Performance Optimization
Use when animation runs slow, janky, or causes frame drops
- Skill ID
- dylantarre/animation-principles/performance-optimization
- Publisher
- dylantarre
- Repository
- animation-principles
- Installs
- 0
- Files
- 1
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
dylantarre/animation-principles/performance-optimizationInstalls these files- SKILL.md
What this skill tells the agent
Performance Optimization
Diagnose and fix slow or janky animations using Disney's 12 principles.
Problem Indicators
- Frame rate drops below 60fps
- Stuttering or choppy motion
- UI feels sluggish
- Battery drain on mobile
- Layout thrashing
Diagnosis by Principle
Straight Ahead vs Pose-to-Pose
Issue: Calculating every frame in real-time Fix: Use pose-to-pose (keyframe) animation. Let the browser interpolate between states using CSS transitions or will-change.
Timing
Issue: Too many simultaneous animations Fix: Stagger animations. Offset start times by 50-100ms to reduce concurrent calculations.
Secondary Action
Issue: Too many secondary effects Fix: Remove non-essential secondary animations on low-power devices. Use prefers-reduced-motion query.
Solid Drawing
Issue: Animating expensive properties (width, height, top, left) Fix: Only animate transform and opacity. These are GPU-accelerated and skip layout/paint.
Staging
Issue: Animating off-screen elements Fix: Only animate what's visible. Use Intersection Observer to pause off-screen animations.
Quick Fixes
- Replace JS animations with CSS - Browser-optimized
- Use `transform` instead of position properties - GPU layer
- Add `will-change` sparingly - Hints to browser
- Reduce simultaneous animations - Stagger or sequence
- Lower animation complexity on mobile - Detect device capability
Troubleshooting Checklist
- [ ] Check DevTools Performance tab for long frames
- [ ] Verify animations use transform/opacity only
- [ ] Count simultaneous animations (keep under 3-4)
- [ ] Test on lowest-spec target device
- [ ] Check for layout thrashing (forced reflows)
- [ ] Verify
will-changeisn't overused - [ ] Test with CPU throttling enabled
- [ ] Check if animations pause when tab is hidden
Code Pattern
/* Fast */
.element {
will-change: transform;
transition: transform 200ms ease-out;
}
.element:hover {
transform: translateY(-4px);
}
/* Slow - avoid */
.element:hover {
top: -4px; /* Triggers layout */
}More from dylantarre
Use this skill in a project
Open any RiverX project, search the Skills panel for dylantarre/animation-principles/performance-optimization, and install it in one click.
