dylantarre/animation-principles1 file

Motion One

Use when implementing Disney's 12 animation principles with Motion One (modern, lightweight animation library)

Specification
Skill ID
dylantarre/animation-principles/motion-one
Publisher
dylantarre
Repository
animation-principles
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

dylantarre/animation-principles/motion-oneInstalls these files
  • SKILL.md

What this skill tells the agent

Motion One Animation Principles

Implement all 12 Disney animation principles using Motion One's performant Web Animations API wrapper.

1. Squash and Stretch

import { animate } from "motion";

animate(".ball",
  { scaleX: [1, 1.2, 1], scaleY: [1, 0.8, 1] },
  { duration: 0.3, easing: "ease-in-out" }
);

2. Anticipation

import { timeline } from "motion";

timeline([
  [".character", { y: 10, scaleY: 0.9 }, { duration: 0.2 }],
  [".character", { y: -200 }, { duration: 0.4, easing: "ease-out" }]
]);

3. Staging

animate(".background", { filter: "blur(3px)", opacity: 0.6 });
animate(".hero", { scale: 1.1 });

4. Straight Ahead / Pose to Pose

animate(".element", {
  x: [0, 100, 200, 300],
  y: [0, -50, 0, -30]
}, { duration: 1 });

5. Follow Through and Overlapping Action

timeline([
  [".body", { x: 200 }, { duration: 0.5 }],
  [".hair", { x: 200 }, { duration: 0.5, at: "-0.45" }],
  [".cape", { x: 200 }, { duration: 0.6, at: "-0.5" }]
]);

6. Slow In and Slow Out

animate(".element", { x: 300 }, {
  duration: 0.6,
  easing: [0.42, 0, 0.58, 1] // cubic-bezier ease-in-out
});
// Or: "ease-in", "ease-out", "ease-in-out"
// Or spring: { easing: spring({ stiffness: 100, damping: 15 }) }

7. Arc

animate(".ball", {
  x: [0, 100, 200],
  y: [0, -100, 0]
}, { duration: 1, easing: "ease-in-out" });

// Or with offset path
animate(".element", {
  offsetDistance: ["0%", "100%"]
}, { duration: 1 });
// CSS: offset-path: path('M0,100 Q100,0 200,100');

8. Secondary Action

const button = document.querySelector(".button");
button.addEventListener("mouseenter", () => {
  animate(button, { scale: 1.05 }, { duration: 0.2 });
  animate(".icon", { rotate: 15 }, { duration: 0.15 });
});

9. Timing

import { spring } from "motion";

// Fast snap
animate(".fast", { x: 100 }, { duration: 0.15 });

// Spring physics
animate(".spring", { x: 100 }, {
  easing: spring({ stiffness: 300, damping: 20 })
});

// Slow dramatic
animate(".slow", { x: 100 }, { duration: 0.8, easing: "ease-out" });

10. Exaggeration

import { spring } from "motion";

animate(".element", { scale: 1.5, rotate: 720 }, {
  easing: spring({ stiffness: 200, damping: 10 }) // overshoot
});

11. Solid Drawing

animate(".box", {
  rotateX: 45,
  rotateY: 30
}, { duration: 0.5 });
// Set perspective in CSS: perspective: 1000px;

12. Appeal

animate(".card", {
  scale: 1.02,
  boxShadow: "0 20px 40px rgba(0,0,0,0.2)"
}, { duration: 0.3, easing: "ease-out" });

Stagger Animation

import { stagger } from "motion";

animate(".item",
  { opacity: [0, 1], y: [20, 0] },
  { delay: stagger(0.1) }
);

Scroll Animations

import { scroll, animate } from "motion";

scroll(
  animate(".parallax", { y: [0, 100] }),
  { target: document.querySelector(".container") }
);

In-View Animations

import { inView } from "motion";

inView(".section", ({ target }) => {
  animate(target, { opacity: 1, y: 0 }, { duration: 0.5 });
});

Key Motion One Features

  • animate() - Single animation
  • timeline() - Sequence with at positioning
  • stagger() - Offset delays
  • spring() - Physics-based easing
  • scroll() - Scroll-linked animations
  • inView() - Intersection observer wrapper
  • Uses Web Animations API (hardware accelerated)
  • Tiny bundle size (~3kb)

Use this skill in a project

Open any RiverX project, search the Skills panel for dylantarre/animation-principles/motion-one, and install it in one click.

Use this skill