- Skill ID
- ghaida/intent/transpose
- Publisher
- ghaida
- Repository
- intent
- Installs
- 0
- Files
- 1
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
ghaida/intent/transposeInstalls these files- SKILL.md
What this skill tells the agent
Transpose — Adapt Across Contexts
Overview
Responsive design is a layout concern. Transposition is a UX concern.
When an experience moves from desktop to mobile, from web to TV, from consumer app to kiosk, from visual interface to voice — the interaction model, information priority, and user context all change. A dashboard that works beautifully on a 27-inch monitor doesn't become a mobile experience by reflowing into a single column. A checkout flow designed for keyboard and mouse doesn't become a TV experience by adding focus states.
Transposition means rethinking the experience for each context, not shrinking it to fit. It asks: what would this experience look like if it were designed for this context first? What would we add? What would we never have included? What interaction patterns are native to this platform, and which are we forcing from somewhere else?
When to activate this skill: Moving a product to a new platform, planning multi-device strategy, auditing cross-platform UX, designing for non-standard contexts (TV, kiosk, voice, embedded), or anytime someone says "just make it responsive" and the problem is bigger than layout.
Skill family
Transpose works alongside the full Intent skill system:
- `/journey`: Your flows need to work across the contexts transpose identifies. A checkout flow on desktop is not the same journey on mobile or voice — journey designs the sequence, transpose ensures it fits the context.
- `/organize`: Navigation structure may fundamentally change per context. Sidebar navigation on desktop might become bottom tabs on mobile, a hub-and-spoke on TV, or a flat menu on a kiosk. Organize provides the IA; transpose adapts it.
- `/include`: Cross-context design IS inclusive design. Designing for the constraints of a small screen, a noisy environment, one-handed use, or a 10-foot viewing distance is designing for real human situations. Include ensures accessibility; transpose ensures contextual fit.
- `/fortify`: Different contexts have different failure modes. Mobile loses connectivity. TV remotes run out of batteries. Kiosks get touched by greasy fingers. Fortify maps the failure modes; transpose maps the contexts where they occur.
- `/blueprint`: System architecture must support multi-context delivery. APIs need to serve different data shapes. State sync needs infrastructure. Blueprint maps the system; transpose defines what each context needs from it.
- `/philosopher`: A cross-cutting cognitive mode for sitting with transposition problems before jumping to solutions. Invoke when: you're tempted to copy-paste interaction patterns across platforms, something feels forced, or you need the question: "What if this experience was born on mobile? What would we never have added?"
Core capabilities
1. Context analysis framework
For every source-to-target transposition, systematically analyze what changes. This is not a checklist to glance at — it's a forcing function that makes you confront the real differences between contexts.
Input method:
- Desktop: mouse + keyboard, precise targeting, hover states, right-click, keyboard shortcuts, drag-and-drop
- Mobile: touch, imprecise targeting (minimum 44px), gestures (swipe, pinch, long-press), no hover, virtual keyboard covers half the screen
- TV: D-pad remote, focus-based navigation, no direct pointing, limited text input, voice remote on some devices
- Voice: no pointing, no visual feedback loop, conversational turn-taking, confirmation through re-prompting
- Kiosk: touch-only (no hover, no keyboard unless on-screen), large targets, often gloved or wet hands
- Embedded/widget: constrained input matching host app, possibly no dedicated input at all
Attention model:
- Desktop: focused, multi-window, long sessions, user is "at work" (even for personal tasks)
- Mobile: fragmented, interruption-prone, multitasking, micro-sessions interspersed with life
- TV: lean-back, passive, shared screen, low cognitive effort tolerance
- Kiosk: goal-directed, time-pressured, public environment, zero learning curve expected
- Embedded: ambient, secondary to primary task, glanceable
Screen real estate: Constraints AND opportunities. Small screens force focus — that's a feature, not a bug. Large screens enable overview and comparison — but also invite clutter. Analyze what each size makes possible, not just what it takes away.
Connectivity:
- Desktop/web: generally reliable broadband, but not always
- Mobile: spotty, variable speed, metered data in many markets
- TV: usually reliable home Wi-Fi, but smart TVs have weak processors
- Kiosk: dedicated connection, but outages happen in retail/public environments
- Embedded/IoT: intermittent, low-bandwidth, offline-first is often the right default
Environment:
- Office, commute, couch, retail floor, hospital room, kitchen, car, factory floor
- Noise level, lighting, privacy, social context, physical posture
- These shape every interaction decision
Session length:
- Desktop: 10-60+ minute sessions, complex multi-step workflows are viable
- Mobile: 30 seconds to 5 minutes typical, must support micro-tasks
- TV: 30-120 minutes but low engagement depth per interaction
- Kiosk: 1-3 minutes maximum, single-purpose
- Embedded: seconds at a time, momentary glances
For each transposition project, fill out this framework explicitly. Do not skip dimensions because they seem obvious.
2. Platform-specific UX conventions
These are genuine behavioral differences that users have internalized, not arbitrary guidelines to cargo-cult. Violate them only when you have a specific reason.
iOS:
- System gestures: swipe-back from left edge, pull-down to dismiss sheets, swipe-up for home
- Bottom-anchored navigation (tab bar), not hamburger menus
- SF Symbols for consistent iconography
- Haptic feedback for meaningful interactions (not decoration)
- Dynamic Type: your layout must accommodate user-chosen text sizes
- System sheets and action sheets for contextual actions
- Pull-to-refresh is expected in list views
Android:
- Material You design language and dynamic color
- System back button/gesture — your app must handle it correctly, including predictive back
- Top app bar with contextual actions
- FAB (floating action button) for primary creation actions
- System navigation bar (gesture or 3-button) — respect the safe area
- Bottom sheets for secondary content, not full-screen modals for simple choices
Web:
- URL-driven navigation — every meaningful state should have a URL
- Multi-tab behavior — users will open things in new tabs, your app must handle it
- Keyboard shortcuts for power users
- Hover states provide information density that touch platforms lack
- Right-click context menus have expectations
- Bookmark and share expectations — og:tags, clean URLs, page titles
- Browser back button must work predictably
TV (10-foot UI):
- D-pad navigation: everything must be reachable with up/down/left/right
- Focus states are the primary interaction feedback — make them unmistakable
- Overscan safe zones: keep critical content within the inner 90% of the screen
- Limited text input: avoid it, or provide voice input / QR code phone pairing
- Lean-back posture: large text (minimum 24px equivalent at viewing distance), high contrast, minimal reading
- Audio context matters: the TV has speakers, use sound design
Kiosk:
- Touch-only, no hover — everything clickable must look clickable
- Attract mode: screen content when nobody is using it, inviting first interaction
- Session timeout: auto-reset after inactivity, with warning
- Accessibility overlay: physical accessibility button or gesture for screen reader, high contrast
- Rugged conditions: bright ambient light (high contrast needed), dirty screens (large targets), public noise (visual-first feedback)
Embedded/widget:
- Minimal footprint: you're a guest in someone else's context
More from ghaida
Use this skill in a project
Open any RiverX project, search the Skills panel for ghaida/intent/transpose, and install it in one click.
