openai/skills29 files

Figma Use

**MANDATORY prerequisite** — you MUST invoke this skill BEFORE every `use_figma` tool call. NEVER call `use_figma` directly without loading this skill first. Skipping it causes common, hard-to-debug failures. Trigger whenever the user wants to perform a write action or a unique read action that requires JavaScript execution in the Figma file context — e.g. create/edit/delete nodes, set up variables or tokens, build components and variants, modify auto-layout or fills, bind variables to properties, or inspect file structure programmatically.

Specification
Skill ID
openai/skills/figma-use
Publisher
openai
Repository
skills
Installs
0
Files
29
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

openai/skills/figma-useInstalls these files
  • LICENSE.TXT
  • SKILL.md
  • agents/openai.yaml
  • assets/figma-small.svg
  • assets/figma.png
  • assets/icon.svg
  • maintainers.yml
  • references/api-reference.md
  • references/common-patterns.md
  • references/component-patterns.md
  • references/effect-style-patterns.md
  • references/gotchas.md
  • references/maintainers.yml
  • references/plugin-api-patterns.md
  • references/plugin-api-standalone.d.ts
  • references/plugin-api-standalone.index.md
  • references/text-style-patterns.md
  • references/validation-and-recovery.md
  • references/variable-patterns.md
  • references/working-with-design-systems/maintainers.yml
  • references/working-with-design-systems/wwds-components--creating.md
  • references/working-with-design-systems/wwds-components--using.md
  • references/working-with-design-systems/wwds-components.md
  • references/working-with-design-systems/wwds-effect-styles.md
  • references/working-with-design-systems/wwds-text-styles.md
  • references/working-with-design-systems/wwds-variables--creating.md
  • references/working-with-design-systems/wwds-variables--using.md
  • references/working-with-design-systems/wwds-variables.md
  • references/working-with-design-systems/wwds.md

What this skill tells the agent

use_figma — Figma Plugin API Skill

Use use_figma MCP to execute JavaScript in Figma files via the Plugin API. All detailed reference docs live in references/.

Always pass `skillNames: "figma-use"` when calling `use_figma`. This is a logging parameter used to track skill usage — it does not affect execution.

If the task involves building or updating a full page, screen, or multi-section layout in Figma from code, also load figma-generate-design. It provides the workflow for discovering design system components via search_design_system, importing them, and assembling screens incrementally. Both skills work together: this one for the API rules, that one for the screen-building workflow.

Before anything, load plugin-api-standalone.index.md to understand what is possible. When you are asked to write plugin API code, use this context to grep plugin-api-standalone.d.ts for relevant types, methods, and properties. This is the definitive source of truth for the API surface. It is a large typings file, so do not load it all at once, grep for relevant sections as needed.

IMPORTANT: Whenever you work with design systems, start with working-with-design-systems/wwds.md to understand the key concepts, processes, and guidelines for working with design systems in Figma. Then load the more specific references for components, variables, text styles, and effect styles as needed.

1. Critical Rules

  1. Use `return` to send data back. The return value is JSON-serialized automatically (objects, arrays, strings, numbers). Do NOT call figma.closePlugin() or wrap code in an async IIFE — this is handled for you.
  2. Write plain JavaScript with top-level `await` and `return`. Code is automatically wrapped in an async context. Do NOT wrap in (async () => { ... })().
  3. figma.notify() throws "not implemented" — never use it

3a. getPluginData() / setPluginData() are not supported in use_figma — do not use them. Use getSharedPluginData() / setSharedPluginData() instead (these ARE supported), or track node IDs by returning them and passing them to subsequent calls.

  1. console.log() is NOT returned — use return for output
  2. Work incrementally in small steps. Break large operations into multiple use_figma calls. Validate after each step. This is the single most important practice for avoiding bugs.
  3. Colors are 0–1 range (not 0–255): {r: 1, g: 0, b: 0} = red
  4. Fills/strokes are read-only arrays — clone, modify, reassign
  5. Font MUST be loaded before any text operation: await figma.loadFontAsync({family, style})
  6. Pages load incrementally — use await figma.setCurrentPageAsync(page) to switch pages and load their content (see Page Rules below)
  7. setBoundVariableForPaint returns a NEW paint — must capture and reassign
  8. createVariable accepts collection object or ID string (object preferred)
  9. `layoutSizingHorizontal/Vertical = 'FILL'` MUST be set AFTER `parent.appendChild(child)` — setting before append throws. Same applies to 'HUG' on non-auto-layout nodes.
  10. Position new top-level nodes away from (0,0). Nodes appended directly to the page default to (0,0). Scan figma.currentPage.children to find a clear position (e.g., to the right of the rightmost node). This only applies to page-level nodes — nodes nested inside other frames or auto-layout containers are positioned by their parent. See Gotchas.
  11. On `use_figma` error, STOP. Do NOT immediately retry. Failed scripts are atomic — if a script errors, it is not executed at all and no changes are made to the file. Read the error message carefully, fix the script, then retry. See Error Recovery.
  12. MUST `return` ALL created/mutated node IDs. Whenever a script creates new nodes or mutates existing ones on the canvas, collect every affected node ID and return them in a structured object (e.g. return { createdNodeIds: [...], mutatedNodeIds: [...] }). This is essential for subsequent calls to reference, validate, or clean up those nodes.
  13. Always set `variable.scopes` explicitly when creating variables. The default ALL_SCOPES pollutes every property picker — almost never what you want. Use specific scopes like ["FRAME_FILL", "SHAPE_FILL"] for backgrounds, ["TEXT_FILL"] for text colors, ["GAP"] for spacing, etc. See variable-patterns.md for the full list.
  14. `await` every Promise. Never leave a Promise unawaited — unawaited async calls (e.g. figma.loadFontAsync(...) without await, or figma.setCurrentPageAsync(page) without await) will fire-and-forget, causing silent failures or race conditions. The script may return before the async operation completes, leading to missing data or half-applied changes.
For detailed WRONG/CORRECT examples of each rule, see Gotchas & Common Mistakes.

2. Page Rules (Critical)

Page context resets between `use_figma` calls — figma.currentPage starts on the first page each time.

Switching pages

Use await figma.setCurrentPageAsync(page) to switch pages and load their content. The sync setter figma.currentPage = page throws an error in use_figma runtimes.

// Switch to a specific page (loads its content)
const targetPage = figma.root.children.find((p) => p.name === "My Page");
await figma.setCurrentPageAsync(targetPage);
// targetPage.children is now populated

// Iterate over all pages
for (const page of figma.root.children) {
  await figma.setCurrentPageAsync(page);
  // page.children is now loaded — read or modify them here
}

Across script runs

figma.currentPage resets to the first page at the start of each use_figma call. If your workflow spans multiple calls and targets a non-default page, call await figma.setCurrentPageAsync(page) at the start of each invocation.

You can call use_figma multiple times to incrementally build on the file state, or to retrieve information before writing another script. For example, write a script to get metadata about existing nodes, return that data, then use it in a subsequent script to modify those nodes.

3. return Is Your Output Channel

The agent sees ONLY the value you return. Everything else is invisible.

  • Returning IDs (CRITICAL): Every script that creates or mutates canvas nodes MUST return all affected node IDs — e.g. return { createdNodeIds: [...], mutatedNodeIds: [...] }. This is a hard requirement, not optional.
  • Progress reporting: return { createdNodeIds: [...], count: 5, errors: [] }
  • Error info: Thrown errors are automatically captured and returned — just let them propagate or throw explicitly.
  • console.log() output is never returned to the agent
  • Always return actionable data (IDs, counts, status) so subsequent calls can reference created objects

4. Editor Mode

use_figma works in design mode (editorType "figma", the default). FigJam ("figjam") has a different set of available node types — most design nodes are blocked there.

Available in design mode: Rectangle, Frame, Component, Text, Ellipse, Star, Line, Vector, Polygon, BooleanOperation, Slice, Page, Section, TextPath.

Blocked in design mode: Sticky, Connector, ShapeWithText, CodeBlock, Slide, SlideRow, Webpage.

5. Incremental Workflow (How to Avoid Bugs)

The most common cause of bugs is trying to do too much in a single use_figma call. Work in small steps and validate after each one.

The pattern

  1. Inspect first. Before creating anything, run a read-only use_figma to discover what already exists in the file — pages, components, variables, naming conventions. Match what's there.

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