Learn Docker K8s Game
Interactive AI-driven game for learning Docker, Linux, networking, and Kubernetes through story-driven challenges in your AI editor.
- Skill ID
- reason-machines/trending-skills/learn-docker-k8s-game
- Publisher
- reason-machines
- Repository
- trending-skills
- Installs
- 0
- Files
- 1
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
reason-machines/trending-skills/learn-docker-k8s-gameInstalls these files- SKILL.md
What this skill tells the agent
Learn Docker & K8s Game
Skill by ara.so — Daily 2026 Skills collection.
An open-source, AI-driven interactive learning game that teaches Docker, Linux, networking, and Kubernetes through a story-driven simulation. No web app, no video courses — just you, your AI editor, a terminal, and the chaotic coffee startup NoCappuccino Inc.
How It Works
The game runs entirely inside your AI editor. Markdown prompt files in this repo act as the game engine. When a user says "let's play," the AI reads AGENTS.md (or the editor-specific entry point), becomes "Sarah" (the mentor character), and walks the learner through real Docker/K8s scenarios using their actual terminal.
User says "let's play"
→ AI reads AGENTS.md + engine/rules.md + engine/narrator.md
→ AI becomes Sarah, the senior DevOps mentor
→ Story begins: Dave broke staging, fix it with containers
→ Lessons → Challenges → verify.sh → next chapterInstallation
git clone https://github.com/ericboy0224/learn-docker-and-k8s.git
cd learn-docker-and-k8sOpen the directory in your AI editor, then type: "let's play"
Prerequisites
| Requirement | Chapters | Notes |
|---|---|---|
| Docker | Ch 1–7 | Required |
| Docker Compose v2 | Ch 1–7 | Required |
| kubectl | Ch 6–7 | Optional |
| kind | Ch 6–7 | Optional |
| AI Editor | All | Claude Code, Cursor, Windsurf, Copilot, Cline, Codex, Gemini CLI |
Environment Check
bash engine/environment-check.shThis verifies Docker, Docker Compose, and optional Kubernetes tools are installed and running.
Editor Entry Points
Each AI editor reads a different config file automatically:
| Editor | Entry File |
|---|---|
| Claude Code | CLAUDE.md |
| Cursor | .cursorrules |
| Windsurf | .windsurfrules |
| Cline / Roo Code | .clinerules |
| GitHub Copilot | .github/copilot-instructions.md |
| Gemini CLI | GEMINI.md |
| All others | AGENTS.md |
The AI editor will read the appropriate file on startup and load game context from engine/ and curriculum/.
Game Commands
Type these naturally in your AI editor chat:
/play — start or resume the game
/env-check — verify Docker/K8s setup before starting
/progress — view save file (.player/progress.yaml)
/hint — progressive hint (3 levels: nudge → direction → near-answer)
/verify — check your challenge solution
/next — advance to next lesson or challenge
/skip-to <N> — jump to chapter N (triggers a quiz gate)
/cleanup — remove all learn-* Docker resources safelyYou can also speak naturally:
"I'm stuck on the port mapping""check my work""what does -p do again?""skip to chapter 4"
Curriculum Overview
Ch1 → Ch2 → Ch3 → Ch4 → Ch5 → Ch6 → Ch7| Chapter | Title | Core Skills |
|---|---|---|
| 1 | 📦 It Works on My Machine | containers, images, port mapping |
| 2 | 🏋️ The 2GB Espresso | multi-stage builds, layer caching, .dockerignore |
| 3 | 💾 The Vanishing Beans | volumes, bind mounts, persistence |
| 4 | 🔌 The Silent Grinder | DNS, bridge networks, isolation |
| 5 | 🎼 The Symphony of Steam | Docker Compose, health checks, secrets |
| 6 | ⎈ The Giant Roaster | Pods, Deployments, Services, self-healing |
| 7 | 🔥 The Great Latte Leak | rolling updates, Secrets, HPA, chaos triage |
Linux fundamentals (namespaces, cgroups, mounts) and networking (DNS, NAT, subnets, iptables) are taught contextually throughout — no dedicated lecture needed.
Project Structure
learn-docker-and-k8s/
├── AGENTS.md # Universal AI entry point
├── CLAUDE.md # Claude Code entry + skill definitions
├── GEMINI.md # Gemini CLI entry point
├── .cursorrules # Cursor entry point
├── .clinerules # Cline/Roo Code entry point
├── .windsurfrules # Windsurf entry point
├── .github/
│ └── copilot-instructions.md # GitHub Copilot entry point
│
├── engine/
│ ├── rules.md # Teaching vs challenge mode rules
│ ├── narrator.md # Story, characters (Sarah/Dave/Marcus), tone
│ ├── validation.md # How AI should verify challenge solutions
│ ├── environment-check.sh # Pre-flight Docker/K8s check
│ └── cleanup.sh # Remove all learn-* resources
│
├── curriculum/
│ ├── ch01-containers/
│ │ ├── README.md # Chapter story + learning objectives
│ │ ├── lessons/ # 3 teaching lessons per chapter
│ │ ├── challenges/ # Hands-on tasks + verify.sh scripts
│ │ └── quiz.md # Skip-level assessment questions
│ ├── ch02-image-optimization/
│ ├── ch03-persistence/
│ ├── ch04-networking/
│ ├── ch05-compose/
│ ├── ch06-k8s-intro/
│ └── ch07-k8s-production/
│
└── .player/
└── progress.yaml # Save file — AI reads/writes thisThe Game Engine: Key Files
engine/rules.md
Defines the two game modes:
- Teaching mode — AI explains concepts, answers questions freely
- Challenge mode — AI gives only progressive hints; never reveals the answer directly
engine/narrator.md
Defines character voices and story tone:
- Sarah — friendly senior DevOps mentor, uses coffee metaphors
- Dave — CTO who breaks things and says "just restart it"
- Marcus — PM who sets impossible deadlines ("demo is at 3")
engine/validation.md
Tells the AI how to run and interpret verify.sh scripts — it will execute them in the terminal and parse output to determine pass/fail.
.player/progress.yaml
The save file. The AI manages this automatically:
# .player/progress.yaml (example structure)
player:
name: ""
started_at: ""
current:
chapter: 1
lesson: 2
challenge: 1
completed:
chapters: []
challenges: []
hints_used: 0Challenge Verification Scripts
Each challenge has a verify.sh that the AI runs to check the learner's work:
# curriculum/ch01-containers/challenges/verify.sh (example pattern)
#!/bin/bash
set -e
echo "🔍 Checking Chapter 1 Challenge..."
# Check container is running
if docker ps --filter "name=learn-api" --filter "status=running" | grep -q "learn-api"; then
echo "✅ Container 'learn-api' is running"
else
echo "❌ Container 'learn-api' not found or not running"
exit 1
fi
# Check port mapping
if docker inspect learn-api | grep -q '"HostPort": "8080"'; then
echo "✅ Port 8080 is mapped correctly"
else
echo "❌ Port mapping incorrect — expected 8080:8080"
exit 1
fi
# Check endpoint responds
if curl -sf http://localhost:8080/health > /dev/null; then
echo "✅ API is responding on port 8080"
else
echo "❌ API not responding — check the container logs"
exit 1
fi
echo ""
echo "🎉 Challenge complete! Sarah is proud of you."Real Docker Commands Used in the Game
The game teaches these patterns through hands-on challenges:
# Ch1 — Run a container with port mapping
docker run -d --name learn-api -p 8080:8080 my-api-image
# Ch2 — Multi-stage build to reduce image size
docker build -t learn-api:optimized .
docker images learn-api # compare sizes
# Ch3 — Named volume for persistence
docker volume create learn-beans-data
docker run -d -v learn-beans-data:/app/data --name learn-db postgres:15
# Ch3 — Bind mount for development
docker run -d -v $(pwd)/src:/app/src --name learn-dev my-app
# Ch4 — Custom bridge network
docker network create learn-coffee-net
docker run -d --network learn-coffee-net --name learn-api my-api
docker run -d --network learn-coffee-net --name learn-db postgres:15
# Ch5 — Docker Compose
docker compose up -d
docker compose ps
docker compose logs -f api
docker compose down -v
# Ch6 — Kubernetes basics
kubectl apply -f curriculum/ch06-k8s-intro/manifests/
kubectl get pods -l app=learn-apiMore from reason-machines
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