reason-machines/trending-skills1 file

Wildworld Dataset

WildWorld large-scale action-conditioned world modeling dataset with 108M+ frames from a photorealistic ARPG game, featuring per-frame annotations, 450+ actions, and explicit state information for generative world modeling research.

Specification
Skill ID
reason-machines/trending-skills/wildworld-dataset
Publisher
reason-machines
Repository
trending-skills
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

reason-machines/trending-skills/wildworld-datasetInstalls these files
  • SKILL.md

What this skill tells the agent

WildWorld Dataset Skill

Skill by ara.so — Daily 2026 Skills collection.

What WildWorld Is

WildWorld is a large-scale action-conditioned world modeling dataset automatically collected from a photorealistic AAA action role-playing game (ARPG). It is designed for training and evaluating dynamic world models — generative models that predict future game states given past observations and player actions.

Key Statistics

PropertyValue
Total frames108M+
Actions450+ semantically meaningful
Monster species29
Player characters4
Weapon types4
Distinct stages5
Max clip length30+ minutes continuous

Per-Frame Annotations

Every frame includes:

  • Character skeletons — joint positions for player and monsters
  • Actions & states — HP, animation state, stamina, etc.
  • Camera poses — position, rotation, field of view
  • Depth maps — monocular depth for each frame
  • Hierarchical captions — action-level and sample-level natural language descriptions

Project Status

⚠️ As of March 2026, the dataset and WildBench benchmark have not yet been released. Monitor the repository for updates.
# Watch the repository for dataset release
# https://github.com/ShandaAI/WildWorld

Repository Setup

# Clone the repository
git clone https://github.com/ShandaAI/WildWorld.git
cd WildWorld

# Install dependencies (when benchmark code is released)
pip install -r requirements.txt

Expected Dataset Structure

Based on the paper and framework description, the dataset is expected to follow this structure:

WildWorld/
├── data/
│   ├── sequences/
│   │   ├── stage_01/
│   │   │   ├── clip_000001/
│   │   │   │   ├── frames/          # RGB frames (e.g., PNG)
│   │   │   │   ├── depth/           # Depth maps
│   │   │   │   ├── skeleton/        # Per-frame skeleton JSON
│   │   │   │   ├── states/          # HP, animation, stamina JSON
│   │   │   │   ├── camera/          # Camera pose JSON
│   │   │   │   └── actions/         # Action label files
│   │   │   └── clip_000002/
│   │   └── stage_02/
│   └── captions/
│       ├── action_level/            # Per-action descriptions
│       └── sample_level/            # Clip-level descriptions
├── benchmark/
│   └── wildbench/                   # WildBench evaluation code
├── assets/
│   └── framework-arxiv.png
├── LICENSE
└── README.md

Working with the Dataset (Anticipated API)

Loading Frame Annotations

import json
import os
from pathlib import Path
from PIL import Image
import numpy as np

class WildWorldClip:
    """Helper class to load a WildWorld clip and its annotations."""

    def __init__(self, clip_dir: str):
        self.clip_dir = Path(clip_dir)
        self.frames_dir = self.clip_dir / "frames"
        self.depth_dir = self.clip_dir / "depth"
        self.skeleton_dir = self.clip_dir / "skeleton"
        self.states_dir = self.clip_dir / "states"
        self.camera_dir = self.clip_dir / "camera"
        self.actions_dir = self.clip_dir / "actions"

    def get_frame(self, frame_id: int) -> Image.Image:
        frame_path = self.frames_dir / f"{frame_id:06d}.png"
        return Image.open(frame_path)

    def get_depth(self, frame_id: int) -> np.ndarray:
        depth_path = self.depth_dir / f"{frame_id:06d}.npy"
        return np.load(depth_path)

    def get_skeleton(self, frame_id: int) -> dict:
        skeleton_path = self.skeleton_dir / f"{frame_id:06d}.json"
        with open(skeleton_path) as f:
            return json.load(f)

    def get_state(self, frame_id: int) -> dict:
        """Returns HP, animation state, stamina, etc."""
        state_path = self.states_dir / f"{frame_id:06d}.json"
        with open(state_path) as f:
            return json.load(f)

    def get_camera(self, frame_id: int) -> dict:
        """Returns camera position, rotation, and FOV."""
        camera_path = self.camera_dir / f"{frame_id:06d}.json"
        with open(camera_path) as f:
            return json.load(f)

    def get_action(self, frame_id: int) -> dict:
        action_path = self.actions_dir / f"{frame_id:06d}.json"
        with open(action_path) as f:
            return json.load(f)

    def iter_frames(self, start: int = 0, end: int = None):
        """Iterate over all frames in the clip."""
        frame_files = sorted(self.frames_dir.glob("*.png"))
        for frame_path in frame_files[start:end]:
            frame_id = int(frame_path.stem)
            yield {
                "frame_id": frame_id,
                "frame": self.get_frame(frame_id),
                "depth": self.get_depth(frame_id),
                "skeleton": self.get_skeleton(frame_id),
                "state": self.get_state(frame_id),
                "camera": self.get_camera(frame_id),
                "action": self.get_action(frame_id),
            }


# Usage
clip = WildWorldClip("data/sequences/stage_01/clip_000001")
for sample in clip.iter_frames(start=0, end=100):
    frame_id = sample["frame_id"]
    state = sample["state"]
    action = sample["action"]
    print(f"Frame {frame_id}: HP={state.get('hp')}, Action={action.get('name')}")

PyTorch Dataset

import torch
from torch.utils.data import Dataset, DataLoader
from pathlib import Path
import json
import numpy as np
from PIL import Image
import torchvision.transforms as T

class WildWorldDataset(Dataset):
    """
    PyTorch Dataset for WildWorld action-conditioned world modeling.
    
    Returns sequences of (frames, actions, states) for next-frame prediction.
    """

    def __init__(
        self,
        root_dir: str,
        sequence_length: int = 16,
        image_size: tuple = (256, 256),
        stage: str = None,
        split: str = "train",
    ):
        self.root_dir = Path(root_dir)
        self.sequence_length = sequence_length
        self.image_size = image_size

        self.transform = T.Compose([
            T.Resize(image_size),
            T.ToTensor(),
            T.Normalize(mean=[0.485, 0.456, 0.406],
                        std=[0.229, 0.224, 0.225]),
        ])

        # Discover all clips
        self.clips = self._discover_clips(stage, split)
        self.samples = self._build_sample_index()

    def _discover_clips(self, stage, split):
        clips = []
        stage_dirs = (
            [self.root_dir / "data" / "sequences" / stage]
            if stage
            else sorted((self.root_dir / "data" / "sequences").iterdir())
        )
        for stage_dir in stage_dirs:
            if stage_dir.is_dir():
                for clip_dir in sorted(stage_dir.iterdir()):
                    if clip_dir.is_dir():
                        clips.append(clip_dir)
        # Simple train/val split
        split_idx = int(len(clips) * 0.9)
        return clips[:split_idx] if split == "train" else clips[split_idx:]

    def _build_sample_index(self):
        """Build index of (clip_dir, start_frame) pairs."""
        samples = []
        for clip_dir in self.clips:
            frames = sorted((clip_dir / "frames").glob("*.png"))
            n_frames = len(frames)
            for start in range(0, n_frames - self.sequence_length, self.sequence_length // 2):
                samples.append((clip_dir, start))
        return samples

    def __len__(self):
        return len(self.samples)

    def __getitem__(self, idx):
        clip_dir, start = self.samples[idx]
        frames_dir = clip_dir / "frames"
        frame_files = sorted(frames_dir.glob("*.png"))[start:start + self.sequence_length]

        frames, actions, states = [], [], []
        for frame_path in frame_files:
            frame_id = int(frame_path.stem)

            # Load RGB frame
            img = Image.open(frame_path).convert("RGB")
            frames.append(self.transform(img))

            # Load action
            action_path = clip_dir / "actions" / f"{frame_id:06d}.json"

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