macOS Design Guidelines
Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers on tasks involving Mac UI, desktop apps, or Mac Catalyst.
- Skill ID
- ehmo/platform-design-skills/macos-design-guidelines
- Publisher
- ehmo
- Repository
- platform-design-skills
- Installs
- 0
- Files
- 4
- License
- MIT
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
ehmo/platform-design-skills/macos-design-guidelinesInstalls these files- AGENTS.md
- SKILL.md
- metadata.json
- rules/_sections.md
What this skill tells the agent
macOS Human Interface Guidelines
Mac apps serve power users who expect deep keyboard control, persistent menu bars, resizable multi-window layouts, and tight system integration. These guidelines codify Apple's HIG into actionable rules with SwiftUI and AppKit examples.
1. Menu Bar (CRITICAL)
Every Mac app must have a menu bar. It is the primary discovery mechanism for commands. Users who cannot find a feature will look in the menu bar before anywhere else.
Rule 1.1 — Provide Standard Menus
Every app must include at minimum: App, File, Edit, View, Window, Help. Omit File only if the app is not document-based. Add app-specific menus between Edit and View or between View and Window.
// SwiftUI — Standard menu structure
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
.commands {
// Adds to existing standard menus
CommandGroup(after: .newItem) {
Button("New from Template...") { newFromTemplate() }
.keyboardShortcut("T", modifiers: [.command, .shift])
}
CommandMenu("Canvas") {
Button("Zoom to Fit") { zoomToFit() }
.keyboardShortcut("0", modifiers: .command)
Divider()
Button("Add Artboard") { addArtboard() }
.keyboardShortcut("A", modifiers: [.command, .shift])
}
}
}
}// AppKit — Building menus programmatically
let editMenu = NSMenu(title: "Edit")
let undoItem = NSMenuItem(title: "Undo", action: #selector(UndoManager.undo), keyEquivalent: "z")
let redoItem = NSMenuItem(title: "Redo", action: #selector(UndoManager.redo), keyEquivalent: "Z")
editMenu.addItem(undoItem)
editMenu.addItem(redoItem)
editMenu.addItem(.separator())Rule 1.2 — Keyboard Shortcuts for All Menu Items
Every menu item that performs an action must have a keyboard shortcut. Use standard shortcuts for standard actions (Cmd+C, Cmd+V, Cmd+Z, etc.). Custom shortcuts should use Cmd plus a letter. Reserve Cmd+Shift, Cmd+Option, and Cmd+Ctrl combos for secondary actions.
Standard Shortcut Reference:
| Action | Shortcut |
|---|---|
| New | Cmd+N |
| Open | Cmd+O |
| Close | Cmd+W |
| Save | Cmd+S |
| Save As | Cmd+Shift+S |
| Cmd+P | |
| Undo | Cmd+Z |
| Redo | Cmd+Shift+Z |
| Cut | Cmd+X |
| Copy | Cmd+C |
| Paste | Cmd+V |
| Select All | Cmd+A |
| Find | Cmd+F |
| Find Next | Cmd+G |
| Preferences/Settings | Cmd+, |
| Hide App | Cmd+H |
| Quit | Cmd+Q |
| Minimize | Cmd+M |
| Fullscreen | Cmd+Ctrl+F |
Rule 1.3 — Dynamic Menu Updates
Menu items must reflect current state. Disable items that are not applicable. Update titles to match context (e.g., "Undo Typing" not just "Undo"). Toggle checkmarks for on/off states.
// SwiftUI — Add sidebar toggle alongside existing toolbar menu commands
CommandGroup(after: .toolbar) {
Button(showingSidebar ? "Hide Sidebar" : "Show Sidebar") {
showingSidebar.toggle()
}
.keyboardShortcut("S", modifiers: [.command, .control])
}// AppKit — Validate menu items
override func validateMenuItem(_ menuItem: NSMenuItem) -> Bool {
if menuItem.action == #selector(delete(_:)) {
menuItem.title = selectedItems.count > 1 ? "Delete \(selectedItems.count) Items" : "Delete"
return !selectedItems.isEmpty
}
return super.validateMenuItem(menuItem)
}Rule 1.4 — Contextual Menus
Provide right-click context menus on all interactive elements. Context menus should contain the most relevant subset of menu bar actions for the clicked element, plus element-specific actions.
// SwiftUI
Text(item.name)
.contextMenu {
Button("Rename...") { rename(item) }
Button("Duplicate") { duplicate(item) }
Divider()
Button("Delete", role: .destructive) { delete(item) }
}Rule 1.5 — App Menu Structure
The App menu (leftmost, bold app name) must contain: About, Preferences/Settings (Cmd+,), Services submenu, Hide App (Cmd+H), Hide Others (Cmd+Option+H), Show All, Quit (Cmd+Q). Never rename or remove these standard items.
// SwiftUI — Settings scene
@main
struct MyApp: App {
var body: some Scene {
WindowGroup { ContentView() }
Settings { SettingsView() } // Automatically wired to Cmd+,
}
}Rule 1.6 — Stable Command Names and Locations
Treat the menu bar as the app's command memory. Keep common actions in consistent menus with stable names and shortcuts so users recognize them quickly instead of searching for context-specific variants.
2. Windows (CRITICAL)
Mac users expect full control over window size, position, and lifecycle. An app that fights window management feels fundamentally broken on the Mac.
Rule 2.1 — Resizable with Sensible Minimums
All main windows must be freely resizable. Set a minimum size that keeps the UI usable. Never set a maximum size unless the content truly cannot scale (rare).
// SwiftUI
WindowGroup {
ContentView()
.frame(minWidth: 600, minHeight: 400)
}
.defaultSize(width: 900, height: 600)// AppKit
window.minSize = NSSize(width: 600, height: 400)
window.setContentSize(NSSize(width: 900, height: 600))Rule 2.2 — Support Fullscreen and Split View
Opt into native fullscreen by setting the appropriate window collection behavior. The green traffic-light button must either enter fullscreen or show the tile picker.
// AppKit
window.collectionBehavior.insert(.fullScreenPrimary)SwiftUI windows get fullscreen support automatically.
Rule 2.3 — Multiple Windows
Unless your app is a single-purpose utility, support multiple windows. Document-based apps must allow multiple documents open simultaneously. Use WindowGroup or DocumentGroup in SwiftUI.
// SwiftUI — Document-based app
@main
struct TextEditorApp: App {
var body: some Scene {
DocumentGroup(newDocument: TextDocument()) { file in
TextEditorView(document: file.$document)
}
}
}Rule 2.4 — Title Bar Shows Document Info
For document-based apps, the title bar must show the document name. Support proxy icon dragging. Show edited state (dot in close button). Support title bar renaming on click.
// AppKit
window.representedURL = document.fileURL
window.title = document.displayName
window.isDocumentEdited = document.hasUnsavedChanges// SwiftUI — NavigationSplitView titles
NavigationSplitView {
SidebarView()
} detail: {
DetailView()
.navigationTitle(document.name)
}Rule 2.5 — Remember Window State
Persist window position, size, and state across launches. Use NSWindow.setFrameAutosaveName or SwiftUI's built-in state restoration.
// AppKit
window.setFrameAutosaveName("MainWindow")
// SwiftUI — Automatic with WindowGroup
WindowGroup(id: "main") {
ContentView()
}
.defaultPosition(.center)Rule 2.6 — Traffic Light Buttons
Never hide or reposition the close (red), minimize (yellow), or zoom (green) buttons. They must remain in the top-left corner. If using a custom title bar, the buttons must still be visible and functional.
// AppKit — Custom title bar that preserves traffic lights
window.titlebarAppearsTransparent = true
window.styleMask.insert(.fullSizeContentView)
// Traffic lights remain functional and visible3. Toolbars (HIGH)
Toolbars are the secondary command surface after the menu bar. They provide quick access to frequent actions and should be customizable.
Rule 3.1 — Unified Title Bar and Toolbar
Use the unified title bar + toolbar style for a modern appearance. The toolbar sits in the title bar area, saving vertical space.
// SwiftUI
WindowGroup {
ContentView()
.toolbar {More from ehmo
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