State Changes
Use when elements transform in place - toggle switches, expanding accordions, checkbox animations, button states, or any transformation without entering/exiting.
- Skill ID
- dylantarre/animation-principles/state-changes
- Publisher
- dylantarre
- Repository
- animation-principles
- Installs
- 0
- Files
- 1
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
dylantarre/animation-principles/state-changesInstalls these files- SKILL.md
What this skill tells the agent
State Change Animations
Apply Disney's 12 principles when elements transform without leaving.
Principle Application
Squash & Stretch: Elements compress before expanding. A toggle switch squashes 5% before sliding.
Anticipation: Wind up before the change. Slight reverse movement (2-3px) before expanding.
Staging: Keep transformations centered on user focus. Don't let state changes distract from the interaction point.
Straight Ahead vs Pose-to-Pose: Define exact states. Button has rest, hover, active, disabled - each precisely designed.
Follow Through & Overlapping: Parts transform at different rates. Icon rotates before label fades in.
Slow In/Slow Out: Use ease-in-out for bidirectional changes: cubic-bezier(0.4, 0, 0.2, 1).
Arcs: Rotating elements follow natural arcs. Chevrons rotate on their center point, not linearly.
Secondary Action: Pair the primary change with supporting motion. Toggle sliding + color shift + icon swap.
Timing:
- Micro-states: 100-150ms (checkbox tick, radio fill)
- Standard states: 150-250ms (toggles, accordions)
- Complex states: 250-400ms (multi-part transformations)
Exaggeration: Overshoot slightly on state changes. Toggle goes 2px past, then settles.
Solid Drawing: Maintain element integrity during transformation. No distortion that breaks visual consistency.
Appeal: State changes should feel satisfying. Users clicked with intent - reward that intent.
Timing Recommendations
| State Change | Duration | Easing | Notes |
|---|---|---|---|
| Checkbox | 150ms | ease-out | Tick draws in |
| Toggle Switch | 200ms | ease-in-out | Overshoot slightly |
| Radio Button | 150ms | ease-out | Scale in from center |
| Accordion | 250ms | ease-in-out | Height + rotation |
| Tab Switch | 200ms | ease-in-out | Indicator slides |
| Button Active | 100ms | ease-out | Scale to 0.97 |
| Card Expand | 300ms | ease-in-out | All properties together |
Implementation Pattern
.toggle {
transition: all 200ms cubic-bezier(0.4, 0, 0.2, 1);
}
.toggle-knob {
transition: transform 200ms cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot */
}
.toggle.active .toggle-knob {
transform: translateX(20px);
}Accordion Pattern
.accordion-content {
display: grid;
grid-template-rows: 0fr;
transition: grid-template-rows 250ms ease-in-out;
}
.accordion.open .accordion-content {
grid-template-rows: 1fr;
}Key Rule
State changes are reversible. The animation to state B should be the inverse of animation to state A. Test both directions.
More from dylantarre
Use this skill in a project
Open any RiverX project, search the Skills panel for dylantarre/animation-principles/state-changes, and install it in one click.
