Threejs
Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.
Specification
- Skill ID
- mrgoonie/claudekit-skills/threejs
- Publisher
- mrgoonie
- Repository
- claudekit-skills
- Installs
- 0
- Files
- 21
- License
- MIT
- Synced
- Sep 23, 2026
How to use it
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
mrgoonie/claudekit-skills/threejsInstalls these files- SKILL.md
- references/00-fundamentals.md
- references/01-getting-started.md
- references/02-loaders.md
- references/03-textures.md
- references/04-cameras.md
- references/05-lights.md
- references/06-animations.md
- references/07-math.md
- references/08-interaction.md
- references/09-postprocessing.md
- references/10-controls.md
- references/11-materials-advanced.md
- references/11-materials.md
- references/12-performance.md
- references/13-node-materials.md
- references/14-physics-vr.md
- references/15-specialized-loaders.md
- references/16-webgpu.md
- references/17-shader.md
- references/18-geometry.md
What this skill tells the agent
Three.js Development
Build high-performance 3D web applications using Three.js - a cross-browser WebGL/WebGPU library.
When to Use This Skill
Use when working with:
- 3D scenes, models, animations, or visualizations
- WebGL/WebGPU rendering and graphics programming
- Interactive 3D experiences (games, configurators, data viz)
- Camera controls, lighting, materials, or shaders
- Loading 3D assets (GLTF, FBX, OBJ) or textures
- Post-processing effects (bloom, depth of field, SSAO)
- Physics simulations, VR/XR experiences, or spatial audio
- Performance optimization (instancing, LOD, frustum culling)
Progressive Learning Path
Level 1: Getting Started
- Load
references/00-fundamentals.md- Fundamentals - Load
references/01-getting-started.md- Scene setup, basic geometries, materials, lights, rendering loop
Level 2: Common Tasks
- Asset Loading:
references/02-loaders.md- GLTF, FBX, OBJ, texture loaders - Textures:
references/03-textures.md- Types, mapping, wrapping, filtering - Cameras:
references/04-cameras.md- Perspective, orthographic, controls - Lights:
references/05-lights.md- Types, shadows, helpers - Animations:
references/06-animations.md- Clips, mixer, keyframes - Math:
references/07-math.md- Vectors, matrices, quaternions, curves - Geometry:
references/18-geometry.md- Built-in shapes, BufferGeometry, custom geometry, instancing - Materials:
references/11-materials.md- PBR, basic, phong, lambert, physical, toon, normal, depth, raw, shader materials, material properties
Level 3: Interactive & Effects
- Interaction:
references/08-interaction.md- Raycasting, picking, transforms - Post-Processing:
references/09-postprocessing.md- Passes, bloom, SSAO, SSR - Controls (Addons):
references/10-controls.md- Orbit, transform, first-person
Level 4: Advanced Rendering
- Materials Advanced:
references/11-materials-advanced.md- PBR, custom shaders - Performance:
references/12-performance.md- Instancing, LOD, batching, culling - Node Materials (TSL):
references/13-node-materials.md- Shader graphs, compute
Level 5: Specialized
- Physics:
references/14-physics-vr.md- Ammo, Rapier, Jolt, VR/XR - Advanced Loaders:
references/15-specialized-loaders.md- SVG, VRML, domain-specific - WebGPU:
references/16-webgpu.md- Modern backend, compute shaders - Shaders:
references/17-shader.md- GLSL, ShaderMaterial, uniforms, custom effects
Quick Start Pattern
// 1. Scene, Camera, Renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 2. Add Objects
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// 3. Add Lights
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(5, 5, 5);
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));
// 4. Animation Loop
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();External Resources
- Official Docs: https://threejs.org/docs/
- Examples: https://threejs.org/examples/
- Editor: https://threejs.org/editor/
- Discord: https://discord.gg/56GBJwAnUS
More from mrgoonie
Use this skill in a project
Open any RiverX project, search the Skills panel for mrgoonie/claudekit-skills/threejs, and install it in one click.
