Opengame Agentic Game Creation
OpenGame is an open-source agentic framework for end-to-end web game creation from a single text prompt, using LLMs, Game Skill (Template + Debug), and headless browser evaluation.
- Skill ID
- reason-machines/trending-skills/opengame-agentic-game-creation
- Publisher
- reason-machines
- Repository
- trending-skills
- Installs
- 0
- Files
- 1
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
reason-machines/trending-skills/opengame-agentic-game-creationInstalls these files- SKILL.md
What this skill tells the agent
OpenGame: Agentic Web Game Creation
Skill by ara.so — Daily 2026 Skills collection.
OpenGame is an open-source TypeScript framework that generates fully playable web games end-to-end from a single natural language prompt. It combines Game Skill (Template Skill + Debug Skill), an optional specialized GameCoder-27B LLM, and OpenGame-Bench for automated evaluation across Build Health, Visual Usability, and Intent Alignment.
What OpenGame Does
- Takes a high-level game design prompt and produces a runnable browser game (HTML/JS/CSS)
- Template Skill: Maintains a growing library of project skeletons to scaffold stable architectures
- Debug Skill: Keeps a living protocol of verified fixes to repair cross-file integration errors systematically
- OpenGame-Bench: Evaluates generated games via headless browser execution + VLM judging across 150 diverse prompts
- Supports any OpenAI-compatible LLM backend (GPT-4o, Claude, GameCoder-27B, etc.)
Prerequisites
- Node.js >= 20.0.0
- An OpenAI-compatible API key (or self-hosted GameCoder-27B endpoint)
Installation
# Clone the repository
git clone https://github.com/leigest519/OpenGame.git
cd OpenGame
# Install dependencies
npm install
# Copy and configure environment variables
cp .env.example .env.env Configuration
# Required: LLM API credentials
OPENAI_API_KEY=$OPENAI_API_KEY
OPENAI_BASE_URL=https://api.openai.com/v1 # or your custom endpoint
MODEL_NAME=gpt-4o # or gamecoder-27b, claude-3-5-sonnet, etc.
# Optional: OpenGame-Bench VLM judging
VLM_API_KEY=$VLM_API_KEY
VLM_BASE_URL=https://api.openai.com/v1
VLM_MODEL_NAME=gpt-4o
# Optional: Output directory for generated games
OUTPUT_DIR=./output
# Optional: Max debug iterations
MAX_DEBUG_ITERATIONS=5Key CLI Commands
# Generate a game from a prompt
npm run generate -- --prompt "Build a top-down shooter where a spaceship avoids asteroids"
# Generate with a specific model
npm run generate -- \
--prompt "Create a tower defense game with 3 enemy types" \
--model gpt-4o \
--output ./my-games
# Run OpenGame-Bench evaluation on a set of prompts
npm run bench -- --prompts ./bench/prompts.json --output ./bench-results
# Evaluate a single already-generated game directory
npm run evaluate -- --game-dir ./output/my-game
# Run the local dev server for a generated game
npm run serve -- --game-dir ./output/my-game
# List available template skeletons
npm run templates -- --list
# Add a new template skeleton from an existing game directory
npm run templates -- --add ./output/my-game --name platformer-baseProgrammatic API
Basic Game Generation
import { OpenGameAgent } from './src/agent';
import { GameSkill } from './src/skills/gameSkill';
import { TemplateSkill } from './src/skills/templateSkill';
import { DebugSkill } from './src/skills/debugSkill';
async function generateGame(prompt: string) {
// Initialize skills
const templateSkill = new TemplateSkill({
libraryPath: './templates',
});
const debugSkill = new DebugSkill({
protocolPath: './debug-protocol.json',
maxIterations: 5,
});
const gameSkill = new GameSkill({ templateSkill, debugSkill });
// Create and run the agent
const agent = new OpenGameAgent({
apiKey: process.env.OPENAI_API_KEY!,
baseURL: process.env.OPENAI_BASE_URL ?? 'https://api.openai.com/v1',
model: process.env.MODEL_NAME ?? 'gpt-4o',
gameSkill,
outputDir: './output',
});
const result = await agent.generate({ prompt });
console.log('Game generated at:', result.outputPath);
console.log('Build status:', result.buildHealth);
return result;
}
generateGame(
'Make a Pac-Man style maze game with 3 levels, power-ups, and ghost AI'
).catch(console.error);Using Template Skill Directly
import { TemplateSkill } from './src/skills/templateSkill';
const templateSkill = new TemplateSkill({ libraryPath: './templates' });
// Find the best matching template for a game type
const template = await templateSkill.match({
prompt: 'side-scrolling platformer with double jump',
gameType: 'platformer',
});
console.log('Matched template:', template.name);
console.log('Skeleton files:', template.files);
// Scaffold a new project from a template
const scaffolded = await templateSkill.scaffold({
template,
outputDir: './output/my-platformer',
context: { gameName: 'MyPlatformer', playerSpeed: 300 },
});
// Save a successful game as a new template for future use
await templateSkill.save({
sourceDir: './output/successful-game',
name: 'tower-defense-base',
tags: ['tower-defense', 'wave-based', 'grid'],
});Using Debug Skill for Iterative Repair
import { DebugSkill } from './src/skills/debugSkill';
import { BuildRunner } from './src/build/runner';
const debugSkill = new DebugSkill({
protocolPath: './debug-protocol.json',
maxIterations: 5,
});
const buildRunner = new BuildRunner({ gameDir: './output/my-game' });
// Run the debug loop
const debugResult = await debugSkill.repair({
gameDir: './output/my-game',
buildRunner,
onIteration: (iter, error, fix) => {
console.log(`Iteration ${iter}: fixing "${error.message}" with "${fix.description}"`);
},
});
if (debugResult.success) {
console.log('Game repaired after', debugResult.iterations, 'iterations');
// Protocol is automatically updated with the new verified fix
} else {
console.log('Could not repair after max iterations:', debugResult.lastError);
}OpenGame-Bench Evaluation
import { OpenGameBench } from './src/bench/evaluator';
const bench = new OpenGameBench({
vlmApiKey: process.env.VLM_API_KEY!,
vlmBaseURL: process.env.VLM_BASE_URL ?? 'https://api.openai.com/v1',
vlmModel: process.env.VLM_MODEL_NAME ?? 'gpt-4o',
headlessBrowser: true,
});
// Evaluate a single game
const scores = await bench.evaluate({
gameDir: './output/my-game',
originalPrompt: 'Make a Pac-Man style maze game with 3 levels',
});
console.log('Build Health: ', scores.buildHealth); // 0–100
console.log('Visual Usability: ', scores.visualUsability); // 0–100
console.log('Intent Alignment: ', scores.intentAlignment); // 0–100
console.log('Overall: ', scores.overall);
// Batch evaluation across multiple prompts
import promptsData from './bench/prompts.json';
const batchResults = await bench.evaluateBatch({
prompts: promptsData,
agent, // OpenGameAgent instance
outputDir: './bench-results',
concurrency: 4,
});
console.log('Mean Build Health: ', batchResults.mean.buildHealth);
console.log('Mean Intent Alignment: ', batchResults.mean.intentAlignment);Project Structure
OpenGame/
├── src/
│ ├── agent/ # Core OpenGameAgent orchestration
│ ├── skills/
│ │ ├── gameSkill.ts # Combines Template + Debug skills
│ │ ├── templateSkill.ts# Template library management & matching
│ │ └── debugSkill.ts # Debug protocol & iterative repair
│ ├── build/
│ │ └── runner.ts # Headless build execution & error capture
│ ├── bench/
│ │ └── evaluator.ts # OpenGame-Bench scoring pipeline
│ └── llm/
│ └── client.ts # OpenAI-compatible LLM client
├── templates/ # Template skeleton library (grows over time)
├── bench/
│ └── prompts.json # 150 benchmark game prompts
├── output/ # Generated games land here
├── debug-protocol.json # Living verified-fix protocol
├── .env.example
└── package.jsonCommon Patterns
Full Pipeline: Prompt → Playable Game
import { OpenGameAgent } from './src/agent';
import { GameSkill } from './src/skills/gameSkill';
import { TemplateSkill } from './src/skills/templateSkill';
import { DebugSkill } from './src/skills/debugSkill';More from reason-machines
Use this skill in a project
Open any RiverX project, search the Skills panel for reason-machines/trending-skills/opengame-agentic-game-creation, and install it in one click.
