Color Palette
Generate complete, accessible colour palettes from a single brand hex. Produces 11-shade scale (50-950), semantic tokens, dark mode variants, Tailwind v4 CSS output, WCAG contrast checks. Use whenever the user supplies a brand hex and asks for a palette, mentions setting up a design system, wants Tailwind theme colours from a brand colour, or asks to check colour accessibility / contrast.
- Skill ID
- jezweb/claude-skills/color-palette
- Publisher
- jezweb
- Repository
- claude-skills
- Installs
- 0
- Files
- 2
- Requires
- claude-code-only
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
jezweb/claude-skills/color-paletteInstalls these files- SKILL.md
- assets/tailwind-colors.css
What this skill tells the agent
Colour Palette Generator
Generate a complete, accessible colour system from a single brand hex. Produces Tailwind v4 CSS ready to paste into your project.
Workflow
Step 1: Get the Brand Hex
Ask for the primary brand colour. A single hex like #0D9488 is enough.
Step 2: Generate 11-Shade Scale
Convert hex to HSL, then generate shades by varying lightness while keeping hue constant.
Hex to HSL Conversion
function hexToHSL(hex) {
hex = hex.replace(/^#/, '');
const r = parseInt(hex.substring(0, 2), 16) / 255;
const g = parseInt(hex.substring(2, 4), 16) / 255;
const b = parseInt(hex.substring(4, 6), 16) / 255;
const max = Math.max(r, g, b);
const min = Math.min(r, g, b);
const diff = max - min;
let l = (max + min) / 2;
let s = 0;
if (diff !== 0) {
s = l > 0.5 ? diff / (2 - max - min) : diff / (max + min);
}
let h = 0;
if (diff !== 0) {
if (max === r) h = ((g - b) / diff + (g < b ? 6 : 0)) / 6;
else if (max === g) h = ((b - r) / diff + 2) / 6;
else h = ((r - g) / diff + 4) / 6;
}
return { h: Math.round(h * 360), s: Math.round(s * 100), l: Math.round(l * 100) };
}Lightness and Saturation Values
| Shade | Lightness | Saturation Mult | Use Case |
|---|---|---|---|
| 50 | 97% | 0.80 | Subtle backgrounds |
| 100 | 94% | 0.80 | Hover states |
| 200 | 87% | 0.85 | Borders, dividers |
| 300 | 75% | 0.90 | Disabled states |
| 400 | 62% | 0.95 | Placeholder text |
| 500 | 48% | 1.00 | Brand colour baseline |
| 600 | 40% | 1.00 | Primary actions (often the brand colour) |
| 700 | 33% | 1.00 | Hover on primary |
| 800 | 27% | 1.00 | Active states |
| 900 | 20% | 1.00 | Text on light bg |
| 950 | 10% | 1.00 | Darkest accents |
Reduce saturation for lighter shades (50-200 by 15-20%, 300-400 by 5-10%) to prevent overly vibrant pastels. Keep full saturation for 500-950.
Complete Scale Generator
function generateShadeScale(brandHex) {
const { h, s } = hexToHSL(brandHex);
const shades = {
50: { l: 97, sMul: 0.8 }, 100: { l: 94, sMul: 0.8 },
200: { l: 87, sMul: 0.85 }, 300: { l: 75, sMul: 0.9 },
400: { l: 62, sMul: 0.95 }, 500: { l: 48, sMul: 1.0 },
600: { l: 40, sMul: 1.0 }, 700: { l: 33, sMul: 1.0 },
800: { l: 27, sMul: 1.0 }, 900: { l: 20, sMul: 1.0 },
950: { l: 10, sMul: 1.0 }
};
const result = {};
for (const [shade, { l, sMul }] of Object.entries(shades)) {
result[shade] = `hsl(${h}, ${Math.round(s * sMul)}%, ${l}%)`;
}
return result;
}HSL to Hex Conversion
function hslToHex(h, s, l) {
s = s / 100; l = l / 100;
const c = (1 - Math.abs(2 * l - 1)) * s;
const x = c * (1 - Math.abs((h / 60) % 2 - 1));
const m = l - c / 2;
let r = 0, g = 0, b = 0;
if (h < 60) { r = c; g = x; }
else if (h < 120) { r = x; g = c; }
else if (h < 180) { g = c; b = x; }
else if (h < 240) { g = x; b = c; }
else if (h < 300) { r = x; b = c; }
else { r = c; b = x; }
r = Math.round((r + m) * 255);
g = Math.round((g + m) * 255);
b = Math.round((b + m) * 255);
return `#${r.toString(16).padStart(2, '0')}${g.toString(16).padStart(2, '0')}${b.toString(16).padStart(2, '0')}`.toUpperCase();
}Verification
Generated shades should look like the same colour family with smooth progression. Light shades (50-300) usable for backgrounds, dark shades (700-950) usable for text. Brand colour recognisable in 500-700.
Step 3: Map Semantic Tokens
Every background token MUST have a paired foreground token. Never use a background without its pair or dark mode will break.
Light Mode Tokens
| Token | Shade | Use Case |
|---|---|---|
background | white | Page backgrounds |
foreground | 950 | Body text |
card | white | Card backgrounds |
card-foreground | 900 | Card text |
popover | white | Dropdown/tooltip backgrounds |
popover-foreground | 950 | Dropdown text |
primary | 600 | Primary buttons, links |
primary-foreground | white | Text on primary buttons |
secondary | 100 | Secondary buttons |
secondary-foreground | 900 | Text on secondary buttons |
muted | 50 | Disabled backgrounds, subtle sections |
muted-foreground | 600 | Muted text, captions |
accent | 100 | Hover states, subtle highlights |
accent-foreground | 900 | Text on accent backgrounds |
destructive | red-600 | Delete buttons, errors |
destructive-foreground | white | Text on destructive buttons |
border | 200 | Input borders, dividers |
input | 200 | Input field borders |
ring | 600 | Focus rings |
Dark Mode Tokens
| Token | Shade | Use Case |
|---|---|---|
background | 950 | Page backgrounds |
foreground | 50 | Body text |
card | 900 | Card backgrounds |
card-foreground | 50 | Card text |
popover | 900 | Dropdown backgrounds |
popover-foreground | 50 | Dropdown text |
primary | 500 | Primary buttons (brighter in dark) |
primary-foreground | white | Text on primary buttons |
secondary | 800 | Secondary buttons |
secondary-foreground | 50 | Text on secondary buttons |
muted | 800 | Disabled backgrounds |
muted-foreground | 400 | Muted text |
accent | 800 | Hover states |
accent-foreground | 50 | Text on accent backgrounds |
destructive | red-500 | Delete buttons (brighter) |
destructive-foreground | white | Text on destructive |
border | 800 | Borders |
input | 800 | Input borders |
ring | 500 | Focus rings |
Dark Mode Inversion Pattern
Dark mode inverts lightness while preserving hue and saturation. Swap extremes (50 becomes 950, 950 becomes 50), preserve middle (500 stays near 500).
| Light Shade | Dark Equivalent | Role |
|---|---|---|
| 50 | 950 | Backgrounds |
| 100 | 900 | Subtle backgrounds |
| 200 | 800 | Borders |
| 500 | 500 (slightly brighter) | Brand baseline |
| 600 | 400 | Primary actions |
| 950 | 50 | Text colour |
Key dark mode principles:
- Use shade 500 (not 600) for primary -- brighter for visibility on dark backgrounds
- Use shade 50 (off-white) for text instead of pure
#FFFFFF-- easier on eyes - Borders need ~10-15% lighter than background (e.g. 800 border on 950 background)
- Higher elevation = lighter colour (opposite of light mode shadows)
- Always update foreground when changing background
Step 4: Check Contrast
WCAG Minimum Ratios
| Content Type | AA | AAA |
|---|---|---|
| Normal text (<18px or <14px bold) | 4.5:1 | 7:1 |
| Large text (>=18px or >=14px bold) | 3:1 | 4.5:1 |
| UI components (buttons, borders) | 3:1 | Not defined |
| Graphical objects (icons, charts) | 3:1 | Not defined |
Target AA for most projects, AAA for high-accessibility needs (government, healthcare).
Luminance and Contrast Formulas
function getLuminance(hex) {
hex = hex.replace(/^#/, '');
const r = parseInt(hex.substring(0, 2), 16) / 255;
const g = parseInt(hex.substring(2, 4), 16) / 255;
const b = parseInt(hex.substring(4, 6), 16) / 255;
const rsRGB = r <= 0.03928 ? r / 12.92 : Math.pow((r + 0.055) / 1.055, 2.4);
const gsRGB = g <= 0.03928 ? g / 12.92 : Math.pow((g + 0.055) / 1.055, 2.4);
const bsRGB = b <= 0.03928 ? b / 12.92 : Math.pow((b + 0.055) / 1.055, 2.4);
return 0.2126 * rsRGB + 0.7152 * gsRGB + 0.0722 * bsRGB;
}
function getContrastRatio(hex1, hex2) {
const lum1 = getLuminance(hex1);
const lum2 = getLuminance(hex2);
const lighter = Math.max(lum1, lum2);
const darker = Math.min(lum1, lum2);
return (lighter + 0.05) / (darker + 0.05);
}Quick Check Table -- Light Mode
| Foreground | Background | Ratio | Pass? | Use Case |
|---|---|---|---|---|
| 950 | white | 18.5:1 | AAA | Body text |
| 900 | white | 14.2:1 | AAA | Card text |
| 700 | white | 8.1:1 | AAA | Text |
| 600 | white | 5.7:1 | AA | Text, buttons |
More from jezweb
Use this skill in a project
Open any RiverX project, search the Skills panel for jezweb/claude-skills/color-palette, and install it in one click.
