Cpp Modules
C++20 modules skill for modern C++ projects. Use when working with named modules, module partitions, header units, CMake MODULE_SOURCES, Clang -fmodules-ts, BMI caching issues, or migrating from headers to modules. Activates on queries about C++20 modules, import statements, module interface units, header units, or BMI files.
- Skill ID
- mohitmishra786/low-level-dev-skills/cpp-modules
- Publisher
- mohitmishra786
- Repository
- low-level-dev-skills
- Installs
- 0
- Files
- 2
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
mohitmishra786/low-level-dev-skills/cpp-modulesInstalls these files- SKILL.md
- references/modules-cmake-support.md
What this skill tells the agent
C++20 Modules
Purpose
Guide agents through authoring, building, and debugging C++20 modules: named modules vs header units, module partitions, CMake integration, compiler-specific flags, and interoperability with legacy headers.
Triggers
- "How do I write a C++20 module?"
- "How do I import a module in CMake?"
- "What's the difference between a named module and a header unit?"
- "My module gives 'cannot find module' errors"
- "How do I use C++20 modules with Clang?"
- "How do I migrate from headers to modules?"
Workflow
1. Module concepts overview
C++20 module kinds:
├── Named module interface unit (.cppm / .ixx) — exports declarations
├── Module implementation unit (.cpp) — defines module members
├── Module partition (.cppm) — internal module subdivision
└── Header unit (any header) — import a legacy header as moduleNamed modules are the primary target. Header units are a bridge for legacy code. Avoid Global Module Fragment unless required for macro access.
2. Named module — minimal example
// math.cppm — module interface unit
export module math; // declares the module name
export int add(int a, int b) { return a + b; }
export double pi = 3.14159;
// Non-exported (module-private)
int internal_helper() { return 42; }// main.cpp — consumer
import math; // import the module
#include <iostream> // legacy header (still works)
int main() {
std::cout << add(2, 3) << "\n"; // 5
std::cout << pi << "\n";
}3. Module partitions
// math-core.cppm — partition
export module math:core; // partition 'core' of module 'math'
export int add(int a, int b) { return a + b; }// math.cppm — primary module interface
export module math;
export import :core; // re-export the partition// math-impl.cpp — implementation unit (no export)
module math; // belongs to 'math' module, not a partition
// has access to all math declarations, but exports nothing4. Header units — bridging legacy headers
// Import a standard library header as a module unit
import <iostream>; // header unit (compiler generates BMI)
import <vector>;
// Or import a project header (must be compilable as header unit)
import "myheader.h";Header units do NOT provide macros to importers. For macro access, use the Global Module Fragment:
module; // Global Module Fragment starts here
#include <cassert> // macros like assert() are available
export module mymod;
// ... rest of module5. Building with Clang
# Compile module interface → produces .pcm (precompiled module)
clang++ -std=c++20 --precompile math.cppm -o math.pcm
# Compile implementation using the .pcm
clang++ -std=c++20 -fmodule-file=math=math.pcm -c math.cpp -o math.o
# Compile consumer
clang++ -std=c++20 -fmodule-file=math=math.pcm main.cpp math.o -o prog6. Building with GCC
# GCC ≥11 supports modules (experimental ≥11, better ≥14)
# Compile interface unit → produces .gcm in gcm.cache/
g++ -std=c++20 -fmodules-ts math.cppm -c -o math.o
# Compiler auto-discovers .gcm files in gcm.cache/
g++ -std=c++20 -fmodules-ts main.cpp math.o -o prog7. CMake integration (CMake ≥3.28)
cmake_minimum_required(VERSION 3.28)
project(myproject LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
add_library(math)
target_sources(math
PUBLIC
FILE_SET CXX_MODULES FILES # module interface units
src/math.cppm
src/math-core.cppm
PRIVATE
src/math-impl.cpp # implementation unit
)
add_executable(myapp main.cpp)
target_link_libraries(myapp PRIVATE math)# Requires a generator that supports modules (Ninja ≥1.11 or MSBuild)
cmake -S . -B build -G Ninja
cmake --build buildFor CMake 3.25–3.27 (experimental):
cmake_minimum_required(VERSION 3.25)
set(CMAKE_EXPERIMENTAL_CXX_MODULE_CMAKE_API "3c375311-a3c9-4396-a187-3227ef642046")
set(CMAKE_EXPERIMENTAL_CXX_MODULE_DYNDEP ON)8. Common errors
| Error | Cause | Fix |
|---|---|---|
module 'math' not found | BMI not found in search path | Compile interface unit first; check -fmodule-file= flags |
cannot import header in module | #include inside module purview | Move #include to Global Module Fragment or use import <> |
redefinition of module 'math' | Two .cppm files declare same module | Only one primary interface per module |
macro not available after import | Macros don't cross module boundaries | Move macro-dependent code to GMF or use #include |
ODR violation | Same name in multiple partitions | Each name exported from exactly one partition |
| BMI cache stale | .pcm/.gcm not rebuilt after change | Clean build or ensure dependency tracking is working |
9. Interop with legacy headers
// Wrapping a C library for module use
export module cjson;
module; // Global Module Fragment
#include <cjson/cJSON.h> // C header with macros
export module cjson; // back to module purview
// Re-export key types (optional)
export using ::cJSON;
export using ::cJSON_Parse;For CMake module support details, see references/modules-cmake-support.md.
Related skills
- Use
skills/build-systems/build-accelerationfor PCH as a modules alternative - Use
skills/compilers/gccorskills/compilers/clangfor compiler-specific module flags - Use
skills/build-systems/cmakefor CMake project configuration
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