getagentseal/founder-playbook5 files

Made To Stick

Applies the SUCCESs Framework from Made to Stick by Chip Heath and Dan Heath. Use when crafting messages that need to be remembered, writing pitches, creating presentations, designing training materials, telling stories that drive action, or diagnosing why a message isn't landing. The six principles (Simple, Unexpected, Concrete, Credible, Emotional, Stories) diagnose and fix communication failures. Triggers include 'how do I make this memorable', 'my pitch isn't landing', 'people forget what we told them', 'how do I tell a better story', 'our training materials are boring', 'how do I present data compellingly', 'nobody remembers our message', 'how do I get people to care about this', 'my writing is too abstract'. NOT for channel selection (use Traction), not for brand messaging structure (use StoryBrand), not for positioning (use Obviously Awesome).

Specification
Skill ID
getagentseal/founder-playbook/made-to-stick
Publisher
getagentseal
Repository
founder-playbook
Installs
0
Files
5
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

getagentseal/founder-playbook/made-to-stickInstalls these files
  • SKILL.md
  • cases.md
  • examples.md
  • frameworks.md
  • integration.md

What this skill tells the agent

Note: This skill is independent analysis and commentary, not a reproduction of the original text. It synthesizes the book's core ideas with modern startup practice, surfaces where frameworks are outdated or incomplete, and integrates perspectives from adjacent disciplines. For the full argument and context, read the original book.

Made to Stick

"There is no such thing as an inherently uninteresting subject. There are only uninterested communicators." - Chip Heath & Dan Heath

Should You Use This Skill?

Is your message failing to land?
|-- YES --> Do people understand it but forget it?
|   |-- YES --> Probably missing CONCRETE or STORIES. Check those principles.
|   +-- NO  --> Do people tune out before hearing it?
|               |-- YES --> Missing UNEXPECTED (no hook) or SIMPLE (too complex).
|               +-- NO  --> Do they hear it but not care?
|                           |-- YES --> Missing EMOTIONAL. They believe but don't act.
|                           +-- NO  --> Do they care but not believe it?
|                                       |-- YES --> Missing CREDIBLE.
|                                       +-- NO  --> THIS SKILL. Run the full diagnostic.
+-- NO  --> Is the message landing but people aren't acting?
            |-- YES --> Missing STORIES (no mental simulation of action) or
            |           EMOTIONAL (they believe but don't feel).
            +-- NO  --> The message is working. Don't fix what isn't broken.

The Core Insight

The enemy of sticky messages is the Curse of Knowledge.

Once you know something, you can't imagine not knowing it. You tap a song on a table and think it's obvious - but listeners guess correctly only 2.5% of the time (you predicted 50%). This is the tappers-and-listeners experiment, and it's the central metaphor of the entire book.

Every expert, every founder, every leader suffers from this curse. It makes you talk in abstractions when your audience needs concrete details. It makes you assume shared context that doesn't exist. It makes your messages forgettable.

The SUCCESs framework is the systematic antidote.

Why Most Messages Die

WHAT COMMUNICATORS DO:                 WHAT STICKY MESSAGES DO:
Bury the lead in context               Lead with the core (SIMPLE)
Start with what's expected              Start with what's surprising (UNEXPECTED)
Speak in abstractions                   Speak in sensory, tangible terms (CONCRETE)
Rely on their own authority             Let the message prove itself (CREDIBLE)
Appeal to reason and logic              Appeal to identity and feeling (EMOTIONAL)
Present conclusions                     Tell stories that simulate action (STORIES)

The SUCCESs Framework

Six principles. Not a checklist where you need all six, but a diagnostic toolkit. Most messages fail on 1-2 specific principles. Identify which ones and fix those.

1. Simple

Find the core. Share the core. Nothing else.

This is not about dumbing down. It's about forced prioritization - finding the single most important thing and saying it in a way that's both compact and profound.

Commander's Intent (CI): The military's solution to the Curse of Knowledge. Instead of detailed battle plans that fall apart on contact with the enemy, officers communicate the ONE thing that matters: "Break the will of the enemy in this region." Soldiers can improvise around that intent when plans fail.

Your Commander's Intent: If your audience remembers only ONE thing, what must it be?

Tools for simplicity:

ToolHow It WorksExample
Inverted PyramidLead with the most important info firstJournalism standard: headline, lead, details
Generative AnalogyCompress an idea into a schema people already haveDisney calls employees "cast members" - this single metaphor generates correct behavior across thousands of situations
High-Concept PitchDescribe via known reference points"Jaws on a spaceship" (Alien), "Die Hard on a bus" (Speed)
ProverbsCompact + profound"A bird in the hand is worth two in the bush" - simple AND deep

The accuracy trap: Don't sacrifice memorability for completeness. "Maximize shareholder value" is accurate but generates no useful behavior. Southwest's "THE low-fare airline" is less precise but drives every decision in the company.

Test: Can a front-line employee use your message to make a decision you'd agree with, without asking you?

2. Unexpected

Get attention with surprise. Keep attention with curiosity.

Two problems, two solutions:

ProblemSolutionMechanism
Getting attentionSurpriseBreak a schema (violate expectations)
Keeping attentionCuriosityOpen a knowledge gap, then fill it

The surprise sequence:

  1. Identify the central message
  2. Figure out what is counterintuitive about it
  3. Communicate it in a way that breaks the audience's guessing machine

Gap Theory of Curiosity (Loewenstein, 1994): Curiosity happens when there's a gap between what we know and what we want to know. To make people curious: (1) point out what they DON'T know, (2) highlight that they should care, (3) fill the gap.

Mysteries vs. surprise: Surprise gets attention in a moment. Mysteries keep attention across time. Structure complex messages as mysteries when possible.

Warning: Surprise for its own sake (gimmicks) is counterproductive. The surprise must serve the core message.

3. Concrete

Speak in sensory language. Actions, things, images - not abstractions.

"Of the six traits, concreteness is perhaps the easiest to embrace. It may also be the most effective."

Why we slip into abstraction: Expertise makes you think in patterns and principles. You forget your audience thinks in concrete examples. Engineers make drawings more elaborate when they should walk to the factory floor.

Velcro Theory of Memory: The more sensory hooks an idea has, the more it sticks. Abstract ideas have few hooks. Concrete ideas (sights, sounds, smells, touch, taste) have many.

AbstractConcrete
"Increase customer satisfaction""When a guest's towel falls in the pool, replace it before they ask"
"The next great search engine""Seat 131 passengers, fly nonstop Miami to NYC, land on Runway 4-22 at La Guardia"
"We value diversity""Our longest-tenured member is a 73-year-old retired government worker with no prior dance experience"
"Improve employee productivity""If wireless saves an employee 1-2 minutes per day, it's paid for itself"

The "White Things" test: Name white things in the world (hard). Name white things in your refrigerator (easy). Concreteness focuses and mobilizes thinking.

For founders: Visit actual customers. General Mills sent the Hamburger Helper team into customers' homes ("Fingertips" program). Abstract data produced abstract strategy. Concrete observation produced an 11% sales increase.

4. Credible

Make the audience believe you - or better, let them believe themselves.

Three sources of credibility, from external to internal:

SourceTypeExamples
AuthoritiesExternalExperts with credentials, celebrities, anti-authorities (real people with lived experience)
The Message ItselfInternalVivid details, human-scale statistics, the Sinatra Test
The AudienceSelf-verifyTestable credentials ("See for yourself")

Anti-authorities are often stronger than authorities. Pam Laffin (29-year-old smoker dying of emphysema) was more persuasive for anti-smoking than any surgeon general could be. Honesty and lived experience > status.

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