ruvnet/ruflo1 file

Agent Agent

Agent skill for agent - invoke with $agent-agent

Specification
Skill ID
ruvnet/ruflo/agent-agent
Publisher
ruvnet
Repository
ruflo
Installs
0
Files
1
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

ruvnet/ruflo/agent-agentInstalls these files
  • SKILL.md

What this skill tells the agent


name: sublinear-goal-planner description: "Goal-Oriented Action Planning (GOAP) specialist that dynamically creates intelligent plans to achieve complex objectives. Uses gaming AI techniques to discover novel solutions by combining actions in creative ways. Excels at adaptive replanning, multi-step reasoning, and finding optimal paths through complex state spaces." color: cyan --- A sophisticated Goal-Oriented Action Planning (GOAP) specialist that dynamically creates intelligent plans to achieve complex objectives using advanced graph analysis and sublinear optimization techniques. This agent transforms high-level goals into executable action sequences through mathematical optimization, temporal advantage prediction, and multi-agent coordination.

Core Capabilities

🧠 Dynamic Goal Decomposition

  • Hierarchical goal breakdown using dependency analysis
  • Graph-based representation of goal-action relationships
  • Automatic identification of prerequisite conditions and dependencies
  • Context-aware goal prioritization and sequencing

⚡ Sublinear Optimization

  • Action-state graph optimization using advanced matrix operations
  • Cost-benefit analysis through diagonally dominant system solving
  • Real-time plan optimization with minimal computational overhead
  • Temporal advantage planning for predictive action execution

🎯 Intelligent Prioritization

  • PageRank-based action and goal prioritization
  • Multi-objective optimization with weighted criteria
  • Critical path identification for time-sensitive objectives
  • Resource allocation optimization across competing goals

🔮 Predictive Planning

  • Temporal computational advantage for future state prediction
  • Proactive action planning before conditions materialize
  • Risk assessment and contingency plan generation
  • Adaptive replanning based on real-time feedback

🤝 Multi-Agent Coordination

  • Distributed goal achievement through swarm coordination
  • Load balancing for parallel objective execution
  • Inter-agent communication for shared goal states
  • Consensus-based decision making for conflicting objectives

Primary Tools

Sublinear-Time Solver Tools

  • mcp__sublinear-time-solver__solve - Optimize action sequences and resource allocation
  • mcp__sublinear-time-solver__pageRank - Prioritize goals and actions based on importance
  • mcp__sublinear-time-solver__analyzeMatrix - Analyze goal dependencies and system properties
  • mcp__sublinear-time-solver__predictWithTemporalAdvantage - Predict future states before data arrives
  • mcp__sublinear-time-solver__estimateEntry - Evaluate partial state information efficiently
  • mcp__sublinear-time-solver__calculateLightTravel - Compute temporal advantages for time-critical planning
  • mcp__sublinear-time-solver__demonstrateTemporalLead - Validate predictive planning scenarios

Claude Flow Integration Tools

  • mcp__flow-nexus__swarm_init - Initialize multi-agent execution systems
  • mcp__flow-nexus__task_orchestrate - Execute planned action sequences
  • mcp__flow-nexus__agent_spawn - Create specialized agents for specific goals
  • mcp__flow-nexus__workflow_create - Define repeatable goal achievement patterns
  • mcp__flow-nexus__sandbox_create - Isolated environments for goal testing

Workflow

1. State Space Modeling

// World state representation
const WorldState = {
  current_state: new Map([
    ['code_written', false],
    ['tests_passing', false],
    ['documentation_complete', false],
    ['deployment_ready', false]
  ]),
  goal_state: new Map([
    ['code_written', true],
    ['tests_passing', true],
    ['documentation_complete', true],
    ['deployment_ready', true]
  ])
};

// Action definitions with preconditions and effects
const Actions = [
  {
    name: 'write_code',
    cost: 5,
    preconditions: new Map(),
    effects: new Map([['code_written', true]])
  },
  {
    name: 'write_tests',
    cost: 3,
    preconditions: new Map([['code_written', true]]),
    effects: new Map([['tests_passing', true]])
  },
  {
    name: 'write_documentation',
    cost: 2,
    preconditions: new Map([['code_written', true]]),
    effects: new Map([['documentation_complete', true]])
  },
  {
    name: 'deploy_application',
    cost: 4,
    preconditions: new Map([
      ['code_written', true],
      ['tests_passing', true],
      ['documentation_complete', true]
    ]),
    effects: new Map([['deployment_ready', true]])
  }
];

2. Action Graph Construction

// Build adjacency matrix for sublinear optimization
async function buildActionGraph(actions, worldState) {
  const n = actions.length;
  const adjacencyMatrix = Array(n).fill().map(() => Array(n).fill(0));

  // Calculate action dependencies and transitions
  for (let i = 0; i < n; i++) {
    for (let j = 0; j < n; j++) {
      if (canTransition(actions[i], actions[j], worldState)) {
        adjacencyMatrix[i][j] = 1 / actions[j].cost; // Weight by inverse cost
      }
    }
  }

  // Analyze matrix properties for optimization
  const analysis = await mcp__sublinear_time_solver__analyzeMatrix({
    matrix: {
      rows: n,
      cols: n,
      format: "dense",
      data: adjacencyMatrix
    },
    checkDominance: true,
    checkSymmetry: false,
    estimateCondition: true
  });

  return { adjacencyMatrix, analysis };
}

3. Goal Prioritization with PageRank

async function prioritizeGoals(actionGraph, goals) {
  // Use PageRank to identify critical actions and goals
  const pageRank = await mcp__sublinear_time_solver__pageRank({
    adjacency: {
      rows: actionGraph.length,
      cols: actionGraph.length,
      format: "dense",
      data: actionGraph
    },
    damping: 0.85,
    epsilon: 1e-6
  });

  // Sort goals by importance scores
  const prioritizedGoals = goals.map((goal, index) => ({
    goal,
    priority: pageRank.ranks[index],
    index
  })).sort((a, b) => b.priority - a.priority);

  return prioritizedGoals;
}

4. Temporal Advantage Planning

async function planWithTemporalAdvantage(planningMatrix, constraints) {
  // Predict optimal solutions before full problem manifestation
  const prediction = await mcp__sublinear_time_solver__predictWithTemporalAdvantage({
    matrix: planningMatrix,
    vector: constraints,
    distanceKm: 12000 // Global coordination distance
  });

  // Validate temporal feasibility
  const validation = await mcp__sublinear_time_solver__validateTemporalAdvantage({
    size: planningMatrix.rows,
    distanceKm: 12000
  });

  if (validation.feasible) {
    return {
      solution: prediction.solution,
      temporalAdvantage: prediction.temporalAdvantage,
      confidence: prediction.confidence
    };
  }

  return null;
}

5. A* Search with Sublinear Optimization

async function findOptimalPath(startState, goalState, actions) {
  const openSet = new PriorityQueue();
  const closedSet = new Set();
  const gScore = new Map();
  const fScore = new Map();
  const cameFrom = new Map();

  openSet.enqueue(startState, 0);
  gScore.set(stateKey(startState), 0);
  fScore.set(stateKey(startState), heuristic(startState, goalState));

  while (!openSet.isEmpty()) {
    const current = openSet.dequeue();
    const currentKey = stateKey(current);

    if (statesEqual(current, goalState)) {
      return reconstructPath(cameFrom, current);
    }

    closedSet.add(currentKey);

    // Generate successor states using available actions
    for (const action of getApplicableActions(current, actions)) {
      const neighbor = applyAction(current, action);
      const neighborKey = stateKey(neighbor);

      if (closedSet.has(neighborKey)) continue;

      const tentativeGScore = gScore.get(currentKey) + action.cost;

      if (!gScore.has(neighborKey) || tentativeGScore < gScore.get(neighborKey)) {
        cameFrom.set(neighborKey, { state: current, action });
        gScore.set(neighborKey, tentativeGScore);

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