Officialflutter/agent-plugins1 file

Dart Setup Ffi Assets

Guides agents in compiling and packaging C/C++ source code into dynamic or static libraries (Code Assets) using Dart's Native Assets hook system (via hook/build.dart and hook/link.dart utilizing package:hooks and package:native_toolchain_c). Use when a user asks to: 'setup native assets', 'compile C/C++ source code', 'bundle dynamic libraries', 'build native C code', 'link native assets', 'implement build.dart or link.dart hooks', or 'integrate C/C++ interop in Dart/Flutter'. Helps agents avoid manual toolchain orchestration and configures secure hash-validated binary downloads or advanced linker tree-shaking with package:record_use mapping.

Specification
Skill ID
flutter/agent-plugins/dart-setup-ffi-assets
Publisher
flutter
Repository
agent-plugins
Installs
204
Files
1
Synced
Sep 24, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

flutter/agent-plugins/dart-setup-ffi-assetsInstalls these files
  • SKILL.md

What this skill tells the agent

Compiling C Code into Code Assets with Native Assets Hooks

Integrate and automate the compilation and packaging of native C/C++ source code into Code Assets under Dart's overarching Native Assets feature using build and link hooks.

Contents

  • Introduction
  • Constraints
  • Native Interop Packages
  • Step-by-Step Workflow
  • Choosing an Integration Approach
  • Method 1: Local Compilation with Linker Tree-Shaking (Recommended)
  • Prerequisite Host Compiler Toolchains
  • C Source and Bindings Setup
  • Defining the C Library Build Spec
  • Implementing hook/build.dart
  • Implementing hook/link.dart
  • Method 2: Downloading Precompiled Dynamic Libraries
  • Why Download Precompiled Binaries?
  • Implementing Precompiled Dynamic Downloads
  • Verification Checklist
  • 1. Local Execution Sandbox
  • 2. Verify Target Outputs
  • 3. Verify Tree-Shaking Stripping
  • 4. Verify Offline Compliance (User Defines)

Introduction

Under Dart's Native Assets feature, packages can package native code (like C/C++ libraries) as Code Assets and bundle them automatically during standard development cycles (e.g., dart run, dart test, dart build, and flutter run). The packaging of Code Assets is driven by two programmatic hook scripts placed inside a package's hook/ folder:

  1. hook/build.dart: Compiles local C sources to machine code or bundles prebuilt native binaries as code assets for a specific host/target architecture.
  2. hook/link.dart: Links built code assets, applying advanced tree-shaking optimizations to strip unused native symbols and compress the runtime binary size.

Constraints

[!IMPORTANT] Keep all file resolving platform-independent. Never hardcode absolute target paths, shell scripts, or system command variables. Always use Platform.script.resolve() or Uri-based resolution to ensure scripts are fully portable.
  • Hook Locations: Compiling and packaging hooks must reside strictly inside the hook/ directory at the package's root:
  • hook/build.dart (Build execution phase)
  • hook/link.dart (Optional packaging/linking/tree-shaking phase)
  • Compile Toolchain Standard: Use the programmatic APIs from package:native_toolchain_c (e.g. CBuilder and CLibrary) to run compile toolchains. Never invoke raw gcc, clang, or msvc via shell commands.
  • Preamble & License Headers: Every handcrafted and generated source file (including bindings, helpers, and hooks) must strictly contain the target package's copyright and licensing header.
  • Tree Shaking Mapping: If utilizing compiler tree-shaking, you must map the target Dart method names (e.g. Method.name) back to their raw native C symbol names using a record use mapping generated by FFIgen. The mapping file must reside under lib/src/third_party/ and strictly use the .g.dart extension (e.g., sqlite3.record_use_mapping.g.dart).
  • Integrity Safeguards for Precompiled Libraries: If adopting the dynamic download pattern:
  • Cryptographic Verification: Downloaded prebuilt binaries must be checked against preconfigured lookup tables containing MD5 or SHA-256 hashes to guarantee binary integrity and prevent tampering.
  • Graceful Recovery: Support offline developers by providing fallbacks (such as local compiler execution via flags like local_build).

Native Interop Packages

Programmatic build and link hooks for Code Assets leverage three specialized native interop packages:

DependencyPurposeKey API Abstractions
`package:hooks`Main orchestrator defining execution bounds.build(args, callback), link(args, callback)
`package:native_toolchain_c`Detects local compilers (MSVC, Xcode/Clang, GCC) and executes build toolchains.CLibrary, CBuilder, LinkerOptions.treeshake
`package:code_assets`Models code metadata records passed to dynamic loaders.CodeAsset, DynamicLoadingBundled

Step-by-Step Workflow

Step 1: Add Dependencies

Add Code Assets hook and toolchain dependencies to your package. You must fetch these dependencies directly from pub.dev.

You can add it automatically using the CLI:

dart pub add code_assets hooks native_toolchain_c record_use dev:ffigen

Or manually declare them in your target package's pubspec.yaml:

dependencies:
  code_assets: ^1.0.0
  hooks: ^0.1.0
  native_toolchain_c: ^0.1.0
  record_use: ^0.6.0

dev_dependencies:
  ffigen: ^20.1.1

Step 2: Define C Specifications

Define your target C library compilation metadata inside lib/src/c_library.dart. This lets both the build and link hooks share a single source of truth for assets, names, and sources.

Step 3: Implement Build and Link Hook Scripts

Write the compilation orchestration script inside hook/build.dart and the dead-code elimination logic inside hook/link.dart.

Step 4: Run the Hook Cycle

Running standard test suites dynamically launches the build and link hook lifecycle in the background:

dart test

Choosing an Integration Approach

There are two primary methods for integrating and delivering C/C++ native assets in Dart. Select the one that matches your project requirements:

AspectMethod 1: Local Compilation & Tree-ShakingMethod 2: Precompiled Downloads
Primary Use CaseWhen C/C++ source code is included directly in the package and you want maximum size optimization.When compiling locally is slow/complex, or when avoiding developer host toolchain requirements.
Host Toolchain RequirementsRequires pre-installed platform C compiler (Xcode tools, MSVC, GCC).Zero compiler setup required on developer/user machines.
Binary OptimizationPremium. Unused symbols are completely tree-shaken, decreasing library size.Standard. Standard compiled binaries are shipped as-is.
Offline SetupFully compliant. Works completely offline.Requires network access to download libraries, with offline fallback.

Method 1: Local Compilation with Linker Tree-Shaking (Recommended)

In this approach, the build hook invokes local toolchains (GCC, Clang, MSVC) to compile source files directly. The link hook subsequently filters output symbols utilizing compiler options, retaining only target methods invoked in user code. This represents the standard, robust SQLite pattern under pkgs/code_assets/example/sqlite.

Prerequisite Host Compiler Toolchains

Since package:native_toolchain_c delegates actual dynamic compilation to the host operating system's default toolchain, the development machine must have one of the following compiler packages pre-installed:

  • macOS: Xcode Command Line Tools. Install via: ``bash xcode-select --install ``
  • Linux: GCC or Clang. Install via: ``bash sudo apt install build-essential ``
  • Windows: MSVC (Microsoft Visual C++). Install the Visual Studio Installer and select the Desktop development with C++ workload.

Use this skill in a project

Open any RiverX project, search the Skills panel for flutter/agent-plugins/dart-setup-ffi-assets, and install it in one click.

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