jezweb/claude-skills2 files

Color Palette

Generate complete, accessible colour palettes from a single brand hex. Produces 11-shade scale (50-950), semantic tokens, dark mode variants, Tailwind v4 CSS output, WCAG contrast checks. Use whenever the user supplies a brand hex and asks for a palette, mentions setting up a design system, wants Tailwind theme colours from a brand colour, or asks to check colour accessibility / contrast.

Specification
Skill ID
jezweb/claude-skills/color-palette
Publisher
jezweb
Repository
claude-skills
Installs
0
Files
2
Requires
claude-code-only
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

jezweb/claude-skills/color-paletteInstalls these files
  • SKILL.md
  • assets/tailwind-colors.css

What this skill tells the agent

Colour Palette Generator

Generate a complete, accessible colour system from a single brand hex. Produces Tailwind v4 CSS ready to paste into your project.

Workflow

Step 1: Get the Brand Hex

Ask for the primary brand colour. A single hex like #0D9488 is enough.

Step 2: Generate 11-Shade Scale

Convert hex to HSL, then generate shades by varying lightness while keeping hue constant.

Hex to HSL Conversion
function hexToHSL(hex) {
  hex = hex.replace(/^#/, '');
  const r = parseInt(hex.substring(0, 2), 16) / 255;
  const g = parseInt(hex.substring(2, 4), 16) / 255;
  const b = parseInt(hex.substring(4, 6), 16) / 255;

  const max = Math.max(r, g, b);
  const min = Math.min(r, g, b);
  const diff = max - min;

  let l = (max + min) / 2;
  let s = 0;
  if (diff !== 0) {
    s = l > 0.5 ? diff / (2 - max - min) : diff / (max + min);
  }

  let h = 0;
  if (diff !== 0) {
    if (max === r) h = ((g - b) / diff + (g < b ? 6 : 0)) / 6;
    else if (max === g) h = ((b - r) / diff + 2) / 6;
    else h = ((r - g) / diff + 4) / 6;
  }

  return { h: Math.round(h * 360), s: Math.round(s * 100), l: Math.round(l * 100) };
}
Lightness and Saturation Values
ShadeLightnessSaturation MultUse Case
5097%0.80Subtle backgrounds
10094%0.80Hover states
20087%0.85Borders, dividers
30075%0.90Disabled states
40062%0.95Placeholder text
50048%1.00Brand colour baseline
60040%1.00Primary actions (often the brand colour)
70033%1.00Hover on primary
80027%1.00Active states
90020%1.00Text on light bg
95010%1.00Darkest accents

Reduce saturation for lighter shades (50-200 by 15-20%, 300-400 by 5-10%) to prevent overly vibrant pastels. Keep full saturation for 500-950.

Complete Scale Generator
function generateShadeScale(brandHex) {
  const { h, s } = hexToHSL(brandHex);
  const shades = {
    50:  { l: 97, sMul: 0.8 },  100: { l: 94, sMul: 0.8 },
    200: { l: 87, sMul: 0.85 }, 300: { l: 75, sMul: 0.9 },
    400: { l: 62, sMul: 0.95 }, 500: { l: 48, sMul: 1.0 },
    600: { l: 40, sMul: 1.0 },  700: { l: 33, sMul: 1.0 },
    800: { l: 27, sMul: 1.0 },  900: { l: 20, sMul: 1.0 },
    950: { l: 10, sMul: 1.0 }
  };
  const result = {};
  for (const [shade, { l, sMul }] of Object.entries(shades)) {
    result[shade] = `hsl(${h}, ${Math.round(s * sMul)}%, ${l}%)`;
  }
  return result;
}
HSL to Hex Conversion
function hslToHex(h, s, l) {
  s = s / 100; l = l / 100;
  const c = (1 - Math.abs(2 * l - 1)) * s;
  const x = c * (1 - Math.abs((h / 60) % 2 - 1));
  const m = l - c / 2;
  let r = 0, g = 0, b = 0;
  if (h < 60) { r = c; g = x; }
  else if (h < 120) { r = x; g = c; }
  else if (h < 180) { g = c; b = x; }
  else if (h < 240) { g = x; b = c; }
  else if (h < 300) { r = x; b = c; }
  else { r = c; b = x; }
  r = Math.round((r + m) * 255);
  g = Math.round((g + m) * 255);
  b = Math.round((b + m) * 255);
  return `#${r.toString(16).padStart(2, '0')}${g.toString(16).padStart(2, '0')}${b.toString(16).padStart(2, '0')}`.toUpperCase();
}
Verification

Generated shades should look like the same colour family with smooth progression. Light shades (50-300) usable for backgrounds, dark shades (700-950) usable for text. Brand colour recognisable in 500-700.


Step 3: Map Semantic Tokens

Every background token MUST have a paired foreground token. Never use a background without its pair or dark mode will break.

Light Mode Tokens
TokenShadeUse Case
backgroundwhitePage backgrounds
foreground950Body text
cardwhiteCard backgrounds
card-foreground900Card text
popoverwhiteDropdown/tooltip backgrounds
popover-foreground950Dropdown text
primary600Primary buttons, links
primary-foregroundwhiteText on primary buttons
secondary100Secondary buttons
secondary-foreground900Text on secondary buttons
muted50Disabled backgrounds, subtle sections
muted-foreground600Muted text, captions
accent100Hover states, subtle highlights
accent-foreground900Text on accent backgrounds
destructivered-600Delete buttons, errors
destructive-foregroundwhiteText on destructive buttons
border200Input borders, dividers
input200Input field borders
ring600Focus rings
Dark Mode Tokens
TokenShadeUse Case
background950Page backgrounds
foreground50Body text
card900Card backgrounds
card-foreground50Card text
popover900Dropdown backgrounds
popover-foreground50Dropdown text
primary500Primary buttons (brighter in dark)
primary-foregroundwhiteText on primary buttons
secondary800Secondary buttons
secondary-foreground50Text on secondary buttons
muted800Disabled backgrounds
muted-foreground400Muted text
accent800Hover states
accent-foreground50Text on accent backgrounds
destructivered-500Delete buttons (brighter)
destructive-foregroundwhiteText on destructive
border800Borders
input800Input borders
ring500Focus rings
Dark Mode Inversion Pattern

Dark mode inverts lightness while preserving hue and saturation. Swap extremes (50 becomes 950, 950 becomes 50), preserve middle (500 stays near 500).

Light ShadeDark EquivalentRole
50950Backgrounds
100900Subtle backgrounds
200800Borders
500500 (slightly brighter)Brand baseline
600400Primary actions
95050Text colour

Key dark mode principles:

  • Use shade 500 (not 600) for primary -- brighter for visibility on dark backgrounds
  • Use shade 50 (off-white) for text instead of pure #FFFFFF -- easier on eyes
  • Borders need ~10-15% lighter than background (e.g. 800 border on 950 background)
  • Higher elevation = lighter colour (opposite of light mode shadows)
  • Always update foreground when changing background

Step 4: Check Contrast

WCAG Minimum Ratios
Content TypeAAAAA
Normal text (<18px or <14px bold)4.5:17:1
Large text (>=18px or >=14px bold)3:14.5:1
UI components (buttons, borders)3:1Not defined
Graphical objects (icons, charts)3:1Not defined

Target AA for most projects, AAA for high-accessibility needs (government, healthcare).

Luminance and Contrast Formulas
function getLuminance(hex) {
  hex = hex.replace(/^#/, '');
  const r = parseInt(hex.substring(0, 2), 16) / 255;
  const g = parseInt(hex.substring(2, 4), 16) / 255;
  const b = parseInt(hex.substring(4, 6), 16) / 255;
  const rsRGB = r <= 0.03928 ? r / 12.92 : Math.pow((r + 0.055) / 1.055, 2.4);
  const gsRGB = g <= 0.03928 ? g / 12.92 : Math.pow((g + 0.055) / 1.055, 2.4);
  const bsRGB = b <= 0.03928 ? b / 12.92 : Math.pow((b + 0.055) / 1.055, 2.4);
  return 0.2126 * rsRGB + 0.7152 * gsRGB + 0.0722 * bsRGB;
}

function getContrastRatio(hex1, hex2) {
  const lum1 = getLuminance(hex1);
  const lum2 = getLuminance(hex2);
  const lighter = Math.max(lum1, lum2);
  const darker = Math.min(lum1, lum2);
  return (lighter + 0.05) / (darker + 0.05);
}
Quick Check Table -- Light Mode
ForegroundBackgroundRatioPass?Use Case
950white18.5:1AAABody text
900white14.2:1AAACard text
700white8.1:1AAAText
600white5.7:1AAText, buttons

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