phaserjs/phaser1 file

Geometry And Math

Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.

Specification
Skill ID
phaserjs/phaser/geometry-and-math
Publisher
phaserjs
Repository
phaser
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

phaserjs/phaser/geometry-and-mathInstalls these files
  • SKILL.md

What this skill tells the agent

Phaser 4 — Geometry and Math

Geom classes (Circle, Ellipse, Line, Polygon, Rectangle, Triangle), intersection tests, and Math utilities (Vector2, Vector3, Matrix4, angles, distances, interpolation, easing, random, snap, clamp).

Related skills: graphics-and-shapes.md, physics-arcade.md


Quick Start

// Create geometry objects (these are data only, not renderable)
const rect = new Phaser.Geom.Rectangle(10, 20, 200, 100);
const circle = new Phaser.Geom.Circle(400, 300, 50);
const line = new Phaser.Geom.Line(0, 0, 100, 100);

// Point containment
rect.contains(50, 50);    // true
circle.contains(410, 310); // true

// Intersection test
Phaser.Geom.Intersects.CircleToRectangle(circle, rect); // boolean

// Math utilities
const v = new Phaser.Math.Vector2(3, 4);
v.length();      // 5
v.normalize();   // {x: 0.6, y: 0.8}

const dist = Phaser.Math.Distance.Between(0, 0, 100, 100);
const angle = Phaser.Math.Angle.Between(0, 0, 100, 100);
const clamped = Phaser.Math.Clamp(150, 0, 100); // 100

Core Concepts

Geometry objects are pure data containers holding coordinates and dimensions. They are NOT game objects and cannot be added to the display list. To render geometry, use the Graphics game object or Shape game objects (see graphics-and-shapes.md).

Every geom class has a type property set to a Phaser.Geom constant for fast type checks.

All geom classes share a common instance method pattern:

  • contains(x, y) -- point-in-shape test
  • getPoint(position, output?) -- point at normalized position (0-1) on perimeter
  • getPoints(quantity, stepRate?, output?) -- evenly spaced points on perimeter
  • getRandomPoint(output?) -- random point inside the shape
  • setTo(...) -- reset all properties
  • setEmpty() -- zero out the shape
  • setPosition(x, y) -- move origin/center

Each geom type also has a folder of static helper functions (e.g., Phaser.Geom.Rectangle.Contains, Phaser.Geom.Circle.Area).


Geometry Classes

ClassNamespaceConstructorKey Properties
CirclePhaser.Geom.Circle(x, y, radius)x, y, radius, diameter, left, right, top, bottom
EllipsePhaser.Geom.Ellipse(x, y, width, height)x, y, width, height, left, right, top, bottom
LinePhaser.Geom.Line(x1, y1, x2, y2)x1, y1, x2, y2, left, right, top, bottom
PolygonPhaser.Geom.Polygon(points)area, points (array of Vector2Like)
RectanglePhaser.Geom.Rectangle(x, y, width, height)x, y, width, height, left, right, top, bottom, centerX, centerY
TrianglePhaser.Geom.Triangle(x1, y1, x2, y2, x3, y3)x1, y1, x2, y2, x3, y3

Rectangle Static Helpers

Phaser.Geom.Rectangle.*: Area, Ceil, CeilAll, CenterOn, Clone, Contains, ContainsPoint, ContainsRect, CopyFrom, Decompose, Equals, FitInside, FitOutside, Floor, FloorAll, FromPoints, FromXY, GetAspectRatio, GetCenter, GetPoint, GetPoints, GetSize, Inflate, Intersection, MarchingAnts, MergePoints, MergeRect, MergeXY, Offset, OffsetPoint, Overlaps, Perimeter, PerimeterPoint, Random, RandomOutside, SameDimensions, Scale, Union.

Circle Static Helpers

Phaser.Geom.Circle.*: Area, Circumference, CircumferencePoint, Clone, Contains, ContainsPoint, ContainsRect, CopyFrom, Equals, GetBounds, GetPoint, GetPoints, Offset, OffsetPoint, Random.

Line Static Helpers

Phaser.Geom.Line.*: Angle, BresenhamPoints, CenterOn, Clone, CopyFrom, Equals, Extend, GetEasedPoints, GetMidPoint, GetNearestPoint, GetNormal, GetPoint, GetPoints, GetShortestDistance, Height, Length, NormalAngle, NormalX, NormalY, Offset, PerpSlope, Random, ReflectAngle, Rotate, RotateAroundPoint, RotateAroundXY, SetToAngle, Slope, Width.

Triangle Static Helpers

Phaser.Geom.Triangle.*: Area, BuildEquilateral, BuildFromPolygon, BuildRight, CenterOn, Centroid, CircumCenter, CircumCircle, Clone, Contains, ContainsArray, ContainsPoint, CopyFrom, Decompose, Equals, GetPoint, GetPoints, InCenter, Offset, Perimeter, Random, Rotate, RotateAroundPoint, RotateAroundXY.

Polygon Input Formats

The Polygon constructor accepts multiple formats for the points argument:

  • Space-separated string: '40 0 40 20 100 20 100 80'
  • Array of {x, y} objects
  • Flat number array: [x1, y1, x2, y2, ...]
  • Array of [x, y] sub-arrays

Intersection Tests

All under Phaser.Geom.Intersects.

Boolean Tests (return true/false)

FunctionDescription
CircleToCircle(circleA, circleB)Two circles overlap
CircleToRectangle(circle, rect)Circle overlaps rectangle
LineToCircle(line, circle)Line segment intersects circle
LineToLine(line1, line2, out?)Two line segments cross; writes point to out
LineToRectangle(line, rect)Line segment intersects rectangle
PointToLine(point, line, lineThickness?)Point lies on/near line
PointToLineSegment(point, line)Point lies on finite line segment
RectangleToRectangle(rectA, rectB)Two rectangles overlap
RectangleToTriangle(rect, triangle)Rectangle overlaps triangle
RectangleToValues(rect, left, right, top, bottom, tolerance?)Rectangle overlaps LRTB bounds
TriangleToCircle(triangle, circle)Triangle overlaps circle
TriangleToLine(triangle, line)Triangle intersects line
TriangleToTriangle(triA, triB)Two triangles overlap

Get Intersection Points (return Vector2[])

FunctionDescription
GetCircleToCircle(circleA, circleB, out?)Intersection points of two circles
GetCircleToRectangle(circle, rect, out?)Points where circle meets rectangle edges
GetLineToCircle(line, circle, out?)Points where line crosses circle
GetLineToLine(line1, line2, out?)Single intersection point of two lines
GetLineToPoints(line, points, out?)Intersection with a series of points forming edges
GetLineToPolygon(line, polygon, out?)Closest intersection with polygon edges
GetLineToRectangle(line, rect, out?)Points where line crosses rectangle
GetRaysFromPointToPolygon(x, y, polygon)Ray-cast from point to polygon edges
GetRectangleIntersection(rectA, rectB, out?)Overlapping rectangle region
GetRectangleToRectangle(rectA, rectB, out?)Edge intersection points
GetRectangleToTriangle(rect, triangle, out?)Edge intersection points
GetTriangleToCircle(triangle, circle, out?)Edge intersection points
GetTriangleToLine(triangle, line, out?)Edge intersection points
GetTriangleToTriangle(triA, triB, out?)Edge intersection points

Math Functions by Category

All under Phaser.Math unless noted.

Constants

ConstantValue
Phaser.Math.TAUPI * 2 (v4 addition)
Phaser.Math.PI_OVER_2PI / 2
Phaser.Math.EPSILON1.0e-6
Phaser.Math.DEG_TO_RADPI / 180
Phaser.Math.RAD_TO_DEG180 / PI
Phaser.Math.RNDGlobal RandomDataGenerator instance (seeded via game config seed)

Angle Functions (Phaser.Math.Angle.*)

FunctionDescription
Between(x1, y1, x2, y2)Angle in radians between two points
BetweenPoints(point1, point2)Same, taking {x,y} objects
BetweenY(x1, y1, x2, y2)Angle from vertical axis
BetweenPointsY(point1, point2)Same, taking objects
CounterClockwise(angle)Convert to counter-clockwise
GetClockwiseDistance(from, to)Clockwise angular distance
GetCounterClockwiseDistance(from, to)Counter-clockwise angular distance
GetShortestDistance(from, to)Shortest angular distance (signed)
Normalize(angle)Normalize to [0, 2PI)
Random()Random angle in radians
RandomDegrees()Random angle in degrees
Reverse(angle)Reverse (add PI)

Use this skill in a project

Open any RiverX project, search the Skills panel for phaserjs/phaser/geometry-and-math, and install it in one click.

Use this skill