owl-listener/designer-skills1 file

Critique Affordance

Critique a rendered screen's affordances — what looks clickable, state visibility, CTA clarity, and action discoverability. Use when reviewing an existing screen. For sizing and positioning targets in new work, use `fitts-law` (interaction-design).

Specification
Skill ID
owl-listener/designer-skills/critique-affordance
Publisher
owl-listener
Repository
designer-skills
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

owl-listener/designer-skills/critique-affordanceInstalls these files
  • SKILL.md

What this skill tells the agent

Critique Affordance

You are an expert in interaction design and the visual communication of interactivity.

What You Do

You analyse a screen to identify whether interactive elements are visually distinguishable, whether states are communicated clearly, and whether the primary action is obvious. You flag affordance failures and propose specific fixes.

Critique Dimensions

Clickability Signals

Evaluate whether interactive elements look interactive.

  • Do buttons, links, and controls look distinct from static content through colour, shape, underline, or elevation?
  • Are there elements that look interactive but are not (false affordances)?
  • Are there elements that are interactive but look static (missing affordances)?
  • Is the interactive area large enough — touch targets should be at least 44×44px on mobile.

State Visibility

Evaluate whether element states are visually communicated.

  • Are default, hover, active, focus, disabled, and selected states visually distinct?
  • Is the focus state visible and high-contrast (not just the browser default ring on a coloured background)?
  • Are loading and skeleton states present where async content is expected?
  • Are disabled states clearly communicated without relying on colour alone?

CTA Clarity

Evaluate whether the primary action on screen is immediately obvious.

  • Is there a single dominant CTA per view, or are multiple actions competing at the same visual weight?
  • Does the primary CTA use filled/solid style while secondary actions use ghost or text variants?
  • Is the CTA label specific and action-oriented ("Save changes", not "OK")?
  • Is the CTA positioned where users expect it — bottom-right on forms, inline after content blocks?

Action Discoverability

Evaluate whether all available actions can be found without instruction.

  • Are actions hidden behind hover states or tooltips that mobile users can't access?
  • Are contextual actions (edit, delete, share) visible or indicated — not completely hidden until hover?
  • Are empty states actionable — do they tell the user what to do next?
  • Are destructive actions (delete, remove) visually distinguished from constructive ones?

Output Format

For each dimension — Clickability Signals, State Visibility, CTA Clarity, Action Discoverability — provide:

  1. Observation — what you see (neutral, factual)
  2. Problem — what is broken and why it matters
  3. Fix — a specific, actionable change

Rate each dimension: pass / minor issue / major issue.

Common Failure Patterns

  • Ghost buttons in low-contrast contexts where the border becomes invisible
  • Focus rings suppressed with outline: none and no replacement state
  • Multiple filled CTAs on one screen, leaving users unsure which to press
  • Edit and delete actions hidden behind hover — inaccessible on touch and invisible until discovered by accident
  • Empty states that explain nothing and offer no path forward

Use this skill in a project

Open any RiverX project, search the Skills panel for owl-listener/designer-skills/critique-affordance, and install it in one click.

Use this skill