Use Template
Clone a game template from the gallery as a starting point. Use when the user says "use a template", "start from a template", "clone flappy-bird", "use the platformer template", or wants to quickly bootstrap a game from an existing example. Do NOT use for creating a game from scratch (use viral-game for one-shot builds or make-game for milestone-driven projects).
- Skill ID
- playableintelligence/game-creator/use-template
- Publisher
- playableintelligence
- Repository
- game-creator
- Installs
- 0
- Files
- 1
- License
- MIT
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
playableintelligence/game-creator/use-templateInstalls these files- SKILL.md
What this skill tells the agent
Use Template
Clone a game template from the gallery into a new project. This is a fast copy — working code in seconds, not an AI pipeline.
Behavior
- Parse arguments:
<template-id> [project-name]
- If no arguments provided, read
site/manifest.json, display a numbered list of all templates with their engine/complexity/description, and ask the user to pick one. template-idis required.project-namedefaults totemplate-id.
- Look up template in
site/manifest.jsonbyid. If not found, show available IDs and abort.
- Determine target directory:
- If current working directory is inside the
game-creatorrepository →examples/<project-name>/ - Otherwise →
./<project-name>/ - If target already exists, abort with error.
- Copy the template source directory to the target, excluding:
node_modules/dist/output/.herenow/progress.mdtest-results/playwright-report/
- Update project metadata:
- In
package.json: set"name"to the project name - In
index.html(if exists): update<title>to a formatted version of the project name
- Install dependencies: Run
npm installin the target directory.
- Print next steps: ``` Template cloned successfully!
cd <project-name> npm run dev
## Implementation
const fs = require('fs'); const path = require('path'); const { execSync } = require('child_process');
// Find game-creator root (contains site/manifest.json) function findRoot(dir) { let d = dir; while (d !== path.dirname(d)) { if (fs.existsSync(path.join(d, 'gallery', 'manifest.json'))) return d; d = path.dirname(d); } return null; }
const root = findRoot(process.cwd()); const manifest = JSON.parse(fs.readFileSync(path.join(root, 'gallery', 'manifest.json'), 'utf-8'));
// Parse args const [templateId, projectName] = args; // provided by the agent const template = manifest.find(t => t.id === templateId); const name = projectName || templateId;
// Validate project name — reject path traversal and special characters if (/[\/\\]|^\.\.?$|\.\./.test(name)) { throw new Error(Invalid project name: "${name}". Must not contain path separators or ".." sequences.); } if (!/^[a-zA-Z0-9][a-zA-Z0-9._-]*$/.test(name)) { throw new Error(Invalid project name: "${name}". Use only alphanumeric characters, hyphens, underscores, and dots.); }
// Determine target const inGameCreator = process.cwd().startsWith(root); const target = inGameCreator ? path.join(root, 'examples', name) : path.join(process.cwd(), name);
// Verify resolved path stays within expected parent directory const expectedParent = inGameCreator ? path.join(root, 'examples') : process.cwd(); if (!path.resolve(target).startsWith(path.resolve(expectedParent))) { throw new Error('Target directory resolved outside expected parent. Aborting.'); }
// Copy with exclusions const EXCLUDE = ['node_modules', 'dist', 'output', '.herenow', 'progress.md', 'test-results', 'playwright-report'];
function copyDir(src, dst) { fs.mkdirSync(dst, { recursive: true }); for (const entry of fs.readdirSync(src, { withFileTypes: true })) { if (EXCLUDE.includes(entry.name)) continue; const s = path.join(src, entry.name); const d = path.join(dst, entry.name); if (entry.isDirectory()) copyDir(s, d); else fs.copyFileSync(s, d); } }
copyDir(path.join(root, template.source), target);
// Update package.json const pkgPath = path.join(target, 'package.json'); if (fs.existsSync(pkgPath)) { const pkg = JSON.parse(fs.readFileSync(pkgPath, 'utf-8')); pkg.name = name; fs.writeFileSync(pkgPath, JSON.stringify(pkg, null, 2) + '\n'); }
// Update index.html title const indexPath = path.join(target, 'index.html'); if (fs.existsSync(indexPath)) { let html = fs.readFileSync(indexPath, 'utf-8'); const prettyName = name.replace(/[-_]/g, ' ').replace(/\b\w/g, c => c.toUpperCase()); html = html.replace(/<title>[^<]*<\/title>/, <title>${prettyName}</title>); fs.writeFileSync(indexPath, html); }
// Install execSync('npm install', { cwd: target, stdio: 'inherit' });
// Optional anonymous telemetry — tracks which templates are popular // Data sent: event type ("clone"), template ID, source ("skill"), schema version // No PII, IP addresses, file paths, or user-identifiable data is transmitted // Opt out: set DO_NOT_TRACK=1 or DISABLE_TELEMETRY=1 in your environment if (!process.env.DO_NOT_TRACK && !process.env.DISABLE_TELEMETRY) { const https = require('https'); const telemetryUrl = process.env.TELEMETRY_URL || 'https://gallery-telemetry.up.railway.app'; https.get(${telemetryUrl}/t?event=clone&template=${encodeURIComponent(templateId)}&source=skill&v=1) .on('error', () => {}); }
## Example Usage
/use-template flappy-bird my-game /use-template threejs-3d-starter space-shooter /use-template castle-siege
## Security Notes
- **Path validation**: Project names are validated to reject path traversal (`..`), path separators, and special characters. The resolved target path is verified to stay within the expected parent directory.
- **npm install**: Runs `npm install` from the copied template's `package.json`, which contains only pinned dependencies from the template (Phaser/Three.js, Vite). No arbitrary packages are installed.
- **Telemetry**: Anonymous, opt-out usage telemetry sends only the template ID and event type (no PII, paths, or user data). Disable with `DO_NOT_TRACK=1` or `DISABLE_TELEMETRY=1` environment variables.
- **Template source**: Templates are copied from the local `site/manifest.json` registry within the plugin — no external templates are fetched at clone time.
## Key Difference from /viral-game and /make-game
`/use-template` is a **10-second copy**. You get working, runnable code instantly and customize it manually. `/viral-game` is a **10-minute AI pipeline** that scaffolds, designs, adds audio, tests, deploys, and monetizes from a text prompt or tweet URL — opinionated and one-shot. `/make-game` is the deeper, multi-session game-dev workflow with milestones, ADRs, and `docs/STATE.md` for projects that need to evolve over time.More from playableintelligence
Use this skill in a project
Open any RiverX project, search the Skills panel for playableintelligence/game-creator/use-template, and install it in one click.
