reason-machines/trending-skills1 file

Flash Moe Inference

Run 397B parameter Mixture-of-Experts LLMs on a MacBook using pure C/Metal with SSD streaming

Specification
Skill ID
reason-machines/trending-skills/flash-moe-inference
Publisher
reason-machines
Repository
trending-skills
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

reason-machines/trending-skills/flash-moe-inferenceInstalls these files
  • SKILL.md

What this skill tells the agent

Flash-MoE Inference Engine

Skill by ara.so — Daily 2026 Skills collection.

Flash-MoE is a pure C/Objective-C/Metal inference engine that runs Qwen3.5-397B-A17B (397B parameter Mixture-of-Experts) on a MacBook Pro with 48GB RAM at 4.4+ tokens/second. It streams 209GB of expert weights from NVMe SSD on demand — no Python, no ML frameworks, just C, Objective-C, and hand-tuned Metal shaders.

Requirements

  • Hardware: Apple Silicon Mac (M3 Max or similar), 48GB+ unified memory, 1TB+ SSD with ~210GB free
  • OS: macOS 26+ (Darwin 25+)
  • Tools: Xcode Command Line Tools, Python 3.x (for weight extraction only)
  • Model: Qwen3.5-397B-A17B safetensors weights (download separately from HuggingFace)

Installation & Build

# Clone the repo
git clone https://github.com/danveloper/flash-moe
cd flash-moe/metal_infer

# Build everything
make

# Verify build artifacts
ls infer chat main

The Makefile compiles infer.m, chat.m, main.m with Metal shader compilation for shaders.metal.

Weight Preparation

Step 1: Extract non-expert weights

# From the metal_infer/ directory
# Point to your downloaded Qwen3.5-397B safetensors directory
python3 extract_weights.py /path/to/Qwen3.5-397B-A17B-Instruct/

# Produces:
#   model_weights.bin   (~5.5GB, mmap'd at runtime)
#   model_weights.json  (tensor manifest)
#   vocab.bin           (vocabulary)
#   tokenizer.bin       (BPE tokenizer data)

Step 2: Pack expert weights (4-bit, production)

# From repo root
python3 repack_experts.py /path/to/Qwen3.5-397B-A17B-Instruct/ metal_infer/packed_experts/

# Produces packed_experts/ directory (~209GB)
# Each expert is a separate file: layer_XX_expert_YYYY.bin

Step 3: Optional 2-bit requantization (faster but breaks JSON/tool calling)

# Convert 4-bit experts to 2-bit (saves ~89GB, 120GB total)
python3 metal_infer/repack_experts_2bit.py \
    metal_infer/packed_experts/ \
    metal_infer/packed_experts_2bit/

Key Commands

Basic inference

cd metal_infer

# 4-bit inference (production quality, tool calling works)
./infer --prompt "Explain quantum computing" --tokens 100

# 2-bit inference (faster, breaks JSON/tool calling)
./infer --prompt "Explain quantum computing" --tokens 100 --2bit

# Per-layer timing breakdown
./infer --prompt "Hello" --tokens 20 --timing

Interactive chat with tool calling

./chat
# Opens TUI with full tool calling support
# Uses 4-bit experts by default

MoE-only benchmark (measures expert throughput)

./main
# Runs pure expert forward-pass benchmark
# Reports tokens/sec without attention overhead

Project Structure

flash-moe/
├── paper/
│   └── flash_moe.pdf          # Full technical paper
├── metal_infer/
│   ├── infer.m                # Complete inference engine (~7000 lines)
│   ├── shaders.metal          # Metal compute kernels (~1200 lines)
│   ├── chat.m                 # Interactive chat TUI
│   ├── tokenizer.h            # Single-header C BPE tokenizer (449 lines)
│   ├── main.m                 # MoE-only benchmark
│   ├── Makefile
│   ├── extract_weights.py     # Safetensors → model_weights.bin
│   ├── repack_experts_2bit.py # 4-bit → 2-bit requantization
│   ├── train_predictor.py     # Expert routing prediction analysis
│   ├── model_weights.bin      # Non-expert weights (mmap'd)
│   ├── model_weights.json     # Tensor manifest
│   ├── vocab.bin
│   ├── tokenizer.bin
│   ├── packed_experts/        # 4-bit expert files (209GB)
│   └── packed_experts_2bit/   # 2-bit expert files (120GB, optional)
├── repack_experts.py          # 4-bit expert packing from safetensors
├── progress.py                # Results visualization
└── results.tsv                # Experiment log

Architecture Overview

The model has 60 transformer layers:

  • 45 GatedDeltaNet (linear attention) layers
  • 15 standard full attention layers
  • Each layer: 512 experts, K=4 activated per token + 1 shared expert
  • Hidden dimension: 4096

Per-layer pipeline (4.28ms average at 4-bit)

CMD3(prev) → CMD1: attention projections + delta-net  [1.22ms GPU]
           → CPU: flush results                       [0.01ms CPU]  
           → CMD2: o_proj + norm + routing + shared    [0.55ms GPU]
           → CPU: softmax + topK routing               [0.003ms]
           → I/O: parallel pread K=4 experts           [2.41ms SSD]
           → CMD3: expert forward + combine + norm     [0.04ms encode, DEFERRED]

Metal Shader Kernels

The shaders.metal file contains hand-written kernels. Key kernels:

// 4-bit dequantized matrix-vector multiply (FMA-optimized)
// Key insight: fma(nibble, scale*x, bias*x) instead of (nibble*scale + bias)*x
// Pre-compute scale*x and bias*x to fuse dequant+multiply in one FMA instruction

kernel void matvec_4bit_fma(
    device const uint8_t* weights [[buffer(0)]],
    device const float* scales    [[buffer(1)]],
    device const float* biases    [[buffer(2)]],
    device const float* x         [[buffer(3)]],
    device float* out             [[buffer(4)]],
    uint tid [[thread_position_in_threadgroup]],
    uint gid [[threadgroup_position_in_grid]])
{
    // ... tiled SIMD-reduced FMA kernel
    // 12% faster than naive (nibble * scale + bias) * x
}

// Fused SwiGLU activation
kernel void swiglu(device float* gate [[buffer(0)]],
                   device const float* up [[buffer(1)]],
                   uint gid [[thread_position_in_grid]])
{
    float g = gate[gid];
    gate[gid] = (g / (1.0f + exp(-g))) * up[gid];
}

// RMS normalization (two-pass)
kernel void rms_norm_pass1(...) // sum of squares reduction
kernel void rms_norm_pass2(...) // apply normalization

// GPU RoPE (fused with Q deinterleave and K normalization)
kernel void rope_qk(...)

// MoE combine + residual + sigmoid gate (fused)
kernel void moe_combine_residual(...)

SSD Expert Streaming Pattern

The core innovation — loading only K=4 active experts per layer from SSD:

// Parallel expert loading using GCD dispatch groups
// From infer.m (conceptual pattern)

dispatch_group_t group = dispatch_group_create();
dispatch_queue_t ioQueue = dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0);

for (int k = 0; k < K_EXPERTS; k++) {
    int expert_id = top_k_indices[k];
    dispatch_group_async(group, ioQueue, ^{
        // Each expert: ~6.75MB at 4-bit
        char path[256];
        snprintf(path, sizeof(path), 
                 "packed_experts/layer_%02d_expert_%04d.bin",
                 layer, expert_id);
        
        int fd = open(path, O_RDONLY);
        // pread() — non-blocking, OS page cache handles LRU
        pread(fd, expert_buffer[k], expert_size, 0);
        close(fd);
    });
}

dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
// GPU compute follows — serial pipeline is hardware-optimal on Apple Silicon

Why `pread()` not `mmap()`: mmap incurs per-page fault overhead on cold data (~5x slower). Direct pread() with OS page cache achieves ~71% hit rate naturally.

GatedDeltaNet Linear Attention (BLAS)

The recurrence update uses Accelerate BLAS — 64% faster than scalar:

// GatedDeltaNet state update per head (conceptual pattern)
// state: 128×128 float matrix, 64 heads
// From infer.m

#import <Accelerate/Accelerate.h>

for (int h = 0; h < 64; h++) {
    float* S = state + h * 128 * 128;  // 128×128 state matrix
    float* q = Q + h * 128;
    float* k = K + h * 128;
    float* v = V + h * 128;
    
    // β·(k⊗v) outer product update
    // cblas_sger: S += beta * (k ⊗ v)
    cblas_sger(CblasRowMajor, 128, 128,
               beta[h], k, 1, v, 1, S, 128);
    
    // Decay: S = alpha * S
    cblas_sscal(128 * 128, alpha[h], S, 1);
    
    // Output: o = S @ q
    cblas_sgemv(CblasRowMajor, CblasNoTrans,
                128, 128, 1.0f, S, 128, q, 1, 0.0f,
                output + h * 128, 1);
}

Performance Configuration

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