Flash Moe Inference
Run 397B parameter Mixture-of-Experts LLMs on a MacBook using pure C/Metal with SSD streaming
- Skill ID
- reason-machines/trending-skills/flash-moe-inference
- Publisher
- reason-machines
- Repository
- trending-skills
- Installs
- 0
- Files
- 1
- Synced
- Sep 23, 2026
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reason-machines/trending-skills/flash-moe-inferenceInstalls these files- SKILL.md
What this skill tells the agent
Flash-MoE Inference Engine
Skill by ara.so — Daily 2026 Skills collection.
Flash-MoE is a pure C/Objective-C/Metal inference engine that runs Qwen3.5-397B-A17B (397B parameter Mixture-of-Experts) on a MacBook Pro with 48GB RAM at 4.4+ tokens/second. It streams 209GB of expert weights from NVMe SSD on demand — no Python, no ML frameworks, just C, Objective-C, and hand-tuned Metal shaders.
Requirements
- Hardware: Apple Silicon Mac (M3 Max or similar), 48GB+ unified memory, 1TB+ SSD with ~210GB free
- OS: macOS 26+ (Darwin 25+)
- Tools: Xcode Command Line Tools, Python 3.x (for weight extraction only)
- Model: Qwen3.5-397B-A17B safetensors weights (download separately from HuggingFace)
Installation & Build
# Clone the repo
git clone https://github.com/danveloper/flash-moe
cd flash-moe/metal_infer
# Build everything
make
# Verify build artifacts
ls infer chat mainThe Makefile compiles infer.m, chat.m, main.m with Metal shader compilation for shaders.metal.
Weight Preparation
Step 1: Extract non-expert weights
# From the metal_infer/ directory
# Point to your downloaded Qwen3.5-397B safetensors directory
python3 extract_weights.py /path/to/Qwen3.5-397B-A17B-Instruct/
# Produces:
# model_weights.bin (~5.5GB, mmap'd at runtime)
# model_weights.json (tensor manifest)
# vocab.bin (vocabulary)
# tokenizer.bin (BPE tokenizer data)Step 2: Pack expert weights (4-bit, production)
# From repo root
python3 repack_experts.py /path/to/Qwen3.5-397B-A17B-Instruct/ metal_infer/packed_experts/
# Produces packed_experts/ directory (~209GB)
# Each expert is a separate file: layer_XX_expert_YYYY.binStep 3: Optional 2-bit requantization (faster but breaks JSON/tool calling)
# Convert 4-bit experts to 2-bit (saves ~89GB, 120GB total)
python3 metal_infer/repack_experts_2bit.py \
metal_infer/packed_experts/ \
metal_infer/packed_experts_2bit/Key Commands
Basic inference
cd metal_infer
# 4-bit inference (production quality, tool calling works)
./infer --prompt "Explain quantum computing" --tokens 100
# 2-bit inference (faster, breaks JSON/tool calling)
./infer --prompt "Explain quantum computing" --tokens 100 --2bit
# Per-layer timing breakdown
./infer --prompt "Hello" --tokens 20 --timingInteractive chat with tool calling
./chat
# Opens TUI with full tool calling support
# Uses 4-bit experts by defaultMoE-only benchmark (measures expert throughput)
./main
# Runs pure expert forward-pass benchmark
# Reports tokens/sec without attention overheadProject Structure
flash-moe/
├── paper/
│ └── flash_moe.pdf # Full technical paper
├── metal_infer/
│ ├── infer.m # Complete inference engine (~7000 lines)
│ ├── shaders.metal # Metal compute kernels (~1200 lines)
│ ├── chat.m # Interactive chat TUI
│ ├── tokenizer.h # Single-header C BPE tokenizer (449 lines)
│ ├── main.m # MoE-only benchmark
│ ├── Makefile
│ ├── extract_weights.py # Safetensors → model_weights.bin
│ ├── repack_experts_2bit.py # 4-bit → 2-bit requantization
│ ├── train_predictor.py # Expert routing prediction analysis
│ ├── model_weights.bin # Non-expert weights (mmap'd)
│ ├── model_weights.json # Tensor manifest
│ ├── vocab.bin
│ ├── tokenizer.bin
│ ├── packed_experts/ # 4-bit expert files (209GB)
│ └── packed_experts_2bit/ # 2-bit expert files (120GB, optional)
├── repack_experts.py # 4-bit expert packing from safetensors
├── progress.py # Results visualization
└── results.tsv # Experiment logArchitecture Overview
The model has 60 transformer layers:
- 45 GatedDeltaNet (linear attention) layers
- 15 standard full attention layers
- Each layer: 512 experts, K=4 activated per token + 1 shared expert
- Hidden dimension: 4096
Per-layer pipeline (4.28ms average at 4-bit)
CMD3(prev) → CMD1: attention projections + delta-net [1.22ms GPU]
→ CPU: flush results [0.01ms CPU]
→ CMD2: o_proj + norm + routing + shared [0.55ms GPU]
→ CPU: softmax + topK routing [0.003ms]
→ I/O: parallel pread K=4 experts [2.41ms SSD]
→ CMD3: expert forward + combine + norm [0.04ms encode, DEFERRED]Metal Shader Kernels
The shaders.metal file contains hand-written kernels. Key kernels:
// 4-bit dequantized matrix-vector multiply (FMA-optimized)
// Key insight: fma(nibble, scale*x, bias*x) instead of (nibble*scale + bias)*x
// Pre-compute scale*x and bias*x to fuse dequant+multiply in one FMA instruction
kernel void matvec_4bit_fma(
device const uint8_t* weights [[buffer(0)]],
device const float* scales [[buffer(1)]],
device const float* biases [[buffer(2)]],
device const float* x [[buffer(3)]],
device float* out [[buffer(4)]],
uint tid [[thread_position_in_threadgroup]],
uint gid [[threadgroup_position_in_grid]])
{
// ... tiled SIMD-reduced FMA kernel
// 12% faster than naive (nibble * scale + bias) * x
}
// Fused SwiGLU activation
kernel void swiglu(device float* gate [[buffer(0)]],
device const float* up [[buffer(1)]],
uint gid [[thread_position_in_grid]])
{
float g = gate[gid];
gate[gid] = (g / (1.0f + exp(-g))) * up[gid];
}
// RMS normalization (two-pass)
kernel void rms_norm_pass1(...) // sum of squares reduction
kernel void rms_norm_pass2(...) // apply normalization
// GPU RoPE (fused with Q deinterleave and K normalization)
kernel void rope_qk(...)
// MoE combine + residual + sigmoid gate (fused)
kernel void moe_combine_residual(...)SSD Expert Streaming Pattern
The core innovation — loading only K=4 active experts per layer from SSD:
// Parallel expert loading using GCD dispatch groups
// From infer.m (conceptual pattern)
dispatch_group_t group = dispatch_group_create();
dispatch_queue_t ioQueue = dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0);
for (int k = 0; k < K_EXPERTS; k++) {
int expert_id = top_k_indices[k];
dispatch_group_async(group, ioQueue, ^{
// Each expert: ~6.75MB at 4-bit
char path[256];
snprintf(path, sizeof(path),
"packed_experts/layer_%02d_expert_%04d.bin",
layer, expert_id);
int fd = open(path, O_RDONLY);
// pread() — non-blocking, OS page cache handles LRU
pread(fd, expert_buffer[k], expert_size, 0);
close(fd);
});
}
dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
// GPU compute follows — serial pipeline is hardware-optimal on Apple SiliconWhy `pread()` not `mmap()`: mmap incurs per-page fault overhead on cold data (~5x slower). Direct pread() with OS page cache achieves ~71% hit rate naturally.
GatedDeltaNet Linear Attention (BLAS)
The recurrence update uses Accelerate BLAS — 64% faster than scalar:
// GatedDeltaNet state update per head (conceptual pattern)
// state: 128×128 float matrix, 64 heads
// From infer.m
#import <Accelerate/Accelerate.h>
for (int h = 0; h < 64; h++) {
float* S = state + h * 128 * 128; // 128×128 state matrix
float* q = Q + h * 128;
float* k = K + h * 128;
float* v = V + h * 128;
// β·(k⊗v) outer product update
// cblas_sger: S += beta * (k ⊗ v)
cblas_sger(CblasRowMajor, 128, 128,
beta[h], k, 1, v, 1, S, 128);
// Decay: S = alpha * S
cblas_sscal(128 * 128, alpha[h], S, 1);
// Output: o = S @ q
cblas_sgemv(CblasRowMajor, CblasNoTrans,
128, 128, 1.0f, S, 128, q, 1, 0.0f,
output + h * 128, 1);
}Performance Configuration
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