pixijs/pixijs-skillsMIT1 file

Pixijs Create

Use this skill when scaffolding a new PixiJS v8 project with the create-pixi CLI or adding PixiJS to an existing project. Covers npm/yarn/pnpm/bun create commands, interactive vs non-interactive flows, bundler vs creation template categories, available template presets (bundler-vite, bundler-webpack, bundler-esbuild, bundler-import-map, creation-web, framework-react, extension-default), Node version requirements, `npm install pixi.js` for existing projects, TypeScript 5/6/7 tsconfig setup (moduleResolution, @webgpu/types, @types/web), post-scaffold dev flow, and the Vite top-level-await production-build gotcha. Triggers on: create pixi.js, npm create, npm install pixi.js, scaffold, template, bundler-vite, bundler-webpack, creation-web, framework-react, new project, existing project, getting started, quick start, TypeScript, tsconfig, moduleResolution, @webgpu/types, @types/web, Cannot find name GPUTextureUsage.

Specification
Skill ID
pixijs/pixijs-skills/pixijs-create
Publisher
pixijs
Repository
pixijs-skills
Installs
0
Files
1
License
MIT
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

pixijs/pixijs-skills/pixijs-createInstalls these files
  • SKILL.md

What this skill tells the agent

create pixi.js is the official CLI for scaffolding a new PixiJS v8 project. Run it with any package manager (npm, yarn, pnpm, bun) and pick a template from the interactive menu, or pass --template to skip prompts. It writes a self-contained project folder; you then cd in, install dependencies, and run the dev script.

Quick Start

Scaffold a new project with interactive prompts:

npm create pixi.js@latest

Or skip prompts by passing a project name and template:

npm create pixi.js@latest my-game -- --template bundler-vite

Then:

cd my-game
npm install
npm run dev

Requires Node.js 18+ or 20+. Some templates (notably creation-web and framework-react) may require a newer Node version; the package manager will warn if so.

Adding PixiJS to an existing project

If you already have a bundler, framework, or project set up, skip the CLI and install the package directly:

npm install pixi.js

Then import from pixi.js and construct an Application as shown in pixijs-application. The CLI templates are a convenience for new projects; they don't add anything to the library that npm install pixi.js can't give you.

Related skills: pixijs-application (how the scaffolded new Application() + app.init() entry point works), pixijs-core-concepts (renderers and the render loop), pixijs-scene-core-concepts (scene graph fundamentals for the first things you'll add to the stage), pixijs-assets (loading textures, fonts, and bundles the template expects you to drop into public/ or src/assets/).

Core Patterns

Choose a package manager

The command is the same shape for every package manager:

npm create pixi.js@latest
yarn create pixi.js
pnpm create pixi.js
bun create pixi.js

Under npm 7+ you must pass a -- before CLI flags so npm doesn't consume them:

npm create pixi.js@latest my-game -- --template bundler-vite

Yarn, pnpm, and bun don't need the extra separator:

yarn create pixi.js my-game --template bundler-vite
pnpm create pixi.js my-game --template bundler-vite
bun create pixi.js my-game --template bundler-vite

Use . as the project name to scaffold into the current directory.

Interactive flow

Running with no arguments walks through prompts:

  1. Project name (defaults to pixi-project).
  2. Framework / template category.
  3. Variant (TypeScript vs JavaScript where applicable).
  4. Whether to install dependencies immediately (some runners).

At the end, the CLI prints the cd + install + dev commands for the manager you invoked it with.

Non-interactive flow

Pass a project name and --template to skip all prompts. This is the form you want for scripts, CI, and quickstart docs:

npm create pixi.js@latest my-game -- --template bundler-vite

Available template presets

Templates fall into two categories:

  • Bundler templates (bundler-*): generic PixiJS setup wired up with your bundler of choice. Use one of these when you want to pick your own structure.
  • Creation templates (creation-*): platform-tailored starters with extras already wired in (AssetPack, sound, UI, scene routing). Use one of these when you want batteries included.
  • Framework templates (framework-*): PixiJS embedded inside a host framework like React.
  • Extension templates (extension-*): scaffolding for building a reusable PixiJS package.

For most new projects, bundler-vite is the recommended starting point.

TemplateWhat you get
bundler-viteVite + TypeScript PixiJS project. The default first-stop template.
bundler-vite-jsVite + plain JavaScript.
bundler-webpackWebpack + TypeScript.
bundler-webpack-jsWebpack + plain JavaScript.
bundler-esbuildesbuild + TypeScript.
bundler-esbuild-jsesbuild + plain JavaScript.
bundler-import-mapNo-bundler setup using a browser import map (good for learning / demos).
creation-webPixiJS Creation Engine web template with scene-based game scaffolding, AssetPack, sound, and UI integration.
framework-reactReact + TypeScript + PixiJS via the @pixi/react package.
framework-react-jsReact + plain JavaScript + PixiJS.
extension-defaultStarter for building a reusable PixiJS extension/package.

The live list is maintained in the create-pixi repo; run npm create pixi.js@latest without arguments to see the current menu if you need to confirm.

Post-scaffold flow

Every template ships with the same three-step onboarding:

cd my-game
npm install
npm run dev

npm run dev starts the local dev server on the default port (Vite 5173, webpack 8080, etc.; the template's README has the exact number). Changes to src/ hot-reload without reloading the whole page.

Other scripts every template exposes (names may vary slightly by preset):

  • npm run build: produce a production build in dist/.
  • npm run preview / npm run serve: serve the production build locally.
  • npm run lint: run the template's configured linter if it ships one.

Scaffolding into an existing directory

Use . as the project name to write into the current working directory. The CLI refuses to run if non-empty and conflicting files exist unless you confirm the prompt.

mkdir my-game
cd my-game
npm create pixi.js@latest . -- --template bundler-vite

TypeScript setup

PixiJS supports WebGPU, so its type declarations depend on the WebGPU types. Where those come from depends on your TypeScript version.

  • TypeScript 5: no WebGPU types are built in, so PixiJS adds @webgpu/types for you. No additional setup required.
  • TypeScript 6 and 7: the WebGPU types are built into the "dom" library, but some releases leave parts out, such as GPUTextureUsage. Use @types/web, which has the full set, in place of "dom". Remove @webgpu/types from types if it's there, since it conflicts with the built-in types.
npm install --save-dev @types/web
{
  "compilerOptions": {
    "lib": ["esnext"],
    "types": ["@types/web"]
  }
}

Next steps

After npm run dev starts, the template opens on a blank or bunny-sprite scene. The usual progression is:

  1. Read pixijs-application to understand how the template's entry point constructs new Application() and calls await app.init(...), how app.stage / app.renderer / app.canvas hang together, and how the ResizePlugin and TickerPlugin behave by default.
  2. Read pixijs-core-concepts for the renderer and render-loop mental model.
  3. Read pixijs-scene-core-concepts before adding your first non-trivial scene so you know the container-vs-leaf rule upfront.
  4. Drop in textures via pixijs-assets once you're ready to load real art.

Common Mistakes

[HIGH] Missing -- separator on npm 7+

Wrong:

npm create pixi.js@latest my-game --template bundler-vite

Correct:

npm create pixi.js@latest my-game -- --template bundler-vite

More from pixijs

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Open any RiverX project, search the Skills panel for pixijs/pixijs-skills/pixijs-create, and install it in one click.

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