launchdarkly/ai-toolingApache-2.01 file

Plan

Generate a minimal LaunchDarkly SDK integration plan from detected stack: choose SDK type(s), dual-SDK server+client when required, files to change, env conventions. Nested under sdk-install; follows detect, precedes apply.

Specification
Skill ID
launchdarkly/ai-tooling/plan
Publisher
launchdarkly
Repository
ai-tooling
Installs
0
Files
1
License
Apache-2.0
Requires
Requires completed or equivalent detect context (see sibling detect skill)
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

launchdarkly/ai-tooling/planInstalls these files
  • SKILL.md

What this skill tells the agent

Generate integration plan (SDK install)

Based on what you detected, choose the right SDK and plan the minimal set of changes needed.

This skill is nested under LaunchDarkly SDK Install (onboarding); the parent Step 2 is plan. Prior: Detect repository stack. Next: Apply code changes.

Choose the right SDK

Use the SDK recipes reference to match the detected stack to an SDK. Start with Top 10 SDKs (start here) in that file for common stacks; use the (other) sections for less common SDKs.

The key decision:

Project TypeSDK TypeKey Type
Backend API, server-rendered app, CLI toolServer-side SDKSDK Key
Browser SPA (React, Vue, Angular, vanilla JS)Client-side SDKClient-side ID
iOS or Android native appMobile SDKMobile Key
React NativeMobile SDKMobile Key
Flutter (iOS, Android, or desktop app targets)Client-side SDK (Flutter)Mobile Key
Flutter webClient-side SDK (Flutter)Client-side ID
Electron desktop appClient-side SDK (Node.js)Client-side ID
Cloudflare Workers, Vercel Edge, AWS Lambda@EdgeEdge SDKSDK Key
.NET client (MAUI, Xamarin, WPF, UWP)Mobile SDK (.NET)Mobile Key
C/C++ client applicationClient-side SDK (C/C++)Mobile Key
C/C++ server applicationServer-side SDK (C/C++)SDK Key
Haskell serverServer-side SDK (Haskell)SDK Key
Lua serverServer-side SDK (Lua)SDK Key
Roku (BrightScript)Client-side SDK (Roku)Mobile Key

For every supported SDK, package name, install hint, and official Docs link, use SDK recipes and the linked files under `snippets/`.

Dual SDK integrations

Use this section when the user asked for both a server-side and a client-side integration, or when the stack clearly needs two LaunchDarkly SDKs (e.g. Next.js with server evaluation and browser UI flags, separate backend + SPA repos in one workspace target, etc.).

Do not "complete" onboarding with a single SDK while hand-waving the second (no second package in package.json, no second init path, no second recipe followed). Each SDK is a separate product with its own install command and initialization.

For each of the two SDKs, the plan must spell out (with no gaps):

Server-side track:

  1. Recipe / SDK recipes row or snippet name
  2. Package name(s) (exact artifact)
  3. Install command (full command from recipe)
  4. Dependency file (where the line is added)
  5. Entrypoint file(s) (e.g. instrumentation.ts, API entry, main.py)
  6. Env vars (typically LAUNCHDARKLY_SDK_KEY)
  7. Init summary (where it runs; which doc/snippet)

Client-side track:

  1. Recipe / snippet name (different row than server)
  2. Package name(s) (e.g. React Web vs Node server -- must be the client artifact)
  3. Install command (second command -- never implied)
  4. Dependency file
  5. Entrypoint file(s) (e.g. app/providers.tsx, root layout, main.tsx)
  6. Env vars (bundler-prefixed client-side ID, e.g. NEXT_PUBLIC_...)
  7. Init summary (provider/wrapper/hook from client recipe)

If you cannot name two packages and two entrypoints, you are not done planning -- go back to SDK recipes and detection.

Important distinctions:

  • Next.js: Server-side SDK for API routes / server components / RSC contexts that evaluate on the server; React client SDK for client components. If the user requested both, the plan lists both tracks in full. If they only want one surface to start, state that explicitly in the plan.
  • Node.js: If it's a backend service (Express, Fastify, etc.), use the server-side SDK. There is also a Node.js client SDK for desktop/Electron apps.
  • React: If it's a standalone SPA, use launchdarkly-react-client-sdk. If it's part of Next.js, see above.
  • .NET: Use the server SDK (LaunchDarkly.ServerSdk) for ASP.NET and backend services. For MAUI, Xamarin, WPF, and UWP, use the .NET mobile SDK (LaunchDarkly.ClientSdk, mobile key) -- SDK recipes -- .NET (Client). Blazor WebAssembly (and other browser-hosted .NET client UI) still uses LaunchDarkly.ClientSdk but with a client-side ID, not a mobile key -- see the same recipe.
  • Flutter: Use the Flutter client SDK (launchdarkly_flutter_client_sdk -- SDK recipes -- Flutter). Use a mobile key for typical iOS/Android/desktop app builds; use the client-side ID (and the project's pattern for public env vars) for Flutter web. If the user ships multiple targets, confirm which to wire first or plan separate env/config per target.

Plan the changes

Your integration plan should identify exactly:

1. Files to modify

Use the information gathered during Detect repository stack -- specifically the detected package manager, dependency file, and application entrypoint:

  • Dependency file: The file identified during detection (e.g., package.json, requirements.txt, go.mod) -- use the detected package manager to add the SDK
  • Entrypoint file: The application entrypoint identified during detection -- where SDK initialization code will go. Dual-SDK plans list two entrypoints (see Dual SDK integrations).
  • Environment/config file: Prefer .env at the integration root for real secrets (create it if it does not exist); ensure .env is listed in .gitignore there. Use .env.example / .env.sample for placeholders only. If the project does not use dotenv, follow its existing config pattern -- see Apply code changes Step 2 for consent, writing keys, and hybrid server+client cases.

2. Code changes

For each SDK in scope (one or two tracks), describe the specific changes:

  1. Add SDK dependency -- the install command from the SDK recipe (repeat for each package when dual-SDK)
  2. Add SDK import -- the import statement at the top of that track's entrypoint
  3. Add SDK initialization -- the init code for that SDK from that recipe/snippet, placed early in the right lifecycle (server vs client)
  4. Configure credentials -- via environment variable, never hardcoded (SDK key vs client-side ID per track)

3. Environment variable convention

Check how the project handles configuration:

  • `.env`: If the stack uses dotenv (or you are introducing it for LaunchDarkly), plan to create .env at the integration root when it is missing, then add LAUNCHDARKLY_SDK_KEY, LAUNCHDARKLY_CLIENT_SIDE_ID / bundler-prefixed client ID, or LAUNCHDARKLY_MOBILE_KEY as appropriate (see Apply code changes Step 2 for names, consent before real values, and hybrid server+client cases). Plan to verify .gitignore includes .env at that root (add the entry if missing, with the same user permission as other repo edits).
  • `.env.example` / `.env.sample`: If present, plan placeholder entries only (no real secrets).
  • Config module or `process.env`: If the project does not use .env, plan to follow the existing pattern for secrets.

Present the plan

Before making any changes, summarize the plan to the user.

Single SDK:

  1. Install [package name] using [install command]
  2. Add SDK dependency to [dependency file]
  3. Add import and initialization to [entrypoint file]
  4. Add [env var] to .env (create if missing; real value after user consent)
  5. Ensure .env is in .gitignore
  6. Add placeholder to .env.example if the project uses one

Use this skill in a project

Open any RiverX project, search the Skills panel for launchdarkly/ai-tooling/plan, and install it in one click.

Use this skill