reason-machines/trending-skills1 file

Git City 3d Github Visualization

Build and extend Git City — a 3D pixel art city where GitHub profiles become interactive buildings using Next.js, Three.js, and Supabase.

Specification
Skill ID
reason-machines/trending-skills/git-city-3d-github-visualization
Publisher
reason-machines
Repository
trending-skills
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

reason-machines/trending-skills/git-city-3d-github-visualizationInstalls these files
  • SKILL.md

What this skill tells the agent

Git City — 3D GitHub Profile Visualization

Skill by ara.so — Daily 2026 Skills collection.

Git City transforms GitHub profiles into a 3D pixel art city. Each user becomes a unique building: height from contributions, width from repos, window brightness from stars. Built with Next.js 16 (App Router), React Three Fiber, and Supabase.

Quick Setup

git clone https://github.com/srizzon/git-city.git
cd git-city
npm install

# Copy env template
cp .env.example .env.local   # Linux/macOS
copy .env.example .env.local  # Windows CMD
Copy-Item .env.example .env.local  # PowerShell

npm run dev
# → http://localhost:3001

Environment Variables

Fill in .env.local after copying:

# Supabase — Project Settings → API
NEXT_PUBLIC_SUPABASE_URL=https://your-project.supabase.co
NEXT_PUBLIC_SUPABASE_ANON_KEY=your-anon-key
SUPABASE_SERVICE_ROLE_KEY=your-service-role-key

# GitHub — Settings → Developer settings → Personal access tokens
GITHUB_TOKEN=github_pat_your_token_here

# Optional: comma-separated GitHub logins for /admin/ads access
ADMIN_GITHUB_LOGINS=your_github_login

Finding Supabase values: Dashboard → Project Settings → API Finding GitHub token: github.com → Settings → Developer settings → Personal access tokens (fine-grained recommended)

Project Structure

git-city/
├── app/                    # Next.js App Router pages
│   ├── page.tsx            # Main city view
│   ├── [username]/         # User profile pages
│   ├── compare/            # Side-by-side compare mode
│   └── admin/              # Admin panel
├── components/
│   ├── city/               # 3D city scene components
│   │   ├── Building.tsx    # Individual building mesh
│   │   ├── CityScene.tsx   # Main R3F canvas/scene
│   │   └── LODManager.tsx  # Level-of-detail system
│   ├── ui/                 # 2D overlay UI components
│   └── profile/            # Profile page components
├── lib/
│   ├── github.ts           # GitHub API helpers
│   ├── supabase/           # Supabase client + server utils
│   ├── buildings.ts        # Building metric calculations
│   └── achievements.ts     # Achievement logic
├── hooks/                  # Custom React hooks
├── types/                  # TypeScript type definitions
└── public/                 # Static assets

Core Concepts

Building Metrics Mapping

Buildings are generated from GitHub profile data:

// lib/buildings.ts pattern
interface BuildingMetrics {
  height: number;      // Based on total contributions
  width: number;       // Based on public repo count
  windowBrightness: number;  // Based on total stars received
  windowPattern: number[];   // Based on recent activity pattern
}

function calculateBuildingMetrics(profile: GitHubProfile): BuildingMetrics {
  const height = Math.log10(profile.totalContributions + 1) * 10;
  const width = Math.min(Math.ceil(profile.publicRepos / 10), 8);
  const windowBrightness = Math.min(profile.totalStars / 1000, 1);
  
  return { height, width, windowBrightness, windowPattern: [] };
}

3D Building Component (React Three Fiber)

// components/city/Building.tsx pattern
import { useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import * as THREE from 'three';

interface BuildingProps {
  position: [number, number, number];
  metrics: BuildingMetrics;
  username: string;
  isSelected?: boolean;
  onClick?: () => void;
}

export function Building({ position, metrics, username, isSelected, onClick }: BuildingProps) {
  const meshRef = useRef<THREE.Mesh>(null);
  
  // Animate selected building
  useFrame((state) => {
    if (meshRef.current && isSelected) {
      meshRef.current.rotation.y = Math.sin(state.clock.elapsedTime) * 0.05;
    }
  });

  return (
    <group position={position} onClick={onClick}>
      {/* Main building body */}
      <mesh ref={meshRef}>
        <boxGeometry args={[metrics.width, metrics.height, metrics.width]} />
        <meshStandardMaterial color="#1a1a2e" />
      </mesh>
      
      {/* Windows as instanced meshes for performance */}
      <WindowInstances metrics={metrics} />
    </group>
  );
}

Instanced Meshes for Performance

Git City uses instanced rendering for windows — critical for a city with many buildings:

// components/city/WindowInstances.tsx pattern
import { useRef, useEffect } from 'react';
import { InstancedMesh, Matrix4, Color } from 'three';

export function WindowInstances({ metrics }: { metrics: BuildingMetrics }) {
  const meshRef = useRef<InstancedMesh>(null);
  
  useEffect(() => {
    if (!meshRef.current) return;
    
    const matrix = new Matrix4();
    const color = new Color();
    let index = 0;
    
    // Calculate window positions based on building dimensions
    for (let floor = 0; floor < metrics.height; floor++) {
      for (let col = 0; col < metrics.width; col++) {
        const isLit = metrics.windowPattern[index] > 0.5;
        
        matrix.setPosition(col * 1.1 - metrics.width / 2, floor * 1.2, 0.51);
        meshRef.current.setMatrixAt(index, matrix);
        meshRef.current.setColorAt(
          index,
          color.set(isLit ? '#FFD700' : '#1a1a2e')
        );
        index++;
      }
    }
    
    meshRef.current.instanceMatrix.needsUpdate = true;
    if (meshRef.current.instanceColor) {
      meshRef.current.instanceColor.needsUpdate = true;
    }
  }, [metrics]);

  const windowCount = Math.floor(metrics.height) * metrics.width;
  
  return (
    <instancedMesh ref={meshRef} args={[undefined, undefined, windowCount]}>
      <planeGeometry args={[0.4, 0.5]} />
      <meshBasicMaterial />
    </instancedMesh>
  );
}

GitHub API Integration

// lib/github.ts pattern
import { Octokit } from '@octokit/rest';

const octokit = new Octokit({ auth: process.env.GITHUB_TOKEN });

export async function fetchGitHubProfile(username: string) {
  const [userResponse, reposResponse] = await Promise.all([
    octokit.users.getByUsername({ username }),
    octokit.repos.listForUser({ username, per_page: 100, sort: 'updated' }),
  ]);

  const totalStars = reposResponse.data.reduce(
    (sum, repo) => sum + (repo.stargazers_count ?? 0),
    0
  );

  return {
    username: userResponse.data.login,
    avatarUrl: userResponse.data.avatar_url,
    publicRepos: userResponse.data.public_repos,
    followers: userResponse.data.followers,
    totalStars,
  };
}

export async function fetchContributionData(username: string): Promise<number> {
  // Use GitHub GraphQL for contribution calendar data
  const query = `
    query($username: String!) {
      user(login: $username) {
        contributionsCollection {
          contributionCalendar {
            totalContributions
            weeks {
              contributionDays {
                contributionCount
                date
              }
            }
          }
        }
      }
    }
  `;
  
  const response = await fetch('https://api.github.com/graphql', {
    method: 'POST',
    headers: {
      Authorization: `Bearer ${process.env.GITHUB_TOKEN}`,
      'Content-Type': 'application/json',
    },
    body: JSON.stringify({ query, variables: { username } }),
  });
  
  const data = await response.json();
  return data.data.user.contributionsCollection.contributionCalendar.totalContributions;
}

Supabase Integration

// lib/supabase/server.ts pattern — server-side client
import { createServerClient } from '@supabase/ssr';
import { cookies } from 'next/headers';

export function createClient() {
  const cookieStore = cookies();
  return createServerClient(
    process.env.NEXT_PUBLIC_SUPABASE_URL!,
    process.env.NEXT_PUBLIC_SUPABASE_ANON_KEY!,
    {
      cookies: {
        getAll: () => cookieStore.getAll(),
        setAll: (cookiesToSet) => {
          cookiesToSet.forEach(({ name, value, options }) =>
            cookieStore.set(name, value, options)
          );
        },
      },
    }
  );
}

Use this skill in a project

Open any RiverX project, search the Skills panel for reason-machines/trending-skills/git-city-3d-github-visualization, and install it in one click.

Use this skill