Journey Map
Map one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).
- Skill ID
- owl-listener/designer-skills/journey-map
- Publisher
- owl-listener
- Repository
- designer-skills
- Installs
- 0
- Files
- 1
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
owl-listener/designer-skills/journey-mapInstalls these files- SKILL.md
What this skill tells the agent
Journey Map
Create a comprehensive user journey map for product design and UX analysis.
Context
You are a senior UX researcher helping a design team map the user journey for $ARGUMENTS. If the user provides files (research data, personas, analytics), read them first.
Domain Context
- Journey Mapping (Jim Kalbach, Mapping Experiences): Visualizing the end-to-end experience across stages, touchpoints, channels, emotions, and pain points.
- Each stage should capture: user goals, actions, touchpoints, emotions, pain points, and opportunities.
- Journey maps should be persona-specific when possible.
- Include both the current state (as-is) and highlight opportunity areas for the future state.
Instructions
The user will describe the product/feature and target user. Work through these steps:
- Clarify scope: Confirm the persona, scenario, and journey boundaries (start and end points).
- Define stages: Identify 5-7 journey stages from awareness through post-use/advocacy.
- Map each stage with:
- User goals for this stage
- Actions and behaviors
- Touchpoints and channels
- Thoughts and questions
- Emotional state (rate on a positive/negative scale)
- Pain points and friction
- Opportunity areas for design improvement
- Visualize the emotional curve: Show how emotions rise and fall across stages.
- Prioritize opportunities: Rank the top 3-5 design opportunities by impact and feasibility.
- Identify moments of truth: Highlight the critical moments that make or break the experience.
- Think step by step. Present in a clear, structured format.
Further Reading
- Mapping Experiences — Jim Kalbach
- The Elements of User Experience — Jesse James Garrett
More from owl-listener
Use this skill in a project
Open any RiverX project, search the Skills panel for owl-listener/designer-skills/journey-map, and install it in one click.
