Geometry And Math
Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.
- Skill ID
- phaserjs/phaser/geometry-and-math
- Publisher
- phaserjs
- Repository
- phaser
- Installs
- 0
- Files
- 1
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
phaserjs/phaser/geometry-and-mathInstalls these files- SKILL.md
What this skill tells the agent
Phaser 4 — Geometry and Math
Geom classes (Circle, Ellipse, Line, Polygon, Rectangle, Triangle), intersection tests, and Math utilities (Vector2, Vector3, Matrix4, angles, distances, interpolation, easing, random, snap, clamp).
Related skills: graphics-and-shapes.md, physics-arcade.md
Quick Start
// Create geometry objects (these are data only, not renderable)
const rect = new Phaser.Geom.Rectangle(10, 20, 200, 100);
const circle = new Phaser.Geom.Circle(400, 300, 50);
const line = new Phaser.Geom.Line(0, 0, 100, 100);
// Point containment
rect.contains(50, 50); // true
circle.contains(410, 310); // true
// Intersection test
Phaser.Geom.Intersects.CircleToRectangle(circle, rect); // boolean
// Math utilities
const v = new Phaser.Math.Vector2(3, 4);
v.length(); // 5
v.normalize(); // {x: 0.6, y: 0.8}
const dist = Phaser.Math.Distance.Between(0, 0, 100, 100);
const angle = Phaser.Math.Angle.Between(0, 0, 100, 100);
const clamped = Phaser.Math.Clamp(150, 0, 100); // 100Core Concepts
Geometry objects are pure data containers holding coordinates and dimensions. They are NOT game objects and cannot be added to the display list. To render geometry, use the Graphics game object or Shape game objects (see graphics-and-shapes.md).
Every geom class has a type property set to a Phaser.Geom constant for fast type checks.
All geom classes share a common instance method pattern:
contains(x, y)-- point-in-shape testgetPoint(position, output?)-- point at normalized position (0-1) on perimetergetPoints(quantity, stepRate?, output?)-- evenly spaced points on perimetergetRandomPoint(output?)-- random point inside the shapesetTo(...)-- reset all propertiessetEmpty()-- zero out the shapesetPosition(x, y)-- move origin/center
Each geom type also has a folder of static helper functions (e.g., Phaser.Geom.Rectangle.Contains, Phaser.Geom.Circle.Area).
Geometry Classes
| Class | Namespace | Constructor | Key Properties |
|---|---|---|---|
| Circle | Phaser.Geom.Circle | (x, y, radius) | x, y, radius, diameter, left, right, top, bottom |
| Ellipse | Phaser.Geom.Ellipse | (x, y, width, height) | x, y, width, height, left, right, top, bottom |
| Line | Phaser.Geom.Line | (x1, y1, x2, y2) | x1, y1, x2, y2, left, right, top, bottom |
| Polygon | Phaser.Geom.Polygon | (points) | area, points (array of Vector2Like) |
| Rectangle | Phaser.Geom.Rectangle | (x, y, width, height) | x, y, width, height, left, right, top, bottom, centerX, centerY |
| Triangle | Phaser.Geom.Triangle | (x1, y1, x2, y2, x3, y3) | x1, y1, x2, y2, x3, y3 |
Rectangle Static Helpers
Phaser.Geom.Rectangle.*: Area, Ceil, CeilAll, CenterOn, Clone, Contains, ContainsPoint, ContainsRect, CopyFrom, Decompose, Equals, FitInside, FitOutside, Floor, FloorAll, FromPoints, FromXY, GetAspectRatio, GetCenter, GetPoint, GetPoints, GetSize, Inflate, Intersection, MarchingAnts, MergePoints, MergeRect, MergeXY, Offset, OffsetPoint, Overlaps, Perimeter, PerimeterPoint, Random, RandomOutside, SameDimensions, Scale, Union.
Circle Static Helpers
Phaser.Geom.Circle.*: Area, Circumference, CircumferencePoint, Clone, Contains, ContainsPoint, ContainsRect, CopyFrom, Equals, GetBounds, GetPoint, GetPoints, Offset, OffsetPoint, Random.
Line Static Helpers
Phaser.Geom.Line.*: Angle, BresenhamPoints, CenterOn, Clone, CopyFrom, Equals, Extend, GetEasedPoints, GetMidPoint, GetNearestPoint, GetNormal, GetPoint, GetPoints, GetShortestDistance, Height, Length, NormalAngle, NormalX, NormalY, Offset, PerpSlope, Random, ReflectAngle, Rotate, RotateAroundPoint, RotateAroundXY, SetToAngle, Slope, Width.
Triangle Static Helpers
Phaser.Geom.Triangle.*: Area, BuildEquilateral, BuildFromPolygon, BuildRight, CenterOn, Centroid, CircumCenter, CircumCircle, Clone, Contains, ContainsArray, ContainsPoint, CopyFrom, Decompose, Equals, GetPoint, GetPoints, InCenter, Offset, Perimeter, Random, Rotate, RotateAroundPoint, RotateAroundXY.
Polygon Input Formats
The Polygon constructor accepts multiple formats for the points argument:
- Space-separated string:
'40 0 40 20 100 20 100 80' - Array of
{x, y}objects - Flat number array:
[x1, y1, x2, y2, ...] - Array of
[x, y]sub-arrays
Intersection Tests
All under Phaser.Geom.Intersects.
Boolean Tests (return true/false)
| Function | Description |
|---|---|
CircleToCircle(circleA, circleB) | Two circles overlap |
CircleToRectangle(circle, rect) | Circle overlaps rectangle |
LineToCircle(line, circle) | Line segment intersects circle |
LineToLine(line1, line2, out?) | Two line segments cross; writes point to out |
LineToRectangle(line, rect) | Line segment intersects rectangle |
PointToLine(point, line, lineThickness?) | Point lies on/near line |
PointToLineSegment(point, line) | Point lies on finite line segment |
RectangleToRectangle(rectA, rectB) | Two rectangles overlap |
RectangleToTriangle(rect, triangle) | Rectangle overlaps triangle |
RectangleToValues(rect, left, right, top, bottom, tolerance?) | Rectangle overlaps LRTB bounds |
TriangleToCircle(triangle, circle) | Triangle overlaps circle |
TriangleToLine(triangle, line) | Triangle intersects line |
TriangleToTriangle(triA, triB) | Two triangles overlap |
Get Intersection Points (return Vector2[])
| Function | Description |
|---|---|
GetCircleToCircle(circleA, circleB, out?) | Intersection points of two circles |
GetCircleToRectangle(circle, rect, out?) | Points where circle meets rectangle edges |
GetLineToCircle(line, circle, out?) | Points where line crosses circle |
GetLineToLine(line1, line2, out?) | Single intersection point of two lines |
GetLineToPoints(line, points, out?) | Intersection with a series of points forming edges |
GetLineToPolygon(line, polygon, out?) | Closest intersection with polygon edges |
GetLineToRectangle(line, rect, out?) | Points where line crosses rectangle |
GetRaysFromPointToPolygon(x, y, polygon) | Ray-cast from point to polygon edges |
GetRectangleIntersection(rectA, rectB, out?) | Overlapping rectangle region |
GetRectangleToRectangle(rectA, rectB, out?) | Edge intersection points |
GetRectangleToTriangle(rect, triangle, out?) | Edge intersection points |
GetTriangleToCircle(triangle, circle, out?) | Edge intersection points |
GetTriangleToLine(triangle, line, out?) | Edge intersection points |
GetTriangleToTriangle(triA, triB, out?) | Edge intersection points |
Math Functions by Category
All under Phaser.Math unless noted.
Constants
| Constant | Value |
|---|---|
Phaser.Math.TAU | PI * 2 (v4 addition) |
Phaser.Math.PI_OVER_2 | PI / 2 |
Phaser.Math.EPSILON | 1.0e-6 |
Phaser.Math.DEG_TO_RAD | PI / 180 |
Phaser.Math.RAD_TO_DEG | 180 / PI |
Phaser.Math.RND | Global RandomDataGenerator instance (seeded via game config seed) |
Angle Functions (Phaser.Math.Angle.*)
| Function | Description |
|---|---|
Between(x1, y1, x2, y2) | Angle in radians between two points |
BetweenPoints(point1, point2) | Same, taking {x,y} objects |
BetweenY(x1, y1, x2, y2) | Angle from vertical axis |
BetweenPointsY(point1, point2) | Same, taking objects |
CounterClockwise(angle) | Convert to counter-clockwise |
GetClockwiseDistance(from, to) | Clockwise angular distance |
GetCounterClockwiseDistance(from, to) | Counter-clockwise angular distance |
GetShortestDistance(from, to) | Shortest angular distance (signed) |
Normalize(angle) | Normalize to [0, 2PI) |
Random() | Random angle in radians |
RandomDegrees() | Random angle in degrees |
Reverse(angle) | Reverse (add PI) |
More from phaserjs
Use this skill in a project
Open any RiverX project, search the Skills panel for phaserjs/phaser/geometry-and-math, and install it in one click.
