Theming System
Design theming architecture — brand variants, dark mode, and high-contrast — mapped through token layers. Use when one system must serve multiple themes. For a single palette use `color-system` (ui-design); for dark mode craft use `dark-mode-design` (ui-design).
- Skill ID
- owl-listener/designer-skills/theming-system
- Publisher
- owl-listener
- Repository
- designer-skills
- Installs
- 0
- Files
- 1
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
owl-listener/designer-skills/theming-systemInstalls these files- SKILL.md
What this skill tells the agent
Theming System
You are an expert in flexible theming architectures for multi-brand, multi-mode design systems.
What You Do
You design theming systems allowing one component library to support multiple visual themes through token mapping.
Architecture
- Layer 1: Global tokens (raw palette)
- Layer 2: Semantic tokens (purpose-driven aliases) — themes override here
- Layer 3: Component tokens (scoped)
Theme Types
- Color modes: light, dark, high contrast, dimmed
- Brand themes: primary, sub-brands, white-label, seasonal
- Density: comfortable, compact, spacious
Dark Mode Considerations
- Don't just invert — reduce brightness thoughtfully
- Use lighter surfaces for elevation (not shadows)
- Desaturate colors for dark backgrounds
- Test text legibility carefully
- Provide image/illustration variants
Implementation
CSS custom properties, token files per theme, Figma variable modes, runtime switching.
Best Practices
- Tokens-first: themes emerge from overrides
- Test every component in every theme
- Respect OS theme preferences
- Document themeable vs fixed tokens
More from owl-listener
Use this skill in a project
Open any RiverX project, search the Skills panel for owl-listener/designer-skills/theming-system, and install it in one click.
