Animation Quality Gate
Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.
- Skill ID
- roble3/cc-blender-skill/animation-quality-gate
- Publisher
- roble3
- Repository
- cc-blender-skill
- Installs
- 0
- Files
- 2
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
roble3/cc-blender-skill/animation-quality-gateInstalls these files- SKILL.md
- scripts/animation_contact_sheet.py
What this skill tells the agent
Animation Quality Gate
Do not accept an animation because it rendered. Accept it only after a contact sheet and failure analysis pass.
Review dimensions
- Subject dominance — the main asset remains readable and is not overwhelmed by HUD/context.
- Layer separation — base subject, texture state, glow, HUD, and background are separate enough to control.
- Silhouette stability — silhouette stays constant unless deliberate morph is specified.
- Texture coherence — no ugly full-image crossfade, crop pop, or unregistered morph.
- Motion coherence — arcs/dots have a reason, restrained speed, and coherent easing.
- Export truth — the final export can reproduce the effect or limitations are explicit.
- Frame aesthetics — sampled frames look good as stills.
RALPH trigger
If a user calls an animation ugly/bad, stop rebuilding immediately. First:
- collect preview frames/contact sheet;
- identify the failed dimension(s);
- invoke
quality-refinement-autoloopif the stack lacks a method; - add/refine generic skills only after sanitization;
- only then rebuild the animation.
Hard gates
- No final animation without a contact sheet.
- No GLB claim for texture swaps implemented only with Blender Python handlers.
- No decorative context elements in base avatar export unless requested.
- No morph that violates locked geometry constraints.
Scripts
scripts/animation_contact_sheet.pybuilds a contact sheet and frame-to-frame difference report from rendered frames.
More from roble3
Use this skill in a project
Open any RiverX project, search the Skills panel for roble3/cc-blender-skill/animation-quality-gate, and install it in one click.
