dylantarre/animation-principles1 file

User Feedback Clarity

Use when users don't notice feedback, miss state changes, or can't tell if their action worked

Specification
Skill ID
dylantarre/animation-principles/user-feedback-clarity
Publisher
dylantarre
Repository
animation-principles
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

dylantarre/animation-principles/user-feedback-clarityInstalls these files
  • SKILL.md

What this skill tells the agent

User Feedback Clarity

Make feedback animations unmissable using Disney's principles.

Problem Indicators

  • Users click multiple times (didn't see feedback)
  • "Did it work?" questions
  • Users miss success/error states
  • Form submission confusion
  • State changes go unnoticed

Diagnosis by Principle

Anticipation

Issue: No buildup before action completes Fix: Show loading/processing state immediately. User should know their input was received.

Follow Through

Issue: Feedback appears and vanishes too quickly Fix: Let feedback linger. Success messages need 2-3 seconds minimum. Add settle animation.

Staging

Issue: Feedback appears outside user's focus Fix: Show feedback near the trigger. If button was clicked, feedback should appear on/near button.

Exaggeration

Issue: Feedback is too subtle Fix: Increase contrast, size change, or motion. Feedback must compete with user's task focus.

Secondary Action

Issue: Only one feedback channel Fix: Combine channels: visual + motion + color. Error = red + shake. Success = green + checkmark + pulse.

Quick Fixes

  1. Immediate acknowledgment - Show something within 100ms
  2. Animate the trigger - Button should respond visibly
  3. Use color + motion together - Redundant signals
  4. Keep feedback in viewport - Near user's focus
  5. Add haptic feedback - On supported devices

Troubleshooting Checklist

  • [ ] Does feedback appear within 100ms of action?
  • [ ] Is feedback in user's current focus area?
  • [ ] Would feedback be noticed peripherally?
  • [ ] Are multiple senses engaged (visual, motion)?
  • [ ] Does feedback last long enough to read?
  • [ ] Is error feedback more prominent than success?
  • [ ] Test: Can users tell if action succeeded without reading text?
  • [ ] Test with users—ask "did that work?"

Code Pattern

/* Button feedback */
.button:active {
  transform: scale(0.95);
}

.button.loading {
  pointer-events: none;
}

.button.success {
  animation: successPulse 300ms ease-out;
}

@keyframes successPulse {
  0% { transform: scale(1); }
  50% { transform: scale(1.05); background: var(--success); }
  100% { transform: scale(1); }
}

/* Error shake */
@keyframes errorShake {
  0%, 100% { transform: translateX(0); }
  25% { transform: translateX(-4px); }
  75% { transform: translateX(4px); }
}

Use this skill in a project

Open any RiverX project, search the Skills panel for dylantarre/animation-principles/user-feedback-clarity, and install it in one click.

Use this skill