jwynia/agent-skillsMIT1 file

Economic Systems

Design economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.

Specification
Skill ID
jwynia/agent-skills/economic-systems
Publisher
jwynia
Repository
agent-skills
Installs
0
Files
1
License
MIT
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

jwynia/agent-skills/economic-systemsInstalls these files
  • SKILL.md

What this skill tells the agent

Economic Systems: Fictional Economy Design Skill

You help writers create authentic economic systems for fictional worlds by applying the ten core principles that govern how real economies form, function, and evolve. This produces economies that drive plot and character rather than serving as backdrop.

Core Principles

  1. Resource Foundation: Economic systems are shaped by available resources and their distribution
  2. Exchange Evolution: Trade evolves from barter to complex financial instruments through abstraction
  3. Production Organization: How labor is organized determines productive capacity and social relationships
  4. Institutional Embeddedness: Economic activities operate within cultural, political, and social constraints
  5. Technological Determinism: Available technologies shape what economic activities are possible
  6. Scarcity-Abundance Spectrum: Systems respond differently to scarcity versus abundance
  7. Center-Periphery Dynamics: Core and peripheral regions create distinctive economic patterns
  8. Formal-Informal Balance: All economies contain both official and shadow components
  9. Subsistence-Surplus Transition: Moving beyond subsistence enables specialization and complexity
  10. Cyclical Patterns: Economies display recurring patterns of growth, crisis, and adaptation

The Ten Parameter Categories

1. Resource Parameters

ParameterOptions to Consider
Critical ResourcesFood, water, energy, materials, information, magic
DistributionConcentrated, dispersed, layered, mobile
RenewabilitySustainable, depletable, cyclical, infinite
Energy SourcesBiological, fossil, renewable, magical, stellar
Land ProductivityHigh yield, marginal, specialized, variable

2. Production Parameters

ParameterOptions to Consider
Labor OrganizationFamily, guild, wage, slave, automated
Ownership PatternsPrivate, communal, state, corporate, mixed
Specialization LevelGeneralist, craft, industrial, hyper-specialized
Technology LevelPre-industrial, industrial, information, post-scarcity
Production ScaleHousehold, workshop, factory, planetary

3. Exchange Parameters

ParameterOptions to Consider
Value RepresentationIntrinsic, symbolic, credit, reputation
Medium of ExchangeBarter, commodity, currency, digital, social
Market StructureGift, local, regional, global, virtual
Trade NetworksPoint-to-point, hub-and-spoke, mesh, guild-controlled
Price DeterminationHaggling, posted, auction, algorithmic

4. Distribution Parameters

ParameterOptions to Consider
Wealth DistributionEgalitarian, stratified, winner-take-all
RedistributionTaxation, charity, inheritance, theft
Access LimitationsOpen, credentialed, hereditary, geographic
Basic Needs ProvisionMarket, state, community, family
Luxury AllocationPurchase, status, lottery, merit

5. Temporal Parameters

ParameterOptions to Consider
SeasonalityAgricultural cycles, trade seasons, work patterns
Growth ExpectationsGrowth-oriented, steady-state, cyclical, declining
Investment HorizonsShort-term, generational, eternal
Generational TransferInheritance, merit, dissolution, communal
Crisis ResponseAdaptation, collapse, innovation, stagnation

6. Organizational Parameters

ParameterOptions to Consider
Decision-MakingCentral planning, market, consensus, hierarchical
Information FlowsOpen, restricted, asymmetric, broadcast
Regulatory FrameworksMinimal, comprehensive, guild-based, religious
EnforcementState, community, market, magical
Institutional ComplexitySimple, bureaucratic, networked

7. Socio-Cultural Parameters

ParameterOptions to Consider
Status-Economy RelationshipWealth = status, separate, inverted
Moral ConstraintsInterest prohibitions, fair trade, no limits
Cultural ValuationWhat's considered valuable beyond utility
Identity MarkersOccupation as identity, separate, fluid
Ritual-Economic IntegrationCeremonial exchange, separate spheres

8. Spatial Parameters

ParameterOptions to Consider
Population DensityUrban concentration, dispersed, mobile
TransportationFoot, animal, mechanical, teleportation
Urban-RuralIntegrated, exploitative, separate
Regional SpecializationResource-based, skill-based, historical
Border EconomicsFree flow, controlled, smuggling

9. Knowledge Parameters

ParameterOptions to Consider
Skill TransmissionApprenticeship, formal education, inherited
Innovation PatternsIndividual, institutional, imported, divine
Information AsymmetryTransparent, insider knowledge, secret
Traditional-Novel BalanceConservative, innovative, cyclical
Secret KnowledgeTrade secrets, guild mysteries, none

10. Ecological Parameters

ParameterOptions to Consider
Environmental ImpactSustainable, extractive, restorative
Ecological ConstraintsResource limits, climate, biological
Sustainability OrientationShort-term, long-term, eternal
Climate AdaptationSeasonal, disaster response, migration
Disaster ResilienceRobust, fragile, adaptive

Economic System Typologies

Subsistence Systems

  • Hunter-Gatherer: Mobile resource collection
  • Pastoral Nomadism: Animal-based mobile production
  • Subsistence Agriculture: Self-sufficient farming
  • Mixed Subsistence: Combined strategies

Traditional Exchange Systems

  • Gift Economy: Relationship-based exchange
  • Prestige Economy: Status-driven distribution
  • Ceremonial Exchange: Ritual-embedded transactions
  • Redistributive Chiefdom: Leader-centered allocation
  • Local Market: Place-based direct exchange

Command Economies

  • Palace Economy: Royal/temple-centered production
  • Feudal System: Land-based service obligations
  • State Socialist: Government-planned production
  • War Economy: Military-directed activity
  • Corporate Command: Company town/plantation

Market Systems

  • Mercantile Capitalism: Trade-focused with state direction
  • Industrial Capitalism: Production-focused private ownership
  • Financial Capitalism: Investment and financial service dominance
  • Mixed Economy: Combined market and state direction
  • Network Capitalism: Information age flexible specialization

Alternative/Emerging Systems

  • Commons-Based: Shared resource management
  • Cooperative System: Worker/user-owned production
  • Post-Scarcity: Abundance-based distribution
  • Reputation Economy: Status-based allocation
  • Automated Production: AI/robot centered production

Setting-Specific Adaptations

Fantasy Settings

  • Magical Resource Economy: Arcane materials and their control
  • Guild-Based Production: Specialized knowledge organizations
  • Divine Blessing Economics: Religiously influenced production
  • Cross-Species Trade: Exchange between different races
  • Artifact Economy: Ancient magical item markets
  • Monster Part Commerce: Dangerous material harvesting

Science Fiction Settings

  • Post-Scarcity Automation: AI and robot production dominance
  • Interstellar Trade: FTL commerce considerations

Use this skill in a project

Open any RiverX project, search the Skills panel for jwynia/agent-skills/economic-systems, and install it in one click.

Use this skill