dylantarre/animation-principles1 file

Performance Optimization

Use when animation runs slow, janky, or causes frame drops

Specification
Skill ID
dylantarre/animation-principles/performance-optimization
Publisher
dylantarre
Repository
animation-principles
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

dylantarre/animation-principles/performance-optimizationInstalls these files
  • SKILL.md

What this skill tells the agent

Performance Optimization

Diagnose and fix slow or janky animations using Disney's 12 principles.

Problem Indicators

  • Frame rate drops below 60fps
  • Stuttering or choppy motion
  • UI feels sluggish
  • Battery drain on mobile
  • Layout thrashing

Diagnosis by Principle

Straight Ahead vs Pose-to-Pose

Issue: Calculating every frame in real-time Fix: Use pose-to-pose (keyframe) animation. Let the browser interpolate between states using CSS transitions or will-change.

Timing

Issue: Too many simultaneous animations Fix: Stagger animations. Offset start times by 50-100ms to reduce concurrent calculations.

Secondary Action

Issue: Too many secondary effects Fix: Remove non-essential secondary animations on low-power devices. Use prefers-reduced-motion query.

Solid Drawing

Issue: Animating expensive properties (width, height, top, left) Fix: Only animate transform and opacity. These are GPU-accelerated and skip layout/paint.

Staging

Issue: Animating off-screen elements Fix: Only animate what's visible. Use Intersection Observer to pause off-screen animations.

Quick Fixes

  1. Replace JS animations with CSS - Browser-optimized
  2. Use `transform` instead of position properties - GPU layer
  3. Add `will-change` sparingly - Hints to browser
  4. Reduce simultaneous animations - Stagger or sequence
  5. Lower animation complexity on mobile - Detect device capability

Troubleshooting Checklist

  • [ ] Check DevTools Performance tab for long frames
  • [ ] Verify animations use transform/opacity only
  • [ ] Count simultaneous animations (keep under 3-4)
  • [ ] Test on lowest-spec target device
  • [ ] Check for layout thrashing (forced reflows)
  • [ ] Verify will-change isn't overused
  • [ ] Test with CPU throttling enabled
  • [ ] Check if animations pause when tab is hidden

Code Pattern

/* Fast */
.element {
  will-change: transform;
  transition: transform 200ms ease-out;
}
.element:hover {
  transform: translateY(-4px);
}

/* Slow - avoid */
.element:hover {
  top: -4px; /* Triggers layout */
}

Use this skill in a project

Open any RiverX project, search the Skills panel for dylantarre/animation-principles/performance-optimization, and install it in one click.

Use this skill