neo4j-contrib/neo4j-skills4 files

Neo4j Nvl Skill

Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser.

Specification
Skill ID
neo4j-contrib/neo4j-skills/neo4j-nvl-skill
Publisher
neo4j-contrib
Repository
neo4j-skills
Installs
0
Files
4
Requires
@neo4j-nvl/base 1.1+; React 19 for @neo4j-nvl/react; modern browsers with Canvas2D + WebGL2
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

neo4j-contrib/neo4j-skills/neo4j-nvl-skillInstalls these files
  • README.md
  • SKILL.md
  • references/api-surface.md
  • references/troubleshooting.md

What this skill tells the agent

When to Use

  • Rendering a Neo4j graph in a browser (vanilla JS, React, Vite) with custom interactions, rendering, or data shapes
  • Visualizing driver.executeQuery results as an interactive graph
  • Wiring zoom, pan, drag, click, hover, lasso, or box-select interactions
  • Embedding NVL inside an existing app and synchronizing graph state

When NOT to Use

  • Pre-styled embedded graph view with default behavior, no custom interactions → GraphVisualization from @neo4j-ndl/react (Neo4j Needle / NDL design system) — wraps NVL with default Neo4j styling. See Use NVL or the Needle Component? below.
  • Python / Jupyter notebook graph visualization → neo4j/python-graph-visualization (the Python port of NVL)
  • Writing/optimizing Cypher → neo4j-cypher-skill
  • Driver setup / executeQuery / sessions → neo4j-driver-javascript-skill
  • Server-side data fetching with no rendering → neo4j-driver-javascript-skill
  • GDS algorithm execution → neo4j-gds-skill or neo4j-aura-graph-analytics-skill
  • GraphQL API → neo4j-graphql-skill

Use NVL or the Needle Component?

NeedUse
Embed a graph view with default Neo4j styling, no custom interactions or renderingGraphVisualization from @neo4j-ndl/react (Neo4j Needle / NDL design system) — wraps NVL and accepts records shaped { id, labels, properties: { key: { stringified, type } } } (NeoNode)
Custom interactions, custom rendering, non-standard data shapes, or framework-agnostic embeddingThis skill — use NVL directly

If the answer is the first row, install and use the Needle component instead of NVL — do not duplicate styling work.


Install

npm install @neo4j-nvl/base                  # core (required)
npm install @neo4j-nvl/interaction-handlers  # standard interactions (optional, vanilla JS)
npm install @neo4j-nvl/react                 # React wrappers (optional)

Peer requirements: React 19 for @neo4j-nvl/react. The published peerDependency range still permits React 18, but mixing major versions is not recommended — target 19. @neo4j-nvl/layout-workers is a transitive dependency — never install directly. neo4j-driver is a peer of @neo4j-nvl/base only when using nvlResultTransformer.

Starter templates: https://github.com/neo4j-devtools/nvl-boilerplates — official per-framework scaffolds; prefer these over hand-rolled setups.

License: NVL ships under the Neo4j Visualization Library License — for use with Neo4j products only. Cannot be used against other graph backends.


Pick the Right Paradigm

NeedUse
React app, default interactions<InteractiveNvlWrapper> from @neo4j-nvl/react
React app, custom interaction wiring<BasicNvlWrapper> + own handlers via ref
Vanilla JS, standard interactionsNVL + @neo4j-nvl/interaction-handlers
Vanilla JS, fully custom event logicNVL + container.addEventListener + nvl.getHits()
Static PNG/SVG image export<StaticPictureWrapper> or nvl.saveToFile() / nvl.saveToSvg()

Pick the Right Renderer

RendererMax nodesDetailUse case
'canvas' (default)~1,000Full captions, icons, arrows, pixel-perfect hit-testingDetail investigation, small graphs
'webgl'100,000+Reduced label fidelity (bound by GPU max texture size)Large-scale pattern exploration
const nvl = new NVL(container, nodes, rels, { renderer: 'webgl' })
nvl.setRenderer('canvas')   // swap at runtime

Container Setup

The container must have an explicit width AND height. Missing height → container collapses to 0 → graph invisible. Most-reported NVL bug.

<!-- ❌ height defaults to 0; graph invisible -->
<div id="viz"></div>

<!-- ✅ explicit dimensions -->
<div id="viz" style="width: 100%; height: 600px;"></div>

Vanilla — Base Library

import { NVL } from '@neo4j-nvl/base'

const container = document.getElementById('viz')
const nodes = [{ id: '1' }, { id: '2' }]
const relationships = [{ id: '12', from: '1', to: '2', type: 'KNOWS' }]

const nvl = new NVL(container, nodes, relationships)

With options + callbacks:

import { NVL } from '@neo4j-nvl/base'

const options = {
  initialZoom: 1.0,
  minZoom: 0.1,
  maxZoom: 8,
  layout: 'forceDirected',
  renderer: 'canvas',
  styling: { defaultNodeColor: '#0e86d4', defaultRelationshipColor: '#888' }
}
const callbacks = {
  onInitialization: () => console.log('NVL ready'),
  onLayoutDone: () => nvl.fit([]),
  onError: (err) => console.error('NVL error', err)
}

const nvl = new NVL(container, nodes, relationships, options, callbacks)

// On teardown — always:
nvl.destroy()

NVL constructor signature: new NVL(frame, nvlNodes?, nvlRels?, options?, callbacks?). All but frame are optional and default to empty.


Vanilla — Interaction Handlers

Compose handlers onto an existing NVL instance. Each handler registers callbacks via .updateCallback(name, fn) and must be torn down with .destroy().

import { NVL } from '@neo4j-nvl/base'
import {
  ZoomInteraction, PanInteraction, DragNodeInteraction,
  ClickInteraction, HoverInteraction, BoxSelectInteraction,
  LassoInteraction, KeyboardInteraction
} from '@neo4j-nvl/interaction-handlers'

const nvl = new NVL(container, nodes, relationships)

const zoom  = new ZoomInteraction(nvl)
const pan   = new PanInteraction(nvl)
const drag  = new DragNodeInteraction(nvl)
const click = new ClickInteraction(nvl, { selectOnClick: true })
const hover = new HoverInteraction(nvl, { drawShadowOnHover: true })

click.updateCallback('onNodeClick',         (node, hits, evt) => console.log('node',  node.id))
click.updateCallback('onRelationshipClick', (rel,  hits, evt) => console.log('rel',   rel.id))
click.updateCallback('onCanvasClick',       (evt)             => console.log('canvas'))
hover.updateCallback('onHover',             (el, hits, evt)   => el && console.log('over', el.id))
drag.updateCallback('onDragEnd',            (nodes, evt)      => savePositions(nodes))
zoom.updateCallback('onZoom',               (level)           => console.log('zoom', level))

// Teardown — destroy all handlers, then the NVL instance
function teardown() {
  for (const h of [zoom, pan, drag, click, hover]) h.destroy()
  nvl.destroy()
}

Disable an event without removing the handler: click.removeCallback('onCanvasClick'). Passing true instead of a function enables the event with a no-op (useful for default selection behavior).


React — InteractiveNvlWrapper

Pre-wires every interaction handler. Toggle events with mouseEventCallbacks (function = on + callback; true = on, no-op; false/omit = off).

import { InteractiveNvlWrapper } from '@neo4j-nvl/react'
import type { MouseEventCallbacks, NvlOptions } from '@neo4j-nvl/react'
import { useRef } from 'react'
import type { NVL } from '@neo4j-nvl/base'

export function GraphView({ nodes, rels }) {
  const nvlRef = useRef<NVL>(null)

  const nvlOptions: NvlOptions = { initialZoom: 1, renderer: 'canvas' }

  const mouseEventCallbacks: MouseEventCallbacks = {
    onNodeClick:         (node, hits, evt) => console.log('node',  node.id),
    onRelationshipClick: (rel,  hits, evt) => console.log('rel',   rel.id),
    onCanvasClick:       (evt)             => console.log('canvas'),
    onHover:             (el, hits, evt)   => el && console.log('hover', el.id),
    onDragEnd:           (nodes, evt)      => persist(nodes),
    onZoom: true,                                       // enable, no callback
    onPan:  true
  }

  return (
    <div style={{ width: '100%', height: 600 }}>
      <InteractiveNvlWrapper
        ref={nvlRef}
        nodes={nodes}
        rels={rels}
        nvlOptions={nvlOptions}
        interactionOptions={{ selectOnClick: true, drawShadowOnHover: true }}

Use this skill in a project

Open any RiverX project, search the Skills panel for neo4j-contrib/neo4j-skills/neo4j-nvl-skill, and install it in one click.

Use this skill