Reverse Engineering Tools
Analyze supplied game binaries, protection components, drivers, dumps, or traces through reproducible disassembly, decompilation, debugging, diffing, and interface reconstruction.
- Skill ID
- gmh5225/awesome-game-security/reverse-engineering-tools
- Publisher
- gmh5225
- Repository
- awesome-game-security
- Installs
- 0
- Files
- 6
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
gmh5225/awesome-game-security/reverse-engineering-toolsInstalls these files- SKILL.md
- references/analysis-and-protection.md
- references/ecosystem-and-advanced.md
- references/evidence-and-tools.md
- references/repository-map.md
- references/repository-resources.md
What this skill tells the agent
Reverse-engineering tools
Record the artifact hash, format, architecture, tool version, environment, and observed addresses. Separate static inference from runtime evidence and label protection-induced uncertainty.
Topic routing
- Evidence and tools for binary findings, debuggers, disassemblers, memory tools, and DBI.
- Analysis and protection for anti-analysis, game targets, workflow, and obfuscation.
- Ecosystem and advanced work for plugins, MCP tools, diffing, anti-debugging, virtualization, and exploit-oriented analysis.
- Repository resources and repository map for source selection.
Use windows-kernel-security for kernel contracts, game-engine-resources for engine models, and game-security-research-rigor for consequential conclusions.
Use this skill in a project
Open any RiverX project, search the Skills panel for gmh5225/awesome-game-security/reverse-engineering-tools, and install it in one click.
