Specification
Skill ID
pika-labs/pika-plugins/4k-vfx
Publisher
pika-labs
Repository
pika-plugins
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

pika-labs/pika-plugins/4k-vfxInstalls these files
  • SKILL.md

What this skill tells the agent

4k-vfx

Maps a video-to-video VFX move onto the Pika MCP's Seedance 4K reference-to-video. The user hands you a clip + the change they want; you read EVERY frame (locally extracted with ffmpeg and tiled into contact sheets) and understand the audio (speech + music + SFX + ambience), author a Seedance-faithful prompt that locks the original (face, gestures, camera move) and time-codes the change to the right beat, then re-render the same shot in 4K with the VFX baked in. One run produces one 4K clip for one requested change.

How it works — why reading EVERY frame (and the audio) is the mechanism (do not skip the reading pass)

Seedance treats the reference video as a motion/style anchor, NOT a pixel-locked base — it does not copy the input frame-for-frame, it re-generates the shot guided by your prompt. So fidelity comes from the PROMPT: the more exhaustively the prompt describes the original (subject identity, exact gestures, camera move, framing, lighting, palette, wardrobe) and the audio (dialogue + lip-sync, music/SFX beats), the more the 4K output reads as the same shot with the change layered on. Reading EVERY frame — not a sample — is how you build that exhaustive description: you locally extract all frames with ffmpeg, tile them 25-to-a-contact-sheet (5×5), and analyze every sheet so the prompt is built from the entire timeline rather than a handful of stills. Skip the read (or read only a sample) and the output drifts — a different face, a different camera move, a different room, a missed motion beat. The reading pass — all frames + the audio — IS the skill.

Prerequisites

pika MCP available, and local `ffmpeg` in the run environment (used to extract every frame and build the contact sheets). Two inputs from the user: (1) a video clip (a local file or a public URL) and (2) the VFX change they want made to it. Tools used: upload_asset, probe_media, analyze_media, transcribe_audio, estimate_cost, generate_reference_video, task_status (frame extraction + tiling is done locally with ffmpeg, not an MCP tool).

Stage 0 — Gather inputs (settle this first)

You need exactly two things before generating:

  1. The video — the original clip to transform. If they gave a local file, you will upload it (Step 1); if they gave a public URL, keep it.
  2. The change / VFX — what should be different in the output (e.g. "turn the plaza into an open desert on a finger snap", "make it snow", "set the room on fire behind me", "morph my jacket into glowing armor").

If either is missing, ask for it before doing anything else — do not invent a change, and do not proceed on a clip you cannot reach. Once both are in hand, say in one line what you're about to do ("Reading every frame of your clip to build the desert-on-snap 4K prompt…") and run Steps 1–5 without further check-ins — but stop at the Step 6 agreement gate before generating: the 4K render is the expensive, irreversible step, and it only fires after the user approves the prompt and cost.

Step 1 — Upload the clip (upload_asset)

Real video must be uploaded — inline base64 only works for tiny assets (<~3MB), so any actual clip goes through the presigned-upload path.

  1. Call upload_asset with filename, mime_type (video/mp4 for mp4), and size_bytes (the file's byte size).
  2. PUT the raw bytes to the returned presigned_url.
  3. Keep the returned public_url → state.clip_url.

If the user already gave a public URL, skip this step and set state.clip_url to it.

Step 2 — Probe (probe_media)

Call probe_media on state.clip_url to read duration, fps, dimensions, and aspect ratio. Use these to: (a) sanity-check the all-frame extraction in Step 3 (duration × fps ≈ total frame count ≈ 25 × number of sheets), and (b) choose the output aspect_ratio and duration here, matched to the source — the Step-6 gate quotes this choice to the user and Step 7 fires with it.

Step 3 — Extract EVERY frame locally and tile into contact sheets (ffmpeg)

Read the whole video, not a sample. Use local ffmpeg to extract every frame at the source rate (no drops, no exceptions), then tile them into legible contact sheets at 25 frames per sheet (5×5 grid) so each analyze_media call covers 25 consecutive frames at once.

Work in a relative working directory (do not use an absolute system temp path):

mkdir -p frames sheets
ffmpeg -i INPUT -vsync 0 frames/f_%05d.png            # every frame, no drops

Then build the 25-per-sheet contact sheets (5×5), scaling each frame down so the sheet is legible and stamping the frame index onto each tile:

ffmpeg -i INPUT -vf "scale=480:-1,drawtext=text='%{n}':x=4:y=4:fontsize=20:fontcolor=yellow:box=1:boxcolor=black@0.5,tile=5x5" sheets/sheet_%03d.png

drawtext=text='%{n}' stamps the frame index on each tile so the analysis can reference exact frames; tile=5x5 groups 25 consecutive frames per sheet. If drawtext is unavailable in the local ffmpeg build, fall back to plain scale=480:-1,tile=5x5. INPUT is the local clip (or a local copy of the URL). Confirm the sheet count lines up with the probe in Step 2 — every frame must land on a sheet, no exceptions.

Step 4 — Read EVERY sheet + understand the audio (upload_asset, analyze_media, transcribe_audio)

This is the fidelity step, and it has two mandatory halves: read all the frames and understand the audio. Neither is optional.

4a — Read all the frames (every sheet)

For each contact sheet from Step 3 (cover ALL of them — every frame is on a sheet, no exceptions): upload it with upload_asset (the sheets are images, so upload to get a URL), then call analyze_media on that sheet URL with a query that reads the full progression across those 25 frames — pulling out everything the prompt must lock:

  • Subject / identity — who/what is in frame; face, hair, build, distinguishing features.
  • Exact motion & gestures — what the subject does, beat by beat, referencing the stamped frame indices (e.g. "raises right hand around frame 0048, snaps fingers around frame 0072").
  • Camera move — static / pan / push-in / handheld / orbit, and its timing.
  • Framing — shot size (close/medium/wide), subject position, headroom.
  • Lighting — direction, hardness, color temperature, time of day.
  • Palette — dominant colors, mood.
  • Wardrobe / props / setting — clothing, objects, background.

Carry the read across all sheets so the entire timeline is understood start-to-end, not just a sampled middle.

4b — Understand the audio (mandatory, not just speech)

Always read the audio — it is required, not optional. Two passes:

  • transcribe_audio for speech + timestamps (the words and when they're said), so the prompt can preserve dialogue and lip-sync beats.
  • analyze_media on the audio (or the video URL) to understand the NON-speech audio too — music, sound effects, ambience, tone, and rhythm/beats.

Fold the audio understanding into the prompt where it matters — preserve dialogue + lip-sync if anyone speaks, and time the VFX change to an audio beat / sound cue when the change should land on the music or a sound (e.g. snap, hit, downbeat) rather than a bare timestamp.

Assemble the all-frame read and the audio read into a single faithful description of the original — that description is the raw material for Step 5.

Step 5 — Write the Seedance prompt (the authoring step, NEVER skip it)

Compose ONE prompt = a faithful, exhaustive description of the original (the locked elements) + the user's requested change, time-coded + a reference to the input clip via the `@Video1` token. Be thorough: every detail you read in Step 4 that you omit is a detail Seedance is free to change.

Template — fill the `[SLOTS]` from your Step-4 read:

Use this skill in a project

Open any RiverX project, search the Skills panel for pika-labs/pika-plugins/4k-vfx, and install it in one click.

Use this skill