Animejs
Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.
- Skill ID
- freshtechbro/claudedesignskills/animejs
- Publisher
- freshtechbro
- Repository
- claudedesignskills
- Installs
- 0
- Files
- 7
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
freshtechbro/claudedesignskills/animejsInstalls these files- SKILL.md
- assets/README.md
- references/api_reference.md
- references/stagger_guide.md
- references/timeline_guide.md
- scripts/animation_generator.py
- scripts/timeline_builder.py
What this skill tells the agent
Anime.js
Lightweight JavaScript animation library with powerful timeline and stagger capabilities for web animations.
Overview
Anime.js (pronounced "Anime JS") is a versatile animation engine that works with DOM elements, CSS properties, SVG attributes, and JavaScript objects. Unlike React-specific libraries, Anime.js works with vanilla JavaScript and any framework.
When to use this skill:
- Timeline-based animation sequences with precise choreography
- Staggered animations across multiple elements
- SVG path morphing and drawing animations
- Keyframe animations with percentage-based timing
- Framework-agnostic animation (works with React, Vue, vanilla JS)
- Complex easing functions (spring, steps, cubic-bezier)
Core features:
- Timeline sequencing with relative positioning
- Powerful stagger utilities (grid, from center, easing)
- SVG morphing and path animations
- Built-in spring physics easing
- Keyframe support with flexible timing
- Small bundle size (~9KB gzipped)
Core Concepts
Basic Animation
The anime() function creates animations:
import anime from 'animejs'
anime({
targets: '.element',
translateX: 250,
rotate: '1turn',
duration: 800,
easing: 'easeInOutQuad'
})Targets
Multiple ways to specify animation targets:
// CSS selector
anime({ targets: '.box' })
// DOM elements
anime({ targets: document.querySelectorAll('.box') })
// Array of elements
anime({ targets: [el1, el2, el3] })
// JavaScript object
const obj = { x: 0 }
anime({ targets: obj, x: 100 })Animatable Properties
CSS Properties:
anime({
targets: '.element',
translateX: 250,
scale: 2,
opacity: 0.5,
backgroundColor: '#FFF'
})CSS Transforms (Individual):
anime({
targets: '.element',
translateX: 250, // Individual transform
rotate: '1turn', // Not 'transform: rotate()'
scale: 2
})SVG Attributes:
anime({
targets: 'path',
d: 'M10 80 Q 77.5 10, 145 80', // Path morphing
fill: '#FF0000',
strokeDashoffset: [anime.setDashoffset, 0] // Line drawing
})JavaScript Objects:
const obj = { value: 0 }
anime({
targets: obj,
value: 100,
round: 1,
update: () => console.log(obj.value)
})Timeline
Create complex sequences with precise control:
const timeline = anime.timeline({
duration: 750,
easing: 'easeOutExpo'
})
timeline
.add({
targets: '.box1',
translateX: 250
})
.add({
targets: '.box2',
translateX: 250
}, '-=500') // Start 500ms before previous animation ends
.add({
targets: '.box3',
translateX: 250
}, '+=200') // Start 200ms after previous animation endsCommon Patterns
1. Stagger Animation (Sequential Reveal)
anime({
targets: '.stagger-element',
translateY: [100, 0],
opacity: [0, 1],
delay: anime.stagger(100), // Increase delay by 100ms
easing: 'easeOutQuad',
duration: 600
})2. Stagger from Center
anime({
targets: '.grid-item',
scale: [0, 1],
delay: anime.stagger(50, {
grid: [14, 5],
from: 'center', // Also: 'first', 'last', index, [x, y]
axis: 'x' // Also: 'y', null
}),
easing: 'easeOutQuad'
})3. SVG Line Drawing
anime({
targets: 'path',
strokeDashoffset: [anime.setDashoffset, 0],
easing: 'easeInOutQuad',
duration: 2000,
delay: (el, i) => i * 250
})4. SVG Morphing
anime({
targets: '#morphing-path',
d: [
{ value: 'M10 80 Q 77.5 10, 145 80' }, // Start shape
{ value: 'M10 80 Q 77.5 150, 145 80' } // End shape
],
duration: 2000,
easing: 'easeInOutQuad',
loop: true,
direction: 'alternate'
})5. Timeline Sequence
const tl = anime.timeline({
easing: 'easeOutExpo',
duration: 750
})
tl.add({
targets: '.title',
translateY: [-50, 0],
opacity: [0, 1]
})
.add({
targets: '.subtitle',
translateY: [-30, 0],
opacity: [0, 1]
}, '-=500')
.add({
targets: '.button',
scale: [0, 1],
opacity: [0, 1]
}, '-=300')6. Keyframe Animation
anime({
targets: '.element',
keyframes: [
{ translateX: 100 },
{ translateY: 100 },
{ translateX: 0 },
{ translateY: 0 }
],
duration: 4000,
easing: 'easeInOutQuad',
loop: true
})7. Scroll-Triggered Animation
const animation = anime({
targets: '.scroll-element',
translateY: [100, 0],
opacity: [0, 1],
easing: 'easeOutQuad',
autoplay: false
})
window.addEventListener('scroll', () => {
const scrollPercent = window.scrollY / (document.body.scrollHeight - window.innerHeight)
animation.seek(animation.duration * scrollPercent)
})Integration Patterns
With React
import { useEffect, useRef } from 'react'
import anime from 'animejs'
function AnimatedComponent() {
const ref = useRef(null)
useEffect(() => {
const animation = anime({
targets: ref.current,
translateX: 250,
duration: 800,
easing: 'easeInOutQuad'
})
return () => animation.pause()
}, [])
return <div ref={ref}>Animated</div>
}With Vue
export default {
mounted() {
anime({
targets: this.$el,
translateX: 250,
duration: 800
})
}
}Path Following Animation
const path = anime.path('#motion-path')
anime({
targets: '.element',
translateX: path('x'),
translateY: path('y'),
rotate: path('angle'),
easing: 'linear',
duration: 2000,
loop: true
})Advanced Techniques
Spring Easing
anime({
targets: '.element',
translateX: 250,
easing: 'spring(1, 80, 10, 0)', // mass, stiffness, damping, velocity
duration: 2000
})Steps Easing
anime({
targets: '.element',
translateX: 250,
easing: 'steps(5)',
duration: 1000
})Custom Bezier
anime({
targets: '.element',
translateX: 250,
easing: 'cubicBezier(.5, .05, .1, .3)',
duration: 1000
})Direction and Loop
anime({
targets: '.element',
translateX: 250,
direction: 'alternate', // 'normal', 'reverse', 'alternate'
loop: true, // or number of iterations
easing: 'easeInOutQuad'
})Playback Control
const animation = anime({
targets: '.element',
translateX: 250,
autoplay: false
})
animation.play()
animation.pause()
animation.restart()
animation.reverse()
animation.seek(500) // Seek to 500msPerformance Optimization
Use Transform and Opacity
// ✅ Good: GPU-accelerated
anime({
targets: '.element',
translateX: 250,
opacity: 0.5
})
// ❌ Avoid: Triggers layout
anime({
targets: '.element',
left: '250px',
width: '500px'
})Batch Similar Animations
// ✅ Single animation for multiple targets
anime({
targets: '.multiple-elements',
translateX: 250
})
// ❌ Avoid: Multiple separate animations
elements.forEach(el => {
anime({ targets: el, translateX: 250 })
})Use will-change for Complex Animations
.animated-element {
will-change: transform, opacity;
}Disable autoplay for Scroll Animations
const animation = anime({
targets: '.element',
translateX: 250,
autoplay: false // Control manually
})Common Pitfalls
1. Forgetting Unit Types
// ❌ Wrong: No unit
anime({ targets: '.element', width: 200 })
// ✅ Correct: Include unit
anime({ targets: '.element', width: '200px' })2. Using CSS transform Property Directly
// ❌ Wrong: Can't animate transform string
anime({ targets: '.element', transform: 'translateX(250px)' })
// ✅ Correct: Individual transform properties
anime({ targets: '.element', translateX: 250 })3. Not Handling Animation Cleanup
// ❌ Wrong: Animation continues after unmount
useEffect(() => {More from freshtechbro
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