reason-machines/trending-skills1 file

Ghostling Libghostty Terminal

Build minimal terminal emulators using the libghostty-vt C API with Raylib for windowing and rendering

Specification
Skill ID
reason-machines/trending-skills/ghostling-libghostty-terminal
Publisher
reason-machines
Repository
trending-skills
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

reason-machines/trending-skills/ghostling-libghostty-terminalInstalls these files
  • SKILL.md

What this skill tells the agent

Ghostling — libghostty Terminal Emulator

Skill by ara.so — Daily 2026 Skills collection.

Ghostling is a minimal viable terminal emulator built on libghostty-vt, the embeddable C library extracted from Ghostty. It uses Raylib for windowing/rendering and lives in a single C file. The project demonstrates how to wire libghostty-vt's VT parsing, terminal state, and render-state API to any 2D or GPU renderer.

What libghostty-vt Provides

  • VT sequence parsing (SIMD-optimized)
  • Terminal state: cursor, styles, text reflow, scrollback
  • Render state management (what cells changed and how to draw them)
  • Unicode / multi-codepoint grapheme handling
  • Kitty keyboard protocol, mouse tracking, focus reporting
  • Zero dependencies (not even libc) — WASM-compatible

libghostty-vt does NOT provide: windowing, rendering, PTY management, tabs, splits, or configuration.

Requirements

ToolVersion
CMake3.19+
Ninjaany
C compilerclang/gcc
Zig0.15.x (on PATH)
macOSXcode CLT or Xcode

Build & Run

# Clone
git clone https://github.com/ghostty-org/ghostling.git
cd ghostling

# Debug build (slow — safety checks enabled)
cmake -B build -G Ninja
cmake --build build
./build/ghostling

# Release build (optimized)
cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build
./build/ghostling

After first configure, only the build step is needed:

cmake --build build
Warning: Debug builds are very slow due to Ghostty's safety/correctness assertions. Always benchmark with Release builds.

Project Structure

ghostling/
├── main.c          # Entire terminal implementation (single file)
├── CMakeLists.txt  # Build config; fetches libghostty-vt + Raylib
└── demo.gif

Core libghostty-vt API Patterns

All implementation lives in main.c. Below are the key patterns extracted from it.

1. Initialize the Terminal

#include "ghostty.h"  // provided by libghostty-vt via CMake

// Create terminal with cols x rows cells
ghostty_terminal_t *terminal = ghostty_terminal_new(
    &(ghostty_terminal_config_t){
        .cols = cols,
        .rows = rows,
    }
);
if (!terminal) { /* handle error */ }

2. Write Data from PTY into the Terminal

// Read from PTY fd, feed raw bytes to libghostty-vt
ssize_t n = read(pty_fd, buf, sizeof(buf));
if (n > 0) {
    ghostty_terminal_write(terminal, buf, (size_t)n);
}

3. Send Keyboard Input

// libghostty-vt encodes the correct escape sequences
ghostty_key_event_t ev = {
    .key       = GHOSTTY_KEY_A,          // key enum
    .mods      = GHOSTTY_MODS_CTRL,      // modifier flags
    .action    = GHOSTTY_ACTION_PRESS,
    .composing = false,
};

uint8_t out[64];
size_t  out_len = 0;
ghostty_terminal_key(terminal, &ev, out, sizeof(out), &out_len);

// Write encoded bytes to PTY
if (out_len > 0) write(pty_fd, out, out_len);

4. Send Mouse Events

ghostty_mouse_event_t mev = {
    .x      = cell_col,   // cell column
    .y      = cell_row,   // cell row
    .button = GHOSTTY_MOUSE_LEFT,
    .action = GHOSTTY_MOUSE_PRESS,
    .mods   = GHOSTTY_MODS_NONE,
};

uint8_t out[64];
size_t  out_len = 0;
ghostty_terminal_mouse(terminal, &mev, out, sizeof(out), &out_len);
if (out_len > 0) write(pty_fd, out, out_len);

5. Resize the Terminal

ghostty_terminal_resize(terminal, new_cols, new_rows);
// libghostty-vt handles text reflow automatically
// Send SIGWINCH to the child process after this
struct winsize ws = { .ws_col = new_cols, .ws_row = new_rows };
ioctl(pty_fd, TIOCSWINSZ, &ws);
kill(child_pid, SIGWINCH);

6. Render: Walk the Render State

The render state API tells you exactly which cells changed and how to draw them — no need to redraw everything every frame.

// Get render state handle
ghostty_render_state_t *rs = ghostty_terminal_render_state(terminal);

// Begin a render pass (snapshot current state)
ghostty_render_state_begin(rs);

// Iterate dirty cells
ghostty_render_cell_iter_t iter = {0};
ghostty_render_cell_t      cell;

while (ghostty_render_state_next_cell(rs, &iter, &cell)) {
    // cell.col, cell.row      — grid position
    // cell.codepoint          — Unicode codepoint (0 = empty)
    // cell.fg.r/g/b           — foreground RGB
    // cell.bg.r/g/b           — background RGB
    // cell.attrs.bold         — bold flag
    // cell.attrs.italic       — italic flag
    // cell.attrs.reverse      — reverse video

    // Example: draw with Raylib
    Color fg = { cell.fg.r, cell.fg.g, cell.fg.b, 255 };
    Color bg = { cell.bg.r, cell.bg.g, cell.bg.b, 255 };

    Rectangle rect = {
        .x      = cell.col * cell_width,
        .y      = cell.row * cell_height,
        .width  = cell_width,
        .height = cell_height,
    };
    DrawRectangleRec(rect, bg);

    if (cell.codepoint != 0) {
        char glyph[8] = {0};
        // encode codepoint to UTF-8 yourself or use a helper
        encode_utf8(cell.codepoint, glyph);
        DrawText(glyph, (int)rect.x, (int)rect.y, font_size, fg);
    }
}

// End render pass (marks cells as clean)
ghostty_render_state_end(rs);

7. Scrollback

// Scroll viewport up/down by N rows
ghostty_terminal_scroll(terminal, -3);  // scroll up 3
ghostty_terminal_scroll(terminal,  3);  // scroll down 3

// Scroll to bottom
ghostty_terminal_scroll_bottom(terminal);

8. Cursor Position

ghostty_cursor_t cursor;
ghostty_terminal_cursor(terminal, &cursor);
// cursor.col, cursor.row  — cell position
// cursor.visible          — bool
// cursor.shape            — GHOSTTY_CURSOR_BLOCK, _UNDERLINE, _BAR

9. Cleanup

ghostty_terminal_free(terminal);

PTY Setup (POSIX)

libghostty-vt has no PTY management — you own this:

#include <pty.h>   // openpty
#include <unistd.h>
#include <stdlib.h>

int master_fd, slave_fd;
struct winsize ws = { .ws_row = rows, .ws_col = cols,
                      .ws_xpixel = 0, .ws_ypixel = 0 };
openpty(&master_fd, &slave_fd, NULL, NULL, &ws);

pid_t child = fork();
if (child == 0) {
    // Child: become session leader, attach slave PTY
    setsid();
    ioctl(slave_fd, TIOCSCTTY, 0);
    dup2(slave_fd, STDIN_FILENO);
    dup2(slave_fd, STDOUT_FILENO);
    dup2(slave_fd, STDERR_FILENO);
    close(master_fd);
    close(slave_fd);
    char *shell = getenv("SHELL");
    if (!shell) shell = "/bin/sh";
    execl(shell, shell, NULL);
    _exit(1);
}
// Parent: use master_fd for read/write
close(slave_fd);

CMakeLists.txt Pattern

The project fetches libghostty-vt automatically via CMake FetchContent:

cmake_minimum_required(VERSION 3.19)
project(ghostling C)

include(FetchContent)

# libghostty-vt
FetchContent_Declare(
    libghostty
    URL https://release.files.ghostty.org/tip/libghostty-vt-<platform>.tar.gz
)
FetchContent_MakeAvailable(libghostty)

# Raylib
FetchContent_Declare(
    raylib
    GIT_REPOSITORY https://github.com/raysan5/raylib.git
    GIT_TAG 5.0
)
FetchContent_MakeAvailable(raylib)

add_executable(ghostling main.c)
target_link_libraries(ghostling PRIVATE ghostty-vt raylib)

Key Enums & Constants

// Keys
GHOSTTY_KEY_A … GHOSTTY_KEY_Z
GHOSTTY_KEY_UP, GHOSTTY_KEY_DOWN, GHOSTTY_KEY_LEFT, GHOSTTY_KEY_RIGHT
GHOSTTY_KEY_ENTER, GHOSTTY_KEY_BACKSPACE, GHOSTTY_KEY_ESCAPE, GHOSTTY_KEY_TAB
GHOSTTY_KEY_F1 … GHOSTTY_KEY_F12

// Modifiers (bitmask)
GHOSTTY_MODS_NONE
GHOSTTY_MODS_SHIFT
GHOSTTY_MODS_CTRL
GHOSTTY_MODS_ALT
GHOSTTY_MODS_SUPER

// Mouse buttons
GHOSTTY_MOUSE_LEFT, GHOSTTY_MOUSE_RIGHT, GHOSTTY_MOUSE_MIDDLE
GHOSTTY_MOUSE_WHEEL_UP, GHOSTTY_MOUSE_WHEEL_DOWN

// Cursor shapes
GHOSTTY_CURSOR_BLOCK, GHOSTTY_CURSOR_UNDERLINE, GHOSTTY_CURSOR_BAR

Common Patterns

Non-blocking PTY Read Loop

// Set master_fd non-blocking
fcntl(master_fd, F_SETFL, O_NONBLOCK);

// In your main loop:
uint8_t buf[4096];
ssize_t n;
while ((n = read(master_fd, buf, sizeof(buf))) > 0) {

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