dylantarre/animation-principles1 file

State Changes

Use when elements transform in place - toggle switches, expanding accordions, checkbox animations, button states, or any transformation without entering/exiting.

Specification
Skill ID
dylantarre/animation-principles/state-changes
Publisher
dylantarre
Repository
animation-principles
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

dylantarre/animation-principles/state-changesInstalls these files
  • SKILL.md

What this skill tells the agent

State Change Animations

Apply Disney's 12 principles when elements transform without leaving.

Principle Application

Squash & Stretch: Elements compress before expanding. A toggle switch squashes 5% before sliding.

Anticipation: Wind up before the change. Slight reverse movement (2-3px) before expanding.

Staging: Keep transformations centered on user focus. Don't let state changes distract from the interaction point.

Straight Ahead vs Pose-to-Pose: Define exact states. Button has rest, hover, active, disabled - each precisely designed.

Follow Through & Overlapping: Parts transform at different rates. Icon rotates before label fades in.

Slow In/Slow Out: Use ease-in-out for bidirectional changes: cubic-bezier(0.4, 0, 0.2, 1).

Arcs: Rotating elements follow natural arcs. Chevrons rotate on their center point, not linearly.

Secondary Action: Pair the primary change with supporting motion. Toggle sliding + color shift + icon swap.

Timing:

  • Micro-states: 100-150ms (checkbox tick, radio fill)
  • Standard states: 150-250ms (toggles, accordions)
  • Complex states: 250-400ms (multi-part transformations)

Exaggeration: Overshoot slightly on state changes. Toggle goes 2px past, then settles.

Solid Drawing: Maintain element integrity during transformation. No distortion that breaks visual consistency.

Appeal: State changes should feel satisfying. Users clicked with intent - reward that intent.

Timing Recommendations

State ChangeDurationEasingNotes
Checkbox150msease-outTick draws in
Toggle Switch200msease-in-outOvershoot slightly
Radio Button150msease-outScale in from center
Accordion250msease-in-outHeight + rotation
Tab Switch200msease-in-outIndicator slides
Button Active100msease-outScale to 0.97
Card Expand300msease-in-outAll properties together

Implementation Pattern

.toggle {
  transition: all 200ms cubic-bezier(0.4, 0, 0.2, 1);
}

.toggle-knob {
  transition: transform 200ms cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot */
}

.toggle.active .toggle-knob {
  transform: translateX(20px);
}

Accordion Pattern

.accordion-content {
  display: grid;
  grid-template-rows: 0fr;
  transition: grid-template-rows 250ms ease-in-out;
}

.accordion.open .accordion-content {
  grid-template-rows: 1fr;
}

Key Rule

State changes are reversible. The animation to state B should be the inverse of animation to state A. Test both directions.

Use this skill in a project

Open any RiverX project, search the Skills panel for dylantarre/animation-principles/state-changes, and install it in one click.

Use this skill