.

Solid Drawing

Issue: Visual glitches during animation Debug: Look for subpixel rendering issues. Add transform: translateZ(0) for GPU layer. Check for layout thrashing.

Follow Through

Issue: Animation ends abruptly or wrong state Debug: Check animation-fill-mode. Verify end state matches CSS. Check for competing animations.

Common Bugs

SymptomLikely CauseFix
No animationProperty not animatableUse transform instead of changing property directly
Flicker at startNo initial stateSet initial values explicitly
Wrong end stateFill modeAdd forwards to animation
Choppy motionLayout thrashingAnimate only transform/opacity
Works once onlyAnimation not resetRemove and re-add class, or use JS

Quick Fixes

  1. Check DevTools Animation panel - See timeline
  2. Verify animatable properties - Not all CSS animates
  3. Add `animation-fill-mode: forwards` - Keep end state
  4. Force GPU layer - will-change: transform
  5. Check for `!important` - May override animation

Troubleshooting Checklist

  • [ ] Is animation class/trigger being applied? (DevTools Elements)
  • [ ] Are properties animatable? (display is not, opacity is)
  • [ ] Check computed styles for overrides
  • [ ] Is element visible? (opacity, visibility, display, z-index)
  • [ ] Any JavaScript errors blocking execution?
  • [ ] Check Animation panel in DevTools
  • [ ] Test in incognito (no extensions)
  • [ ] Compare working vs broken environment

Code Pattern

// Debug: Log animation events
element.addEventListener('animationstart', (e) => {
  console.log('Animation started:', e.animationName);
});

element.addEventListener('animationend', (e) => {
  console.log('Animation ended:', e.animationName);
});

// Debug: Check computed animation
const styles = getComputedStyle(element);
console.log('Animation:', styles.animation);
console.log('Transition:', styles.transition);

// Reset animation
element.classList.remove('animate');
void element.offsetWidth; // Trigger reflow
element.classList.add('animate');

DevTools Tips

  1. Elements > Styles: Check computed animation values
  2. Performance tab: Record and analyze frames
  3. Animations panel: Slow down, replay, inspect
  4. Console: Log animation events

Use this skill in a project

Open any RiverX project, search the Skills panel for dylantarre/animation-principles/implementation-debugging, and install it in one click.

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