maplibre/maplibre-agent-skills1 file

Maplibre Tile Sources

How to choose and configure data sources for MapLibre GL JS — rendering your own data without tiles, hosted tile services, serverless PMTiles, self-hosted tile servers, tile schemas, and sprites.

Specification
Skill ID
maplibre/maplibre-agent-skills/maplibre-tile-sources
Publisher
maplibre
Repository
maplibre-agent-skills
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

maplibre/maplibre-agent-skills/maplibre-tile-sourcesInstalls these files
  • SKILL.md

What this skill tells the agent

MapLibre Tile Sources

MapLibre GL JS does not ship with map data. You provide a style that references sources — URLs or inline data that MapLibre fetches and renders. MapLibre works equally well for a store locator with 200 addresses, a city transit map, and a global basemap — the right source type depends on geographic scale and level of detail, update frequency, infrastructure constraints, and use case.

When to Use This Skill

  • Setting up a new MapLibre map and choosing where your data comes from
  • Deciding between GeoJSON, serverless tiles, hosted services, a combination thereof, or self-hosted options
  • Configuring sprites so icons render (for glyphs/fonts, see maplibre-fonts-glyphs)
  • Debugging blank maps or missing tiles
  • Migrating from Mapbox and need equivalent tile sources and style setup

How styles and sources work

A style (a style JSON, style document, or style object) is the configuration you pass to MapLibre. It contains the specific rendering rules governed by the MapLibre Style Specification, maintained with parity for MapLibre GL JS and MapLibre Native.

You can use a style URL from a provider — that URL references a style with sources, layers, glyphs, and sprite. Or you can build your own style and configure each yourself.

A style has three main components:

  • Sources — Point to the actual data. Each source has a type and either inline data or a URL. MapLibre requests tiles or data as the viewport changes. The same source can back many layers (e.g. roads, water, and labels all from one vector URL).
  • Layers — An ordered list defining what to draw and how. Each layer references a source (and for vector tiles, a source-layer name) and specifies paint/layout properties.
  • Glyphs and sprite — URLs to font SDF stacks and icon spritesheets. sprite has no fallback: a missing icon is silently omitted. glyphs does have one on GL JS ≥ 5.11.0 (text still renders, in a local/system font) — see maplibre-fonts-glyphs for the mechanism and its limits. Production styles should still supply both explicitly.

Source types:

TypeDescription
vectorVector tiles — binary-encoded geometry and attributes; the primary format for basemaps and data overlays
rasterRaster tile imagery — satellite photos, WMS/WMTS layers
raster-demElevation tiles — for terrain rendering and hillshading
geojsonGeoJSON data — inline object or URL; no tile server needed
imageA single georeferenced image — scanned maps, annotated overlays
videoGeoreferenced video

vector and raster are the most common for basemaps and data overlays. geojson is ideal for small datasets or interactive data that doesn't need tiling. raster-dem is used for terrain and hillshade effects, as well as emerging use cases in scientific visualization. image and video sources are the least common, but let you georeference static images (such as a scanned map, chart, or overlay) or georeferenced videos as map layers.

GeoJSON and Direct Data Sources

For many use cases you don't need a tile service. MapLibre can render points, lines, or polygons directly from an inline GeoJSON object or a URL to a GeoJSON file. The entire dataset is downloaded and parsed in the browser; MapLibre handles rendering client-side.

map.addSource('my-data', {
  type: 'geojson',
  data: '/path/to/data.geojson' // or an inline GeoJSON object
});
map.addLayer({
  id: 'my-layer',
  type: 'fill',
  source: 'my-data',
  paint: { 'fill-color': '#0080ff', 'fill-opacity': 0.5 }
});

GeoJSON performance thresholds

GeoJSON downloads the entire file on every load. This works well at small scale and degrades predictably:

RangeFile size / feature countBehavior
Sweet spot< 2 MB / < 5,000 featuresInstantaneous loading, smooth interaction
Lag zone5–20 MB / up to ~50,000 features1–3s parse delay; mobile may struggle; optimize by simplifying geometries and reducing coordinate precision
Crash zone> 50 MB / > 100,000 featuresHigh risk of browser freeze or crash; switch to vector tiles

GeoJSON is lossless (exact coordinates preserved) and gives you full client-side access to feature properties — ideal for interactive data, dynamic updates, and datasets where you need to query or modify features without a server round-trip.

If your dataset exceeds these thresholds, or if you need zoom-dependent rendering (less detail at lower zoom levels), consider vector tiles instead.

Other formats and the cloud-native ecosystem

The choice of data source is shaped by more than performance: data type, update frequency, access patterns, and the broader geospatial ecosystem all factor in. Many formats (FlatGeobuf, GeoParquet, Cloud-Optimized GeoTIFF, KML, GPX, and more) can be displayed in MapLibre via plugins and custom protocols. The cloud-native geospatial ecosystem — formats designed for HTTP range requests and distributed storage — is evolving rapidly and increasingly relevant for web maps. A separate skill will cover this in depth; for now, see the Map Rendering Plugins and Utility Libraries sections of awesome-maplibre.

When You Need Tiles

Vector tiles load only the data visible in the current viewport, in a compact binary format. Use them when:

  • Your dataset exceeds GeoJSON's practical limits
  • You need zoom-dependent rendering (different levels of detail at different zoom levels)
  • You need global or regional reference layers, such as land and water, roads, place names, etc. (i.e., basemap data)
  • Bandwidth efficiency matters at scale

Vector tiles vs. raster tiles

When you need tiles, you'll choose between two tile types:

Vector tiles encode geometry and feature attributes as compact binary data (Mapbox Vector Tile format, or the newer MapLibre Tile / MLT). MapLibre renders and styles them client-side:

  • Styles can be changed without regenerating tiles
  • Features are queryable (click, hover interactions)
  • Text renders crisply at any zoom or screen density
  • Significantly smaller file sizes than equivalent raster tiles

Raster tiles are pre-rendered images (PNG, JPEG, or WebP) at each zoom level, displayed by MapLibre as-is:

  • No client-side styling or feature querying
  • Larger file sizes, but simpler to generate and serve
  • Good fit for satellite/aerial imagery, WMS/WMTS integration, or rendered styles that don't need client-side customization

Most MapLibre workflows use vector tiles; increasing numbers are integrating raster-dem sources e.g. for terrain rendering. Use raster tiles when you need satellite/aerial imagery, when integrating with existing WMS or WMTS services, or when you need a pre-rendered cartographic style.

Use this skill in a project

Open any RiverX project, search the Skills panel for maplibre/maplibre-agent-skills/maplibre-tile-sources, and install it in one click.

Use this skill