Wildworld Dataset
WildWorld large-scale action-conditioned world modeling dataset with 108M+ frames from a photorealistic ARPG game, featuring per-frame annotations, 450+ actions, and explicit state information for generative world modeling research.
- Skill ID
- reason-machines/trending-skills/wildworld-dataset
- Publisher
- reason-machines
- Repository
- trending-skills
- Installs
- 0
- Files
- 1
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
reason-machines/trending-skills/wildworld-datasetInstalls these files- SKILL.md
What this skill tells the agent
WildWorld Dataset Skill
Skill by ara.so — Daily 2026 Skills collection.
What WildWorld Is
WildWorld is a large-scale action-conditioned world modeling dataset automatically collected from a photorealistic AAA action role-playing game (ARPG). It is designed for training and evaluating dynamic world models — generative models that predict future game states given past observations and player actions.
Key Statistics
| Property | Value |
|---|---|
| Total frames | 108M+ |
| Actions | 450+ semantically meaningful |
| Monster species | 29 |
| Player characters | 4 |
| Weapon types | 4 |
| Distinct stages | 5 |
| Max clip length | 30+ minutes continuous |
Per-Frame Annotations
Every frame includes:
- Character skeletons — joint positions for player and monsters
- Actions & states — HP, animation state, stamina, etc.
- Camera poses — position, rotation, field of view
- Depth maps — monocular depth for each frame
- Hierarchical captions — action-level and sample-level natural language descriptions
Project Status
⚠️ As of March 2026, the dataset and WildBench benchmark have not yet been released. Monitor the repository for updates.
# Watch the repository for dataset release
# https://github.com/ShandaAI/WildWorldRepository Setup
# Clone the repository
git clone https://github.com/ShandaAI/WildWorld.git
cd WildWorld
# Install dependencies (when benchmark code is released)
pip install -r requirements.txtExpected Dataset Structure
Based on the paper and framework description, the dataset is expected to follow this structure:
WildWorld/
├── data/
│ ├── sequences/
│ │ ├── stage_01/
│ │ │ ├── clip_000001/
│ │ │ │ ├── frames/ # RGB frames (e.g., PNG)
│ │ │ │ ├── depth/ # Depth maps
│ │ │ │ ├── skeleton/ # Per-frame skeleton JSON
│ │ │ │ ├── states/ # HP, animation, stamina JSON
│ │ │ │ ├── camera/ # Camera pose JSON
│ │ │ │ └── actions/ # Action label files
│ │ │ └── clip_000002/
│ │ └── stage_02/
│ └── captions/
│ ├── action_level/ # Per-action descriptions
│ └── sample_level/ # Clip-level descriptions
├── benchmark/
│ └── wildbench/ # WildBench evaluation code
├── assets/
│ └── framework-arxiv.png
├── LICENSE
└── README.mdWorking with the Dataset (Anticipated API)
Loading Frame Annotations
import json
import os
from pathlib import Path
from PIL import Image
import numpy as np
class WildWorldClip:
"""Helper class to load a WildWorld clip and its annotations."""
def __init__(self, clip_dir: str):
self.clip_dir = Path(clip_dir)
self.frames_dir = self.clip_dir / "frames"
self.depth_dir = self.clip_dir / "depth"
self.skeleton_dir = self.clip_dir / "skeleton"
self.states_dir = self.clip_dir / "states"
self.camera_dir = self.clip_dir / "camera"
self.actions_dir = self.clip_dir / "actions"
def get_frame(self, frame_id: int) -> Image.Image:
frame_path = self.frames_dir / f"{frame_id:06d}.png"
return Image.open(frame_path)
def get_depth(self, frame_id: int) -> np.ndarray:
depth_path = self.depth_dir / f"{frame_id:06d}.npy"
return np.load(depth_path)
def get_skeleton(self, frame_id: int) -> dict:
skeleton_path = self.skeleton_dir / f"{frame_id:06d}.json"
with open(skeleton_path) as f:
return json.load(f)
def get_state(self, frame_id: int) -> dict:
"""Returns HP, animation state, stamina, etc."""
state_path = self.states_dir / f"{frame_id:06d}.json"
with open(state_path) as f:
return json.load(f)
def get_camera(self, frame_id: int) -> dict:
"""Returns camera position, rotation, and FOV."""
camera_path = self.camera_dir / f"{frame_id:06d}.json"
with open(camera_path) as f:
return json.load(f)
def get_action(self, frame_id: int) -> dict:
action_path = self.actions_dir / f"{frame_id:06d}.json"
with open(action_path) as f:
return json.load(f)
def iter_frames(self, start: int = 0, end: int = None):
"""Iterate over all frames in the clip."""
frame_files = sorted(self.frames_dir.glob("*.png"))
for frame_path in frame_files[start:end]:
frame_id = int(frame_path.stem)
yield {
"frame_id": frame_id,
"frame": self.get_frame(frame_id),
"depth": self.get_depth(frame_id),
"skeleton": self.get_skeleton(frame_id),
"state": self.get_state(frame_id),
"camera": self.get_camera(frame_id),
"action": self.get_action(frame_id),
}
# Usage
clip = WildWorldClip("data/sequences/stage_01/clip_000001")
for sample in clip.iter_frames(start=0, end=100):
frame_id = sample["frame_id"]
state = sample["state"]
action = sample["action"]
print(f"Frame {frame_id}: HP={state.get('hp')}, Action={action.get('name')}")PyTorch Dataset
import torch
from torch.utils.data import Dataset, DataLoader
from pathlib import Path
import json
import numpy as np
from PIL import Image
import torchvision.transforms as T
class WildWorldDataset(Dataset):
"""
PyTorch Dataset for WildWorld action-conditioned world modeling.
Returns sequences of (frames, actions, states) for next-frame prediction.
"""
def __init__(
self,
root_dir: str,
sequence_length: int = 16,
image_size: tuple = (256, 256),
stage: str = None,
split: str = "train",
):
self.root_dir = Path(root_dir)
self.sequence_length = sequence_length
self.image_size = image_size
self.transform = T.Compose([
T.Resize(image_size),
T.ToTensor(),
T.Normalize(mean=[0.485, 0.456, 0.406],
std=[0.229, 0.224, 0.225]),
])
# Discover all clips
self.clips = self._discover_clips(stage, split)
self.samples = self._build_sample_index()
def _discover_clips(self, stage, split):
clips = []
stage_dirs = (
[self.root_dir / "data" / "sequences" / stage]
if stage
else sorted((self.root_dir / "data" / "sequences").iterdir())
)
for stage_dir in stage_dirs:
if stage_dir.is_dir():
for clip_dir in sorted(stage_dir.iterdir()):
if clip_dir.is_dir():
clips.append(clip_dir)
# Simple train/val split
split_idx = int(len(clips) * 0.9)
return clips[:split_idx] if split == "train" else clips[split_idx:]
def _build_sample_index(self):
"""Build index of (clip_dir, start_frame) pairs."""
samples = []
for clip_dir in self.clips:
frames = sorted((clip_dir / "frames").glob("*.png"))
n_frames = len(frames)
for start in range(0, n_frames - self.sequence_length, self.sequence_length // 2):
samples.append((clip_dir, start))
return samples
def __len__(self):
return len(self.samples)
def __getitem__(self, idx):
clip_dir, start = self.samples[idx]
frames_dir = clip_dir / "frames"
frame_files = sorted(frames_dir.glob("*.png"))[start:start + self.sequence_length]
frames, actions, states = [], [], []
for frame_path in frame_files:
frame_id = int(frame_path.stem)
# Load RGB frame
img = Image.open(frame_path).convert("RGB")
frames.append(self.transform(img))
# Load action
action_path = clip_dir / "actions" / f"{frame_id:06d}.json"More from reason-machines
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