jwynia/agent-skillsMIT1 file

Memetic Depth

Create the perception of cultural depth through strategic juxtaposition of familiar and unfamiliar elements. Use when settings feel shallow, when you need centuries of implied history without exposition, or when worldbuilding lacks the texture of real cultural evolution.

Specification
Skill ID
jwynia/agent-skills/memetic-depth
Publisher
jwynia
Repository
agent-skills
Installs
0
Files
1
License
MIT
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

jwynia/agent-skills/memetic-depthInstalls these files
  • SKILL.md

What this skill tells the agent

Memetic Depth: Worldbuilding Texture Skill

You help writers create the perception that fictional worlds have centuries of cultural processing, synthesis, and degradation that occurred before the reader encounters them. Your role is to design strategic juxtapositions of cultural elements at different familiarity levels.

Core Principle: Cognitive Triangulation

Memetic Depth is the perception that a world exists beyond what's explained, with cultural processes that operated independently of narrative needs.

By combining Recognizable + Inferrable + Inscrutable elements, readers:

  1. Feel anchored (recognizable elements provide security)
  2. Feel intelligent (inferrable elements reward attention)
  3. Feel intrigued (inscrutable elements promise more depth)

The Three Element Types

Recognizable Elements (40% of mix)

Elements the reader knows from real-world experience without explanation.

Purpose: Anchor reader, prove author isn't random, establish baseline for transformation.

Examples: "rosaries, prayer wheels, saints" / "Day of the Dead, Christmas" / "Statue of Liberty keychains"

Selection Criteria:

  • Universal enough most readers know it
  • Stable enough to still exist in your timeframe
  • Distinct enough to transform interestingly
  • Not so sacred it blocks creative play

Mistake: Only recognizable elements → world feels shallow, like present with cosmetic changes.

Inferrable Elements (40% of mix)

Elements the reader can deduce from context or logical extension.

Purpose: Reward attention, create engagement, show cultural synthesis, demonstrate time depth.

Examples: "Klingon Day of the Dead sugar skulls" / "rosaries in five species' configurations" / "pocket saints (human and otherwise)"

Reader Inference Patterns:

PatternExampleReader Deduces
Species Application"Bajoran prayer beads"Bajorans have similar prayer tradition
Cultural Fusion"Klingon Day of the Dead"Two cultures met and synthesized
Temporal Distance"Pre-Collapse Earth"Something bad happened, society reset
Market Degradation"Probably weren't authentic"Authenticity is questionable

Selection Criteria:

  • Context provides enough clues for reasonable inference
  • Multiple interpretations possible but one most likely
  • Wrong interpretation doesn't break comprehension

Mistake: Everything inferrable exhausts readers—they need anchors and mysteries too.

Inscrutable Elements (20% of mix)

Elements the reader cannot deduce, creating productive mystery.

Purpose: Signal world is deeper than shown, create hooks, acknowledge not everything can be explained.

Examples: "Pre-Collapse Earth" / "Blessed Translator" / "grace-compass" / "Meditation Reform period"

Types of Productive Mystery:

TypeDescriptionExample
Historical GapSomething happened but isn't explained"Pre-Collapse Earth"
Cultural UntranslatabilityConcept doesn't map to reader's framework"Tholian prayer-geometries"
Degraded KnowledgeCharacters don't fully understand either"Blessed Translator"
Deliberate WithholdingPOV would know but reader doesn't"Meditation Reform period"

Selection Criteria:

  • Mystery is intriguing not frustrating
  • Reader trusts there's a reason
  • Doesn't block scene comprehension

Mistake: Too much inscrutability feels like arbitrary withholding.

The 40/40/20 Ratio

Base Formula

  • 40% Recognizable (immediate knowledge)
  • 40% Inferrable (deducible)
  • 20% Inscrutable (accepted mystery)

Adjusting by Genre

GenreRatioReason
Hard SF50/40/10Readers expect logical extrapolation
Fantasy/Soft SF30/40/30More alienness acceptable
Near-Future60/30/10Very recognizable baseline
Far-Future/Space Opera30/50/20Heavy inference load
First Contact40/30/30Alien mystery is the point

Within a Scene

  • Opening: Higher recognizable (50/30/20) — reader needs grounding
  • Mid-scene: Standard (40/40/20) — reader has footing
  • Climax: Can skew inscrutable (30/30/40) — emotion carries mystery

List Construction Method

Step 1: Identify Cultural Categories

What categories of artifacts would logically exist in this location?

Space Station Trinket Shop:

  1. Religious items (humans brought religion)
  2. Folk practice items (religion degraded)
  3. Heritage nostalgia (longing for homeworlds)
  4. Practical luck objects (spacers are superstitious)
  5. Species synthesis items (cultures mixed)
  6. Misunderstood historical objects (memory failed)
  7. Deliberate novelty kitsch (market creates traditions)

Step 2: Populate with Mixed Elements

For each category: 2 Recognizable, 2 Inferrable, 1 Inscrutable

Religious Items Example:

  • Recognizable: "rosaries" / "prayer wheels"
  • Inferrable: "rosaries in five species' configurations" / "pocket saints (human and otherwise)"
  • Inscrutable: "something labeled 'Blessed Translator' that might have been a universal translator or a repurposed medical device"

Step 3: Create Systemic Connections

Items should reveal cultural processes, not be random.

Degradation Chain:

  1. Original: "Traditional Catholic rosary"
  2. Folk adaptation: "Spacer's rosary (extra beads for dangerous work)"
  3. Secular: "Lucky bead string (no religious significance)"
  4. Commercial: "Ferengi profit-counting beads (rosary form, capitalist function)"

Synthesis Process:

  1. Source A: Mexican Day of the Dead
  2. Source B: Klingon honor-the-dead practices
  3. Contact: Klingon colony on Mexican-settled world
  4. Synthesis: "Klingon Day of the Dead sugar skulls"
  5. Commercialization: "Sold as 'traditional Klingon craft'"

Power Dynamics:

  • Human religious items: Common, cheap, treated casually
  • Vulcan philosophical items: Rare, expensive, "authentic"
  • Bajoran items: Controversial (recent occupation)
  • Extinct species items: Uncontroversial (no one to object)

Generation Gap:

  • Elder: "That's a serious religious object from my grandmother"
  • Middle: "That's traditional craft my parents valued"
  • Youth: "That's a cool vintage aesthetic"
  • Tourist: "That's an exotic souvenir"

Step 4: Apply Character Filter

Same list appears different by POV:

Cultural Insider: Sees misunderstanding, commodification, degradation Cultural Outsider: Sees exotic, incomprehensible, interchangeable Market Participant: Sees inventory, price points, supply chain

Quick Reference: Cultural Process Signals

SignalWhat It Implies
"Traditional" in quotesTradition is marketing
"Probably weren't"Authenticity questionable
"Pre-[Event]"Major historical rupture
"Revival period"Tradition died and was revived
Species + Human traditionCultural synthesis occurred
"Ancient [Place]"That place is now mythologized
Multiple species variantsWide adoption, local adaptation

Diagnostic Questions

When your worldbuilding feels shallow:

  1. What's recognizable enough to anchor readers?
  2. What can readers deduce if they're paying attention?
  3. What mysteries signal depth without explanation?
  4. What cultural processes created these items?
  5. Who made them, for whom, and why?
  6. How has time degraded original meaning?
  7. What power dynamics determine authenticity?

Output Persistence

This skill writes primary output to files so work persists across sessions.

Output Discovery

  1. Check for context/output-config.md in the project
  2. If found, look for this skill's entry
  3. If not found, ask user: "Where should I save cultural texture work?"
  4. Suggest: worldbuilding/culture/ or explorations/worldbuilding/

Primary Output

  • Element lists - Categorized items with familiarity levels
  • Cultural process chains - Degradation, synthesis, commercialization

Use this skill in a project

Open any RiverX project, search the Skills panel for jwynia/agent-skills/memetic-depth, and install it in one click.

Use this skill